Latest Comments by Mblackwell
Linux usage on Steam is better than people think
6 Mar 2016 at 7:33 am UTC Likes: 1
6 Mar 2016 at 7:33 am UTC Likes: 1
Weird that you had issues with Firewatch. I played it the day it came out (and beat it the next day) and didn't run into any issues at all. Not trying to say the issues you had are fake or anything, just wondering what the heck happened!
Microsoft's latest tactics show Gabe Newell of Valve was right to worry
2 Mar 2016 at 4:05 pm UTC Likes: 1
2 Mar 2016 at 4:05 pm UTC Likes: 1
Quoting: Yu0What does Steam say about that anyway? Anything with DRM is bound to the underlying service just as much as "ownership" of a Windows store game is bound to the store account. DRM-free games probably have better licensing, but even then resale is probably prohibited; That concept simply doesn't translate well to digital content.While you may not technically own what you buy on Steam there is a guarantee of access and some consumer protections. Additionally not all games distributed via Steam require Steam to be present, and because you have access to all of a game's files it's possible to modify the game in any way including circumventing DRM, giving you the ability to archive your games.
Microsoft's latest tactics show Gabe Newell of Valve was right to worry
2 Mar 2016 at 2:37 pm UTC Likes: 3
2 Mar 2016 at 2:37 pm UTC Likes: 3
Didn't have time to read the whole comment thread but it's worth noting that:
1) Not only do you not own the games on the Windows 10 Store but you never receive the full binary package.
2) There is absolutely no mod-ability of titles on the Windows 10 store. No tweaks, no injections (for Overlays/OSD, framerate or resolution fixes, etc), no ability to modify key bindings with third party tools, and it enforces that certain things be engaged at all times. No exclusive fullscreen (so the game is always being composited), and no ability to disable vsync.
So not only do you not own the game technically, but you don't have full access to the game or the ability to modify it in any way.
1) Not only do you not own the games on the Windows 10 Store but you never receive the full binary package.
2) There is absolutely no mod-ability of titles on the Windows 10 store. No tweaks, no injections (for Overlays/OSD, framerate or resolution fixes, etc), no ability to modify key bindings with third party tools, and it enforces that certain things be engaged at all times. No exclusive fullscreen (so the game is always being composited), and no ability to disable vsync.
So not only do you not own the game technically, but you don't have full access to the game or the ability to modify it in any way.
Firewatch: first impressions
12 Feb 2016 at 12:50 am UTC
12 Feb 2016 at 12:50 am UTC
I think your satisfaction with the game depends partly on if you're the sort of person who enjoyed the film Lost In Translation.
Dying Light: The Following - Enhanced Edition now available for Linux, texture issues
9 Feb 2016 at 4:55 pm UTC Likes: 3
9 Feb 2016 at 4:55 pm UTC Likes: 3
For the texture issue I found a fix forever ago:
Switch Texture Quality to Medium!
Medium actually still loads the high resolution versions of Textures. The High setting just keeps more textures in RAM and the game seems to have a problem where it hits a limit and stops loading in the high resolution mipmap when you get close. Medium appears to keep swapping out textures instead of trying to load more and more and failing and so doesn't run into this.
Switch Texture Quality to Medium!
Medium actually still loads the high resolution versions of Textures. The High setting just keeps more textures in RAM and the game seems to have a problem where it hits a limit and stops loading in the high resolution mipmap when you get close. Medium appears to keep swapping out textures instead of trying to load more and more and failing and so doesn't run into this.
Tomb Raider, the awesome 2013 version looks like it's heading to SteamOS & Linux
6 Feb 2016 at 7:01 am UTC
6 Feb 2016 at 7:01 am UTC
Too bad the couldn't release it now when there's a sale on. :(
Tomb Raider, the awesome 2013 version looks like it's heading to SteamOS & Linux
30 Jan 2016 at 2:42 pm UTC
30 Jan 2016 at 2:42 pm UTC
:whistle: I wondered when they were finally going to come out with it.
