Latest Comments by Gerarderloper
Arma 3 1.76 for Linux is planned, work on it to start "soon"
21 Sep 2017 at 4:29 am UTC
21 Sep 2017 at 4:29 am UTC
The only HUGE issue I found was the texture size problem, which is partly opengl 32 bit issue, and in early days MESA only partially worked (moving too close to landmass would crash game). But both those issues are fixed now I believe.
ATM I'm waiting for video card prices to stabilize, either I get a Vega NANO if the price is right or a 1080Ti MINI. But atm its looking like a XMAS sort of thing due to price hikes on allot of memory prices and stock shortages. BAD time to upgrade, so my Fury X will need to keep chugging on....
ATM I'm waiting for video card prices to stabilize, either I get a Vega NANO if the price is right or a 1080Ti MINI. But atm its looking like a XMAS sort of thing due to price hikes on allot of memory prices and stock shortages. BAD time to upgrade, so my Fury X will need to keep chugging on....
Wine 2.17 released, fixes an issue with Skyrim and CSMT and more new stuff
16 Sep 2017 at 1:36 am UTC
16 Sep 2017 at 1:36 am UTC
SkyrimSE or just SkyrimOLD?
Arma 3 for Linux updated to 1.70, it’s now 64bit and solves the texture issue I had
15 Sep 2017 at 4:39 am UTC
15 Sep 2017 at 4:39 am UTC
Yeah, am a bit surprised they are continuing with ARMA3. I honestly thought they ditch it by now for a new product like ARMA4 or something. If they do make A4 I hope they can make the physic and netcode work well, also allow for terrain editing such as a voxel based system, that would allow their engine to last for quite some time.
ATM you can't really have caves or tunnels in ARMA3, not unless the entire terrain mesh has a separate model slapped on top, which is not ideal and doesn't allow for easy/seamless map making.
ATM you can't really have caves or tunnels in ARMA3, not unless the entire terrain mesh has a separate model slapped on top, which is not ideal and doesn't allow for easy/seamless map making.
Arma 3 for Linux updated to 1.70, it’s now 64bit and solves the texture issue I had
15 Sep 2017 at 12:45 am UTC
15 Sep 2017 at 12:45 am UTC
This is great, I was originally at ends with BIS developers but their investment in getting a Linux version done is quite impressive, now that its got 64bit the patches should appear faster. I understand moving from 32 to 64 for Linux would have been why this patch took so long, once its in parity with windows it will open up a HUGE amount of multiplayer potential for linux players.
This is one of those games where you can jump into the map editor and literally just make any game style you want, you can even replicate PUBG to the tee in this game!
I'm just not sure how well ARMA3 works with 64-100 players, it can do it but last time I heard the game still frame-rate caps people to the servers performance level, meaning if the server can only process information at 15fps then that's what people play at, quite nasty. Maybe they fixed that?
This is one of those games where you can jump into the map editor and literally just make any game style you want, you can even replicate PUBG to the tee in this game!
I'm just not sure how well ARMA3 works with 64-100 players, it can do it but last time I heard the game still frame-rate caps people to the servers performance level, meaning if the server can only process information at 15fps then that's what people play at, quite nasty. Maybe they fixed that?
One of Valve's choices of games to highlight for Steam Machines is more than a little silly
12 Sep 2017 at 4:19 am UTC
12 Sep 2017 at 4:19 am UTC
Ubuntu launchpad stuff works on Debian fine?
Yeah I might give debian a spin once 4.15 comes about, or AMDGPU DC driver gets pushed to the kernel. In saying that I prefer KDE these days, I have tried XFCE and it gets a little overwhelming to customize.
Yeah I might give debian a spin once 4.15 comes about, or AMDGPU DC driver gets pushed to the kernel. In saying that I prefer KDE these days, I have tried XFCE and it gets a little overwhelming to customize.
World of Castles, a medieval themed online action-strategy game will have Linux support
6 Sep 2017 at 4:01 am UTC
6 Sep 2017 at 4:01 am UTC
Its like another version of medieval engineers, which is slowly progressing.
War Thunder may replace OpenGL and DirectX 9 with Vulkan in "the near future"
4 Sep 2017 at 2:47 am UTC
4 Sep 2017 at 2:47 am UTC
Quoting: pedrojmartmI play the game on Windows and Linux, but with linux i have a 30-40% performance lost. So, i hope vulkan can reduce the FPS gap between Windows and Linux version.Yep, same, However you will also notice on the Linux/OpenGL render it has ALLOT more low fps dips, like there will be areas where it hits 20fps (even looking in certain directions) or something for no reason.
Planet Nomads drops plans to have co-op and multiplayer
4 Sep 2017 at 12:34 am UTC
4 Sep 2017 at 12:34 am UTC
Quoting: ShmerlPersonally, I don't mind and think it's good they'll focus all their resources on single-player, but I can understand that some who were waiting for multiplayer specifically might get upset.It's not some people, they would sell multiple times more copies if it had plans for multiplayer.
Planet Nomads drops plans to have co-op and multiplayer
3 Sep 2017 at 9:48 am UTC
3 Sep 2017 at 9:48 am UTC
If their using Unity3D Engine then it should be possible to ad in MP components later on since it supports it in engine. But only time will tell.
Studio Wildcard have announced another DLC named "ARK: Aberration"
3 Sep 2017 at 7:14 am UTC
3 Sep 2017 at 7:14 am UTC
I think the ARK developers live in this sort of BUBBLE universe, the community at large is unlikely to ever get through to them about the REAL issues this game has (price, dlc price, stability & performance, whereismyvulkanyoufatfks).
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- GPD release their own statement on the confusion with Bazzite Linux support [updated]
- Bazzite Linux founder releases statement asking GPD to cease using their name
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