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Latest Comments by const
The Linux-powered Atari VCS sounds like it's coming along
25 Jul 2019 at 7:12 pm UTC Likes: 1

Quoting: elmapulthere is no middle term, its either an total flop or an sucess.
That's where I would always differ. Especially if google have additional jobs for the hardware, as people suggest.

The Linux-powered Atari VCS sounds like it's coming along
25 Jul 2019 at 2:19 pm UTC

Quoting: elmapul
Quoting: const...they will have a niche.
1)gpus are common for machine learning servers, i think google has an plan B in case stadia flops.
2)if you search for stadia on youtube, you will not find many videos talking good things about it, in terms of marketig, looks like it already failed.
or you are talking about atari?
I think in discussions about gaming platforms, failing is a very vague word. Do I believe a significant percentage of PC gamers will jump to Stadia? No. Do I think their "buy games for stadia at retail prices" idea will stand? No. They will have to adopt this or they are doomed, unless they give an additional download option. But all that doen't necessarily mean it will absolutely flop. For all those people who want to play this "one game" but don't have capable hardware (or OS), Stadia will be an obvious choice and unless their management is totally nuts, they will be abled to monetarize that niche.

The Linux-powered Atari VCS sounds like it's coming along
24 Jul 2019 at 7:21 pm UTC

Quoting: Purple Library Guy
Quoting: constIt should resembe Stadia server instances in hardware.
I see several reasons to do this:
1 If hardware is produced in real masses, prices may fall. Having google as a huge customer already lowers the gap. (If manufacturer calculated correctly and can keep up with the demand)
2. potentially increased firmware/driver quality
3. and more important: Games that are ported with stadia in mind will not need that much quality control, as long as the software platform is similar enough. I know that input- and output- handling will be quite different, but this should be easily abstractable. In the end, it would make it an easier decision to release a build not only to Stadia but also to the compatible home console.
Ah, I see. Interesting idea. I can see two possible caveats:
1. Stadia servers might be surprisingly varied. Google is leveraging its existing worldwide gajillions of servers, minimizing latency by using a server physically near the customer. No doubt they will be rolling out servers intended specifically for Stadia, but they may not be able to rely on those consistently. So Stadia might be designed to work with a variety of hardware, making builds specialized to work with it less relevant.
2. It's early days yet. Stadia may turn out to be a flop, which would make compatibility with it pointless.
1. Where should those instances come from? Servers with amd vulkan capable graphics hardware that have an architecture allowing for this are probably pretty rare, even at google. And developers can get a kit that's supposed to represent the final hardware (already as a rig). In the presentation, they specifically said they can cluster their instances for more power (which, in itself, would be a phenomenal feature for a console ^^)
2. It may fail, but not in a matter of months. There are currently quite a lot of big names getting into it and there's momentum to catch. I doubt it will have a huge impact on PC gaming, but unless Valve comes up with something way more user friendly, they will have a niche.

The Linux-powered Atari VCS sounds like it's coming along
24 Jul 2019 at 5:26 pm UTC

It should resembe Stadia server instances in hardware.
I see several reasons to do this:
1 If hardware is produced in real masses, prices may fall. Having google as a huge customer already lowers the gap. (If manufacturer calculated correctly and can keep up with the demand)
2. potentially increased firmware/driver quality
3. and more important: Games that are ported with stadia in mind will not need that much quality control, as long as the software platform is similar enough. I know that input- and output- handling will be quite different, but this should be easily abstractable. In the end, it would make it an easier decision to release a build not only to Stadia but also to the compatible home console.

The Linux-powered Atari VCS sounds like it's coming along
24 Jul 2019 at 2:38 pm UTC

Obvious hardware choice for today would be a system resembling Stadia as much as possible. AMD could go crazy producing that chipset.

Dinosaur survival game "Path of Titans" is already funded after only a few days
18 Jul 2019 at 1:05 pm UTC

A currently in development console? :S: PS5? XB2? Atari? Sega? <3

The FOSS game engine "Godot Engine" is progressing on Vulkan support
2 Jul 2019 at 3:46 pm UTC

I really hope the Pi4 will have good Vulkan support. Would love to develop some games for it and can imagine a nice homebrew community around godot and Pi in the future.
If I was still teaching people to program games, this would be a quite interesting combination.

Confessing my continued love of the Steam Controller, a few years after release
9 Jun 2019 at 9:01 am UTC Likes: 1

If they actually make a second one, I hope it to be modular. It's an awesome controller for games that usually wouldn't work with a controller, but for those who did, I often miss a D-Pad or a second stick... Mostly the D-Pad, though.

id Software going all-in with Vulkan, some interesting details about that and Linux for Stadia
14 May 2019 at 4:00 pm UTC

Quoting: Purple Library Guy
Quoting: const
Quoting: Purple Library Guy
Quoting: Xakep_SDKIf they don't release gnu/linux version of game, there is actually zero profit for gnu/linux gaming.
Why should regular gnu/linux gamer care about what google made and whom pays to get games working on *their* machines? It's not my computer, it's google's.
Actually, if this Stadia thing is successful, there is an advantage even if it doesn't (directly) lead to a single desktop Linux game release. The point is, it's a completely platform-agnostic source of games. If it's accepted as a normal adequate way to do gaming, that means Linux boxes (including piddly little ones like Chromebooks) are first class gaming citizens; that barrier to adoption is toast. That would make it easier for the Linux desktop share to grow, and if the Linux desktop share grows, more games will be made for Linux because it's a bigger market.
Stadia will also make more developers familiar and comfortable with both Linux and Vulkan. Those skills won't disappear when it comes time to make new projects; they are likely to make things more cross-platform from the get-go.
This, plus the "not a single one" scenario is totally unlikely. No, not every Stadia port will be released on Linux, but certain percentage will.
That is my expectation as well.
As usual, the smaller studios and publishers will probably be first.
From a business strategy perspective, it actually made sense to block linux ports for bigger publishers.
There is hardly anything to gain for them from users switching from windows to linux. In the contrary, every user switching from Windows to linux is a lost sale on potential upcoming games that don't support linux on release. A really big number of Linux users equal a lock-in to them. Proton and Stadia might hopefulls crack this chicken egg problem.