Garry Newman of Rust and Garry's Mod regrets supporting Linux
28 Jan 2016 at 3:11 pm UTC Likes: 4
28 Jan 2016 at 3:11 pm UTC Likes: 4
I don't normally play games like Rust, but it interested me a bit. However due to negative feedback about bugs and performance I never picked it up and given the developer's comments over the past year I never will.
Point is, you can't expect sales growth if you don't put in the effort and try to push the market toward your titles.
Point is, you can't expect sales growth if you don't put in the effort and try to push the market toward your titles.
Steam Controller updated, you can name it, take configs with you, adjust the light & bleep and more
16 Dec 2015 at 2:28 pm UTC
16 Dec 2015 at 2:28 pm UTC
Quoting: PicoboomA possible word of caution: this new update seems to have broken custom config saves for me. I'll look into the settings more closely, but as of last night saving (now called exporting) a configuration only saved the name, but not the bindings. The bindings were all default gamepad bindings, regardless of the original template.Yeah I had the same issue and reported it to a valve dev last night. Fingers crossed on a quick fix.
It was late last night when this happened to me, and I haven't yet gone to Steam or Reddit to see if this is a problem others are having en masse, whether it's OS specific, if there are workarounds, etc. And I haven't looked into it yet this morning, but when I saw this article I thought I should mention the issue so others would be aware of it. :)
CyberPower Syber Steam Machine Has Been Reviewed
21 Nov 2015 at 2:21 am UTC Likes: 3
21 Nov 2015 at 2:21 am UTC Likes: 3
Honestly I'm less interested in reviews from PC enthusiasts and more interested in ones from console/couch gamers. One thing that happens even on something like the Alpha is not everything works perfectly without needing to access something in Windows/using a m&kb. Windows also tends to build up a lot of cruft over time (even a short time) and can be very slow (comparing a vanilla/well maintained install to the average one). If SteamOS avoids this and feels like a smoother/more cohesive experience then people will prefer it.
Additionally EKRboi is right in that more than 60fps doesn't matter. Televisions are stuck at that refresh rate and should generally use vsync since tearing can be pretty noticeable. Many/most console games (even racing games for some reason) are stuck at 30fps, and if a Steam Machine is providing better graphics at the same performance level or the same graphics at a better performance level then it already succeeds.
Additionally the machines should be providing games that console gamers can't already get on their consoles. The kinds of titles that receive a lot of buzz but you wouldn't play unless you had a gaming pc setup. Over the years (anecdotes I know) I've known plenty of Xbox/PS players who are really interested in what PC has to offer (titles you only see there) but hate having to interact with the PC part of it. You have to build a box/have one built and in either case you have to know something about what you're getting. Additionally there's usually a good gap of time between when you get everything set up to when you're able to run your first game. It doesn't feel fun for them.
I'm not saying things are perfect, but I do hope to see more reviews and impressions from that side of the equation so that Valve can get good feedback and do some good iterations.
Additionally EKRboi is right in that more than 60fps doesn't matter. Televisions are stuck at that refresh rate and should generally use vsync since tearing can be pretty noticeable. Many/most console games (even racing games for some reason) are stuck at 30fps, and if a Steam Machine is providing better graphics at the same performance level or the same graphics at a better performance level then it already succeeds.
Additionally the machines should be providing games that console gamers can't already get on their consoles. The kinds of titles that receive a lot of buzz but you wouldn't play unless you had a gaming pc setup. Over the years (anecdotes I know) I've known plenty of Xbox/PS players who are really interested in what PC has to offer (titles you only see there) but hate having to interact with the PC part of it. You have to build a box/have one built and in either case you have to know something about what you're getting. Additionally there's usually a good gap of time between when you get everything set up to when you're able to run your first game. It doesn't feel fun for them.
I'm not saying things are perfect, but I do hope to see more reviews and impressions from that side of the equation so that Valve can get good feedback and do some good iterations.
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