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Latest Comments by const
AYANEO NEXT LITE no longer ships with SteamOS-like HoloISO Linux - Windows 11 instead
25 Jan 2024 at 2:52 pm UTC Likes: 7

Quoting: rustybroomhandleStories like this happen every few years. In the early 2010s, a local government in some European city (I forget which) announced they were entirely switching to Linux in all their public service departments. 2 weeks go by, "no, sorry we're sticking with Windows". Turns out they had a visit from a Microsoft sales rep.
Quoting: doragasuDisappointing. They will have to pay for the Windows license, so either they increase the price, reduce the profits or both.

I don't know what happened, but the fact that they do not even offer the console with HoloISO as a purchase option, makes me suspect they were having problems with HoloISO customization for the handheld. We will see when it is launched and someone installs the HoloISO image.
It's entirely possible MS gave them a deal that's paying out for them.

Challenging platformer VVVVVV gets a big upgrade and now Steam Deck Verified
11 Jan 2024 at 9:13 pm UTC Likes: 2

Quoting: GuestJudging by the title, I got excited thinking the game had an expansion of some sort, more levels or something. Oh well.

The upgrades are nice and all, but that game takes lots of patience to complete. Unless I get super nostalgic for it (and yes, it has been a while), I'm not doing it :p
I don't consider myself a good gamer nor a completionist, but I finished VVVVVV twice. One of my favorite games of all time :)

Windblown is the next game from the Dead Cells team
12 Dec 2023 at 10:08 pm UTC Likes: 4

Quoting: ExpandingManUnfortunately "linux" remains a terrible target for games: not for any fundamental reason, but because "linux" can mean so many different things. I wish valve would embrace some kind of flatpak integration, though I suspect the way things are going to go is developers targeting steamos, and other distros having to do whatever it takes to emulate that environment. Until this process matures we are, unfortunately, in a position where developers are well justified in targeting only windows, because there's a good chance that their windows game will work better on linux and on more configurations than had they targeted linux directly, as it now comes with what is essentially a built in and fairly mature containerization system.
Valve have already created a good solution, the Steam Linux Runtime is pretty much as good a target as Flatpak.
The real issue is with primary target vs. port. Porting an Unreal/Unity/custom engine game developed and tested entirely on Windows is prone to problems and Proton is often an unbeatable alternative. Godot changes that a LOT as Godot itself handles Linux as a first class target and makes it quite hard to mess things up for devs.

SEGA tease new Jet Set Radio, Shinobi, Golden Axe, Streets of Rage and Crazy Taxi
10 Dec 2023 at 6:43 pm UTC Likes: 1

Always the same discussion. As Purple Library Guy already said, the times of AAA porting were already over when Proton was released. It was really depressing.
Also, 90% of outsourced ports suck. For a lot of them, you get a much better experience just running the Windows version through Proton these days. Also, devs/publishers can support us through Proton just fine, there is no inherit advantage in using ferals/aspyrs proprietary winelib pendant to proton except having a linux elf.

EA opens up more patents for increasing Accessibility in gaming
4 Dec 2023 at 6:40 pm UTC Likes: 2

Quoting: PikoloThe patent office can't find prior art for those? How? They're all issued since 2019! The only one that even seems novel is AUTOMATED PLAYER CONTROL TAKEOVER IN A VIDEO GAME, and I'd assume someone more familiar with MMORPGs can find an example. ROUTE NAVIGATION SYSTEM WITHIN A GAME APPLICATION ENVIRONMENT is bonkers - we've had animated navigation lines for decades!
Get used to it. The patent system is screwed since countries started to compare their innovation strength by a simple #patent-metric. There is no incentive for patent offices to deny patents and big corporations are the only ones able to navigate the mess to their benefit.

Valve reveals Steam Deck OLED for November 16th
10 Nov 2023 at 8:45 am UTC Likes: 1

Quoting: Pengling
Quoting: slaapliedjeIsn't everything guaranteed to die?
To a degree, but not like this - being organic is a major downside of Organic-LEDs. :wink:

Though they're not quite as short-lived today, the first ones to market were dying off within months to a year, and often not fully, with huge chunks or lines suddenly going missing.

Anyone remember the original PS Vita? The OLED was such a problem that the "Lite" revision replaced it with a standard LCD.

Quoting: slaapliedjeHa, after buying a 77" OLED TV, I definitely get annoyed by light bleed. Never bothered me before...

But for sure, OLED screens can be obnoxiously bright, especially for someone who has gotten lasik surgery.
I haven't had any eye-surgery, but I just can't look at those bloody things. They're completely unusable for me. :sad:
My original Vitas screen still looks fine. No idea about the probabilities, though.

Personally, I think this is good for all of us, as this update should help keep our Decks relevant. These updates will keep the Deck competetive against ROG, Legion, etc. and the stable baseline and resolution should ensure every SteamDeck out in the wild will still be a viable target for developers. I understand some people buying a Deck recently feel bad about this, as they would have waited had they known, yet if Valve hadn't improved on the platform, we would all have been of a lot worse.

I'm not sure what I would do. Since I got my standalone VR headset, my Deck usage has reduced significantly. I feel tempted to gift my old Deck to my sister and get it, but I'm just not sure.

KDE Plasma 6 gets a first Alpha release
10 Nov 2023 at 8:22 am UTC

Quoting: BlackBloodRum
Quoting: Shmerl
Quoting: BlackBloodRumThe cube! :grin: :grin: :grin: :grin: :grin:

I hope it will also have wobbly windows and things, haha. I miss that old stuff! :grin: :grin:
Wobbly windows weren't dropped from Plasma 5, so they were there all along. Some effects like desktop cube were removed and are returning only now (they needed to switch to different design with QML and etc.).
Are you serious? I thought they were long gone along with compiz, I never thought to check because of that. :huh:

I'm going to have to check now! :grin:
Just wanted to reactivate it myself and found I had already done that and just ignored it the whole time. The wobbling is quite subtile here and I use keyboard commands quite a lot.

Not sure about the Desktop cube. It always felt displaced on multi-monitor systems...

KDE Plasma 6 gets a first Alpha release
8 Nov 2023 at 8:36 pm UTC Likes: 4

Quoting: slaapliedjeOne of the DEs should get on the VR HUD usage soonish. With things like what the Apple thing is, and some very rough support already for SteamVR, I'm expecting we're likely 10ish years away from basically having floating displays via small glasses. Can already sort of do it with the Xreal air glasses and a Mac, the software still kind of stinks, so it's only a matter of time.
With what we know about Deckard, this would certainly make sense. Still, there's a lot KDE could do to improve their handheld experience and I haven't really seen anything in that area unless Valve explicitly sponsored it, sadly.

Night in the Woods follow-up Revenant Hill cancelled due to developer health issues
8 Nov 2023 at 8:33 pm UTC Likes: 6

Night in the woods was certainly one of my most memorable gaming experiences ever. Wish everyone involved only the best.

Epic Games sheds 830 people due to 'spending way more money than we earn'
29 Sep 2023 at 9:42 am UTC Likes: 17

They could have just gone to fair competition practices and turning their store into something viable, but laying of people is just so much easier.