Latest Comments by Gerarderloper
A new Steam Client Beta fixes Linux desktop and menu shortcuts, adds pre-compiled GPU shaders for Vulkan
8 Nov 2017 at 4:46 pm UTC Likes: 1
8 Nov 2017 at 4:46 pm UTC Likes: 1
Hehe, didn't know about the steam shutdown twice issue. I knew it was a problem for me but didn't realize steam was at fault. Nice to know.
Nightdive Studios have given an update on the new System Shock, Linux support still confirmed
8 Nov 2017 at 4:44 pm UTC
8 Nov 2017 at 4:44 pm UTC
Yeah I believe I pledged for this, haven't really been keeping track of it but so far looks good.
Intel announce a new CPU with AMD graphics and HBM2 memory
8 Nov 2017 at 1:19 am UTC Likes: 2
8 Nov 2017 at 1:19 am UTC Likes: 2
The Tegra X2 is a 2TFLOP capable GPU/CPU isn't it? shame the switch didn't use that. I hope the Switch 2 tries for 4k support, while Nintendo innovates often, they seem to have a habit of choosing very last gen performing parts.
Lovecraftian horror 'Conarium' powered by Unreal Engine is still coming to Linux, could be soon
8 Nov 2017 at 1:17 am UTC
8 Nov 2017 at 1:17 am UTC
Interesting, I wonder if their using the latest spin of the UE4 engine, or is this UE3?
Pillars of Eternity: Definitive Edition announced for later this month, new content included
8 Nov 2017 at 1:14 am UTC
8 Nov 2017 at 1:14 am UTC
I do wonder if they will offer a upgrade pack, because I have the original on steam.
F1 2017 released for Linux as Feral Interactive’s first Vulkan-only title, here’s a port report
2 Nov 2017 at 11:34 pm UTC
2 Nov 2017 at 11:34 pm UTC
Seems Vulkan is really just used to redirect the DX rendering pipeline rather then it being actually native. Thus 20-30% translation overhead we see.
Also Vulkan/DX12 is MEANT to offload more work to the CPU/Threads. Per thread usage should be lower then DX11/OGL but CPU usage should be higher overall (if the game needs it). Because DX11/OGL often only thrash the first 3 threads of a CPU and ignore the rest.
Also Vulkan/DX12 is MEANT to offload more work to the CPU/Threads. Per thread usage should be lower then DX11/OGL but CPU usage should be higher overall (if the game needs it). Because DX11/OGL often only thrash the first 3 threads of a CPU and ignore the rest.
The first dev-diary for 'Surviving Mars' from Haemimont Games and Paradox is here, looks good
1 Nov 2017 at 11:15 pm UTC
1 Nov 2017 at 11:15 pm UTC
Quoting: PhiladelphusAnyone with a telescope can look at Mars by eye (as I've done, as an astronomer) and verify that it actually is that color. No conspiracy theories needed. :)And if you look at Earth via a telescope you would think its blue and the surface is blue also. ;)
The first dev-diary for 'Surviving Mars' from Haemimont Games and Paradox is here, looks good
1 Nov 2017 at 8:45 pm UTC
1 Nov 2017 at 8:45 pm UTC
The Martian surface isn't actually this red, those were/are doctored images by NASA (unknown reasons). No tinfoil, real.
World of Castles, a medieval themed online action-strategy is on Linux, in super early form
31 Oct 2017 at 3:06 pm UTC
31 Oct 2017 at 3:06 pm UTC
A linux version of medieval engineers? seems so. Wonder if it can achieve higher then 20-30fps, unlike those other eng games.
Overgrowth has finally left Early Access, after many years of development
24 Oct 2017 at 5:50 am UTC Likes: 2
24 Oct 2017 at 5:50 am UTC Likes: 2
Quoting: kavikaHey, one of the devs here (Merlyn).You should keep track of what people are saying/complaining about in the steam reviews section down the bottom of the store page also.
If you find any bugs, or have any feedback, let us know at [email protected], or on the Steam forums. I'm checking both of those regularly!
(If you find any wall jumps to be particularly janky, let me know which ones, too. We'd love to get these rough edges smoothed out)
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