Latest Comments by Mblackwell
Tomb Raider benchmark video comparison, Linux vs Windows 10
1 May 2016 at 5:39 pm UTC Likes: 1
1 May 2016 at 5:39 pm UTC Likes: 1
Too bad you can't go back in time and install whatever driver version was out right before the release of the game on Windows. I wonder how many driver specific performance hacks there are for this game by now.
Tomb Raider released for Linux, thoughts & port report included, the first Linux game to use TressFX
1 May 2016 at 12:26 am UTC Likes: 2
1 May 2016 at 12:26 am UTC Likes: 2
Why are we being disingenuous with Wine benchmarks? Wine can't run any of the D3D11 features.
This is the game running on Ultra/Ultimate with D3D11 only features (Tessellation and TressFX) disabled.
Edit:
For the sake of comparison here's Ultimate (TressFX and Tessellation on)
Here's Tessellation off, TressFX on
Here's Ultra (TressFX off, Tessellation on)
This is the game running on Ultra/Ultimate with D3D11 only features (Tessellation and TressFX) disabled.
Edit:
For the sake of comparison here's Ultimate (TressFX and Tessellation on)
Here's Tessellation off, TressFX on
Here's Ultra (TressFX off, Tessellation on)
Tomb Raider released for Linux, thoughts & port report included, the first Linux game to use TressFX
30 Apr 2016 at 1:47 am UTC
30 Apr 2016 at 1:47 am UTC
I'm not sure about performance on this one... it looks like CPU is thrashing around, maybe fighting with the driver a bit. GPU utilization seems good, but the game seems to max out a couple of CPU cores and then do some bouncing about.
I don't have anything really to analyze with beyond looking at frame times and such, but someone with more tools could probably poke around and find out what's really going on.
I don't have anything really to analyze with beyond looking at frame times and such, but someone with more tools could probably poke around and find out what's really going on.
The Talos Principle beta updated, Vulkan performance improvements & optimizations
13 Apr 2016 at 6:49 pm UTC
13 Apr 2016 at 6:49 pm UTC
I pretty much cranked everything up except AA before and did some tests and found that perf was about 15-20% higher in Vulkan. It's now about 25% higher with all frames above 60fps, the lows being 72fps.
Although it's interesting to see the results for just a single minute it's also interesting to see the results afterward, since in the first minute of gameplay a lot of things are loading in the background. If you run a longer benchmark (say 2-3 minutes) it's interesting to see how performance changes. One thing to note is that in GL the game will judder, and it would hitch slightly at times. The original Vulkan beta would hitch sometimes but had no judder, and the newest release has no hitching for me.
Edit (for posterity):
Running Ubuntu 15.10
Intel i7 4770k @ 4ghz
GTX 970 SSC w/ Nvidia 364.12
16GB RAM
-----------
13:41:08 INF: - benchmark results -
13:41:08 INF:
13:41:08 INF: Gfx API: Vulkan
13:41:08 INF: Duration: 183.3 seconds (16960 frames)
13:41:08 INF: Average: 92.6 FPS (94.7 w/o extremes)
13:41:08 INF: Extremes: 4115.2 max, 24.1 min
13:41:08 INF: Sections: AI=6%, physics=1%, sound=1%, scene=71%, shadows=16%, misc=5%
13:41:08 INF: Highs: 738 in 6.4 seconds (115.3 FPS)
13:41:08 INF: Lows: 1701 in 23.4 seconds (72.6 FPS)
13:41:08 INF: > 60 FPS: 100%
Although it's interesting to see the results for just a single minute it's also interesting to see the results afterward, since in the first minute of gameplay a lot of things are loading in the background. If you run a longer benchmark (say 2-3 minutes) it's interesting to see how performance changes. One thing to note is that in GL the game will judder, and it would hitch slightly at times. The original Vulkan beta would hitch sometimes but had no judder, and the newest release has no hitching for me.
