Latest Comments by Boldos
FPS 'Interstellar Marines' is still alive and updated, finally fixes their Wargames mode timer on Linux
20 Jan 2018 at 1:47 pm UTC
20 Jan 2018 at 1:47 pm UTC
Hey guys,
a long-time player and fan of IM!
If you feel this game migt be your cup'o'tea, try it! It is quite immersive, and quite a unique experience... Interesting environments/maps, changing weather - adding another tactical level on the battlefield, several different game modes, and challenging freaky survival mode with robots :) Also, coop survival modes for up to 4 players, which will make you s*it your pants, even if there are 4 of you covering your backs :)
Thus community got frustrated (this took a year or two, though), dev team lost the community support, bad reviews starting piling up and in the end, they run our of money before they could deliver some of the more advanced game-mechanics (hunting for loot, weapons, ammo, health) and before they could create more of the "real" content - the big story, and landsharks, which community was waiting for....
Meh - I'm going to start it up now!
a long-time player and fan of IM!
If you feel this game migt be your cup'o'tea, try it! It is quite immersive, and quite a unique experience... Interesting environments/maps, changing weather - adding another tactical level on the battlefield, several different game modes, and challenging freaky survival mode with robots :) Also, coop survival modes for up to 4 players, which will make you s*it your pants, even if there are 4 of you covering your backs :)
Quoting: GuestI've always had high hopes for this game. I hope they can pull through and make it work. I think honestly they should drop the story and focus on multiplayer gameplay.The mixed to bad reviews are not directly connected to the game quality itself, but people got tired and frustrated with things like slow development speed (dev team promised to add a lot, and due to various reasons did not add that much content and focused on bugfixing) and also - as it seems now - they have made a mistake by adding more multiplayer, whilst community expected huge and shark-moster-filled-in-space-slaugter-epyc single player campaign (which was promised from the beginning but was never fully realized/delivered).
Thus community got frustrated (this took a year or two, though), dev team lost the community support, bad reviews starting piling up and in the end, they run our of money before they could deliver some of the more advanced game-mechanics (hunting for loot, weapons, ammo, health) and before they could create more of the "real" content - the big story, and landsharks, which community was waiting for....
Meh - I'm going to start it up now!
Stellaris: Apocalypse expansion announced, prepare to fire the Colossus!
12 Jan 2018 at 9:17 am UTC Likes: 1
They do sales on DLC too, but usually not the last one, so it is necessary to wait for a quarter or two for another DLC releases, in order to get the "current" one in a sale. And Stellaris DLCs are quite overpriced :(
Here the issue with the game might be that Paradox went so deep (and wide) with some of the mechanics, that they >should< provide more content for the mechanics, in order to maintain proper immersion (and avoid e.g. event repetition), but I guess it is just too much of content to be created. And I can imagine why -> the manufacturing costs of all those cut-scenes, voice-acting, content for each possibility of all the branches of each event/mechanic -> that would be a herculean task! (as an example: remember how many play-through stories there were in e.g. Mass Effect series? and how the choices branched? and how they more/less failed to cover for all the story branches in the end (although trey tried admirably)? -> and how much all that content cost them in the end either way? and how it was still not enough? :))
Also providing stories/events as a text only (and as small picture to make your imagination going) gives them the possibility (or freedom if you want) to change/update/adjust the gameplay mechanics later on using updates, until they say "this is the last version of the game mechanics which is "good enough""...
Hence also constant updates of game mechanics for the past 2 years in the first place :)
So, I love it. It gives me 4X gameplay possibilities as no other 4X game before...
And nope, I'm not addicted to it... I can quit whenever I want, ya know... :)
12 Jan 2018 at 9:17 am UTC Likes: 1
Quoting: delebreDo you have any knowledge / update about the Cherryh update? I'm itching to try it.Nope, not really. Cherryh update will come out at the same time as Apocalypse DLC, but not known when this will be released. Could be next week (unlikely), but can happen in like several weeks/1 to 2 months (likely).
I think I read somewhere it's on 20.1 when they next talk about it. I can't remember where I saw that. 9 days to go. xD
Quoting: MalDangerous. The apocalypse release is quite a breaking change since it removes all free travel FTLs.Note: It is not the buyable DLC what changes the main gameplay in the upcoming update. It is the free update to the main game.
