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Latest Comments by Gerarderloper
The ARK: Survival Evolved launch trailer is here, more tests done, no Vulkan support soon
25 Aug 2017 at 10:42 pm UTC Likes: 1

Quoting: ArdjeAh, I nice showcase of how much better vulkan is according to Epic:
https://www.youtube.com/watch?v=FnKu7MLB7vQ [External Link]
Actually they don't show anything really, but they do say some important stuff, like with vulkan you can keep everything in the gpu.
That is mostly for mobile, which Vulkan works quite well on. It seems the UNREAL engine guys have really not done much to advance their engine under PC for some time, it puzzles me why some companies are taking so long to adopt VulkanAPI after we have seen MUCH MUCH smaller devs push out versions quite quickly (Talos for example).

I'm going to assume some of these BIG engine development companies don't have enough programmers capable of dealing with graphics engine API work, which is a SAD sign of the times.

Looks like a Linux version of Ashes of the Singularity: Escalation with Vulkan is still on the table
25 Aug 2017 at 8:21 am UTC

Its one of those games where you will need to find people on steam community and friends lists that have it and match up to play. Quite common for many RTS games these days vs just dropping into a game whenever. Its best to play them with people you know so you can socialize while playing, otherwise your just going to find dickheads with dick tactics all the time.

Looks like a Linux version of Ashes of the Singularity: Escalation with Vulkan is still on the table
24 Aug 2017 at 11:57 pm UTC Likes: 1

Has anyone tried this via Wine with the Vulkan renderer? does it work decently I wonder...

The ARK: Survival Evolved launch trailer is here, more tests done, no Vulkan support soon
24 Aug 2017 at 11:55 pm UTC

What GPU's don't support Vulkan? do you mean the ones that can't even achieve playable fps with games that can benefit from vulkan? because those are the games I'm talking about. ARK for example has pretty high demand in GPU specs and uses allot of CPU processing also, it would truly be worth the developers time to ditch all the other API's and stick with Vulkan for cross platform parity and all.

However I do know that Unreal Engine 4 has been slow to adopt Vulkan so its probably partly out of their control, in saying that they have no doubt piles of money to actually do something about it, at least you'd assume so unless they blew it all on coke and hookers?¿

The ARK: Survival Evolved launch trailer is here, more tests done, no Vulkan support soon
24 Aug 2017 at 9:49 pm UTC

I never said it was magic, I'm just saying neither is OpenGL. And drivers on AMD's side of thing are not overly great when it comes to optimizations for OpenGL. But we have seen good results from Vulkan, why develop 2 Engine API's and not just 1, focus is best put on Vulkan and not these OpenGL wrappers you're praising.

The ARK: Survival Evolved launch trailer is here, more tests done, no Vulkan support soon
24 Aug 2017 at 7:37 pm UTC Likes: 2

I'm trying to point out here that VulkanAPI on Windows and Linux performs better then DX11 and OpenGL on either platform. Making it a great choice for system performance parity regardless of API comparisons. A PURE OpenGL game works great, but very few are, most have tacked on OpenGL (eg. warthunder) at best, majority of games are still directx based.

Vulkan would be a better wrapping solution for DirectX then OpenGL, which is what most companies are doing now with their Linux ports, why else would we get terrible performance under Linux in comparison to their directx windows counterparts? (which don't have OGL options)

The ARK: Survival Evolved launch trailer is here, more tests done, no Vulkan support soon
24 Aug 2017 at 6:37 pm UTC

I think both AMDGPU-PRO and the NVIDIA proprietary driver stacks offer superior performance with Vulkan, with on par Windows level performance if DOOM results under Wine are anything to go by. You can install the Vulkan component of AMDGPU-PRO with the open source amdgpu kernel driver so technically having the best of both worlds.

At present the RADV open source driver is functional but performs worse then OpenGL so people should steer clear of that unless they are doing testing.

So to wrap that up, if they can get Ark with Vulkan happening then both Windows and Linux users will experience parity in performance above that of directx; atm you have DirectX11 kicking OpenGL's ass most the time which isn't a good look for Linux ports if you ask me. We need parity performance with Windows, and Vulkan can deliver that!

Please support me on Patreon, we need your help to continue on
23 Aug 2017 at 2:10 am UTC

Yeah same as many, don't like subscription systems except for my Internet and Rego bill. It's scary how many things want you to subscribe to an ongoing payment plan, in saying that if my mini business yields progress I'll look at doing patreon in the future (like next year probably). PayPal is a good option, custom Tshirts, computer gear, coffee/beer bugs etc would certainly help.

The HTC Vive just had a price cut, VR just became a little more accessible
22 Aug 2017 at 2:29 am UTC

We have still yet to see many VR helmets come from all the other companies yet, I think there is a decent attempt by Pimax and a few other cheap options from China. But I remember all these other companies with real interesting products back in the demo show ground days we saw on youtube, no idea what happened to them.