Edit (for posterity):
Running Ubuntu 15.10
Intel i7 4770k @ 4ghz
GTX 970 SSC w/ Nvidia 364.12
16GB RAM
-----------
13:41:08 INF: - benchmark results -
13:41:08 INF:
13:41:08 INF: Gfx API: Vulkan
13:41:08 INF: Duration: 183.3 seconds (16960 frames)
13:41:08 INF: Average: 92.6 FPS (94.7 w/o extremes)
13:41:08 INF: Extremes: 4115.2 max, 24.1 min
13:41:08 INF: Sections: AI=6%, physics=1%, sound=1%, scene=71%, shadows=16%, misc=5%
13:41:08 INF: Highs: 738 in 6.4 seconds (115.3 FPS)
13:41:08 INF: Lows: 1701 in 23.4 seconds (72.6 FPS)
13:41:08 INF: > 60 FPS: 100%
Tomb Raider, the excellent 2013 game is officially coming to Linux from Feral Interactive
24 Mar 2016 at 6:07 am UTC
24 Mar 2016 at 6:07 am UTC
Do we know if they have Vidal Sassoon, er TressFX on this one?
The Mac version did not, however it would be a fun addition here particularly with having newer available GL versions.
The Mac version did not, however it would be a fun addition here particularly with having newer available GL versions.
PAYDAY 2 now available on SteamOS & Linux, free to try for a few days
21 Mar 2016 at 6:08 pm UTC
21 Mar 2016 at 6:08 pm UTC
Shows up in the library but when I install it I get no download, it just creates an empty folder and says, "hey it's installed now!"
I tried deleting and reinstalling, verifying game cache, and restarting Steam. Nada!
Edit:
I tried deleting and reinstalling, verifying game cache, and restarting Steam. Nada!
Edit:
Quoting: TheBossThe Linux content isn't actually linked to any CD Keys, so we won't get anything until they fix it.Well that's pretty er... :sick:
You can see it here: https://steamdb.info/depot/218632/subs/ [External Link]
How big is Linux gaming? Some estimates
15 Mar 2016 at 1:45 am UTC
15 Mar 2016 at 1:45 am UTC
Like magic the hardware survey popped up when I started up Steam in Wine to update a file.
Arma 3 Linux port to update to 1.54 tomorrow, there's more good news too
8 Mar 2016 at 10:00 pm UTC
8 Mar 2016 at 10:00 pm UTC
I've always thought this game looked neat and I played a bit of Operation Flashpoint way back when, but I haven't been buying games until it has the little SteamOS logo and I'm not gonna change that now!
But hopefully they'll soon have it fully supported.
But hopefully they'll soon have it fully supported.
A chat with AtomicTorch Studio about their Linux sales with Dinocide & VoidExpanse
8 Mar 2016 at 5:20 am UTC
8 Mar 2016 at 5:20 am UTC
It sounds like the crop of developers in the last year or so, especially when porting to other platforms, are discovering all of the places Unity is broken.
You've all managed to force big changes, but it seems like there's been a lot of growing pains in the process. In the future hopefully developers jumping into Unity won't have to deal with so many hoops. So while it may have been a negative for you now, it will be a positive for others... so good work!
You've all managed to force big changes, but it seems like there's been a lot of growing pains in the process. In the future hopefully developers jumping into Unity won't have to deal with so many hoops. So while it may have been a negative for you now, it will be a positive for others... so good work!
A chat with AtomicTorch Studio about their Linux sales with Dinocide & VoidExpanse
7 Mar 2016 at 5:04 pm UTC Likes: 5
7 Mar 2016 at 5:04 pm UTC Likes: 5
Isn't the real take-away here not to rely on middleware that isn't appropriately cross-platform?
Note that if you don't develop with cross platform in mind from the beginning it increases your porting work quite a bit later. In my experience when your environment works across every targeted platform the only major bugs tend to arise from human error. Additionally even on Windows you should nearly always bundle required libs.
Note that if you don't develop with cross platform in mind from the beginning it increases your porting work quite a bit later. In my experience when your environment works across every targeted platform the only major bugs tend to arise from human error. Additionally even on Windows you should nearly always bundle required libs.
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Source: blackwell.duke4.net
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