Quoting: GuestThis game sounds like fun but $150.00 for the complete game is a bit much. They seem to be releasing DLC's every couple of months.Agreed, €19.99 for the Apocalypse DLC alone is just too much...
They do sales on DLC too, but usually not the last one, so it is necessary to wait for a quarter or two for another DLC releases, in order to get the "current" one in a sale. And Stellaris DLCs are quite overpriced :(
Quoting: TcheyI don't understand the hype for this game. It's pretty empty, when you look at what you can do. I did play at release for about 12 hours, then i thought I've seen it all. All updates released since then just add more of the same, in my opinion.If you look across the 4X game landscape for available options (and also account for the fact that not all of them are necessarily available on Linux platform), you will quickly find out that Stellaris is one of the most complex 4X games out there, providing lots of game mechanics other games don't, providing lots of in-game "stuff" and possibilities to that player that other games don't.... (e.g. Mater of orion is oddly satisfying in the immersion - good music, beautiful voice acting, quite a good set of gameplay mechanics, but it is very "simple", when compared to Stellaris).
Here the issue with the game might be that Paradox went so deep (and wide) with some of the mechanics, that they >should< provide more content for the mechanics, in order to maintain proper immersion (and avoid e.g. event repetition), but I guess it is just too much of content to be created. And I can imagine why -> the manufacturing costs of all those cut-scenes, voice-acting, content for each possibility of all the branches of each event/mechanic -> that would be a herculean task! (as an example: remember how many play-through stories there were in e.g. Mass Effect series? and how the choices branched? and how they more/less failed to cover for all the story branches in the end (although trey tried admirably)? -> and how much all that content cost them in the end either way? and how it was still not enough? :))
Also providing stories/events as a text only (and as small picture to make your imagination going) gives them the possibility (or freedom if you want) to change/update/adjust the gameplay mechanics later on using updates, until they say "this is the last version of the game mechanics which is "good enough""...
Hence also constant updates of game mechanics for the past 2 years in the first place :)
So, I love it. It gives me 4X gameplay possibilities as no other 4X game before...
And nope, I'm not addicted to it... I can quit whenever I want, ya know... :)
Here's a chance to pick up the Dawn of War series for super cheap
18 Aug 2017 at 8:30 am UTC
It is not bad, it is a bit "different" again from the previous DoWs. I would say it is definitely worth a try, but I still believe the first one was the best one (with all the DLCs & additional campaigns and races) :)
18 Aug 2017 at 8:30 am UTC
Quoting: DevlinHas someone played DoW III? I just received a 50% discount coupon on Steam and I was tempted to buy it but the reviews there are pretty bad.Yeah, me too - 50% off. I already have the game, though....
It is not bad, it is a bit "different" again from the previous DoWs. I would say it is definitely worth a try, but I still believe the first one was the best one (with all the DLCs & additional campaigns and races) :)
Tacoma, the sci-fi narrative adventure has released with day-1 Linux support, some thoughts
3 Aug 2017 at 8:18 am UTC
3 Aug 2017 at 8:18 am UTC
Yep, I'm missing a Linux/SteamOS icon too in the Steam client, so not released for Linux yet?
Ballistic Overkill updated again to improve matchmaking and auto balance is back
18 Jul 2017 at 3:15 pm UTC Likes: 2
Only multiplayer. And that is the small issue with this game - you either shoot other people for "no reason" (=read no e.g. background story etc) on quite colorful maps, or you choose to start a different game with different content for different experience. There is no "in between" for this game...
18 Jul 2017 at 3:15 pm UTC Likes: 2
Quoting: dorronDoes this one have some kind of single-player? Or at least bots?Nope and nope.
Only multiplayer. And that is the small issue with this game - you either shoot other people for "no reason" (=read no e.g. background story etc) on quite colorful maps, or you choose to start a different game with different content for different experience. There is no "in between" for this game...
Ballistic Overkill updated again to improve matchmaking and auto balance is back
17 Jul 2017 at 8:38 pm UTC
17 Jul 2017 at 8:38 pm UTC
Ok, tried it out.
