Patreon Logo Support us on Patreon to keep GamingOnLinux alive. This ensures all of our main content remains free for everyone. Just good, fresh content! Alternatively, you can donate through PayPal Logo PayPal. You can also buy games using our partner links for GOG and Humble Store.
Latest Comments by Gerarderloper
NVIDIA have released a new Vulkan Beta Driver 435.27.02
26 Oct 2019 at 4:18 am UTC

I'm not sure if manually installing the driver is safe on Pop_OS either

BATTLETECH: Heavy Metal brings more classic 'Mechs and new weapon systems, releasing in November
20 Oct 2019 at 5:51 am UTC

It works reasonably well but keep in mind it is opengl so may not look quite as pretty as windows version, also the game has some memory leaks occurring which can creep up on you after a few hours gameplay.

Save-games are compatible with windows btw. It is set in 3025 so there is a limit to what battletech technology is available (unless you use a mod).

Unless heavy metal is like $5, then I won't be too interested in it because it sounds like their taking %25 of the stuff mods added and releasing it as DLC.

DXVK 1.4.3 released helping games with a large number of different shaders
19 Oct 2019 at 12:29 pm UTC

WoW Classis uses DirectX9 doesn't it? is that not D9VK?

DXVK 1.4.3 released helping games with a large number of different shaders
19 Oct 2019 at 10:57 am UTC

Many claim DX12 has easier to gain, gains in performance (fps).

BATTLETECH: Heavy Metal brings more classic 'Mechs and new weapon systems, releasing in November
19 Oct 2019 at 10:54 am UTC

Sounds great, tho probably already done reasonably well with mods like advance 3062 etc.. The biggest issue for me under Linux is OpenGL seems to be around 10-20fps slower then windows (hurts 4k players), and the game overall under all platforms still has memory leaks and/or gradual slowdown issues (inc stutters/pauses).

Deleting majority of your save files can help a bit with loading and such, but the other optimisation issues are still present.

EDIT: Yes they could look at enabling vulkan support if it works on Unity3d engine end 2018 (what game currently uses).

DXVK 1.4.3 released helping games with a large number of different shaders
19 Oct 2019 at 10:12 am UTC

Just keeps getting better,

I would like some coding to be done to allow better freesync or VRR support, maybe allowing it to function regardless of monitor(s) setups. That be neat, atm gsync and freesync only work once second monitors are disabled and only if flipping is enabled and compositing is disabled, its got quite a long list of CONDITIONS to get variable refresh rate working.

And even after all that is met, you can still end up with screen flicker like I experience even tho it doesn't exist under Windows (which lets me run at lower VRR rates btw).

The GTA: San Andreas remake in Unity has a new release out
14 Oct 2019 at 2:22 am UTC

I think its just developers choosing DEFAULT options for us pleb Linux users, we're clearly not important so default values for building on our platform will always mean OPENGL. for now.

What have you been playing recently and what do you think about it?
13 Oct 2019 at 12:35 am UTC Likes: 1

Mostly been playing battletech, and recently battletech advanced 3062 mod. The game is great and all but plenty of issues including gradual memory leaks or slowdowns after a period of time.

Fortunately I got it for $12 and the dlc for urban about the same. The game just needs a huge amount of performance and bug fixes, STILL...

The GTA: San Andreas remake in Unity has a new release out
13 Oct 2019 at 12:20 am UTC

I don't know why more developers don't just use the vulkan option. I've know a developer to test it out under Linux earlier this year and he said their is absolutely no problems using it. No excuse really.