Had two pretty nicely balanced and enjoyable games, and two totally dumb ones, where balance did not work that much. Also some servers seem to be under-stuffed, and that means the matches suffer a lot...
Would be nice to have the option to log to the server of my choice....
Had two pretty nicely balanced and enjoyable games, and two totally dumb ones, where balance did not work that much. Also some servers seem to be under-stuffed, and that means the matches suffer a lot...
Would be nice to have the option to log to the server of my choice....
Looks like Dying Light is set to get more free DLC
15 Jun 2017 at 2:00 pm UTC Likes: 1
- standard Steam price: €49.99
- discounted Steam price (for the next 27 hours): -60% = €19.99
I'm also not much into this zombie BS, but I'm still thinking about buying it - seems like a good action+survival FPS with nice graphics on Linux :)
15 Jun 2017 at 2:00 pm UTC Likes: 1
Quoting: PixelPiYou wrote Dying Light is for discount on Steam. But can't buy Dying Light in Germany directly on steam.Here in Czech Rep.:
I would buy it. But while I'm not a big fan of zombie games only for discount.
This seems to be the only legal possibility for German players:
https://de.gamesplanet.com/game/dying-light-enhanced-edition-steam-key--2670-5 [External Link]
What is the normal price on steam? Sorry, can't see it.
- standard Steam price: €49.99
- discounted Steam price (for the next 27 hours): -60% = €19.99
I'm also not much into this zombie BS, but I'm still thinking about buying it - seems like a good action+survival FPS with nice graphics on Linux :)
Waaagh! Warhammer 40,000: Dawn of War III released for Linux with OpenGL & Vulkan, review & port report
11 Jun 2017 at 8:09 pm UTC
11 Jun 2017 at 8:09 pm UTC
Hhmmmmppff - just found out there is an issue with nVidia driver 381.22 on GTX 660M -> Vulkan does not work (tested on Mad Max, Ballistic Overkill, Talos Principle).
Anybody else please having similar issues?
Anybody else please having similar issues?
More performance improvements are on the way for Deus Ex and Tomb Raider on Mesa
10 Jun 2017 at 11:22 am UTC
10 Jun 2017 at 11:22 am UTC
Oh, my...
...how much I would like to see Deus Ex using Vulkan!
...how much I would like to see Deus Ex using Vulkan!
Stardock CEO asking to see interest in Ashes of the Singularity: Escalation on Linux with Vulkan
28 May 2017 at 12:27 pm UTC Likes: 4
I already supported them by buying the game when it got released on early access (with the hopes that I will get a Linux&Vulkan RTS game some day, as was promised). And of course I'm VERY glad that Stardock is willing to go this way. But they did not keep their promise; they also act as if nothing happened... So it must be stated that their behaviour is not correct and is not clean; this is what developer studios just must not do...
28 May 2017 at 12:27 pm UTC Likes: 4
Quoting: ZuulYeah, my apologies for being this expressive, but when I saw the news, I got enraged.Quoting: BoldosHhhmmmm... What the hell, Stardock??!!Yeah my thoughts exactly. But it seems that opinions like this on this matter will be removed from the comments.
1st the Linux support was promised on your roadmap for late 2016/early 2017.
Then, Linux support was pushed to sometime "in the future", expected late 2017 or even later.
Then, any mention of anything even remotely touching Linux support disappeared quietly from all your development roadmaps on Steam and your webpage and even now is not in there anywhere.
And now, a year after initial Early Access release, with originally promised Linux support, you have the guts to come back to ask the Linux community "if there is interest, we *might* port it"? Are you f*cking kidding me??!!
It is this game, which taught me not to spend my € on the promised future Linux support, cuz the developers might change their minds not to support Linux, if this suites them...
Very bad attitude, which I would expect from EA, not from Stardock...
I already supported them by buying the game when it got released on early access (with the hopes that I will get a Linux&Vulkan RTS game some day, as was promised). And of course I'm VERY glad that Stardock is willing to go this way. But they did not keep their promise; they also act as if nothing happened... So it must be stated that their behaviour is not correct and is not clean; this is what developer studios just must not do...
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