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Latest Comments by kit89
Hard Reset Redux is not coming to Linux despite appearing in SteamDB
1 Aug 2016 at 7:46 am UTC Likes: 1

The reasoning is quite understandable. They are not confident they'll recoup development cost porting to Linux. If the Windows platform generates enough income it can offset the development costs of the Linux port. However, from the looks of it the Windows version failed to recoup their current development cost or at least they only broke even.

Mojang working on new launcher for Minecraft, Linux might not see support
26 Jul 2016 at 8:46 pm UTC

Can't really see why some folk are disgruntled with Java, it's a good programming language. Swing (default Java UI System) is indeed horrible. What they replacing it with: JavaFX, Qt?

Developer breaks silence about 'The Silent Age', a point-and-click adventure for which a Linux port was promised
30 Jun 2016 at 2:57 pm UTC Likes: 2

Quoting: tuubi
Quoting: GuestSo really, it would force people out of their comfort zone (really, windows is about as comfortable as shirt made out of tree bark) to try something new.
I don't get this. How do exclusives force anyone to do anything at all? If a game isn't available on my OS, I shrug and move on. I certainly do not feel compelled to install Windows or buy a Console just so I can play them. Exclusives are bad, full stop. Besides, if you love Linux for the freedom it affords you, why do you feel the need to force it down someone's throat?
Though I agree with your sentiment, a lot of people will buy a console to play a certain game.

Dolphin, the Gamecube and Wii emulator is working on a Vulkan backend
27 Jun 2016 at 6:16 pm UTC

Quoting: badberThere are actually rules that forbid simply discussing the ethics of piracy on this site? Wow. That seems... Orwellian.
I don't think the site wishes to be seen promoting the use of piracy, however the site has no issue discussing the ethics of piracy. At least that's the impression I got from reading the comments.

Dolphin, the Gamecube and Wii emulator is working on a Vulkan backend
27 Jun 2016 at 6:08 pm UTC Likes: 2

Quoting: liamdaweFor once, I am inviting discussion on it due to my own confusion on the legalities of roms.

That said, I still wont accept people talking up piracy like it's their right.

Discussing it is one thing, talking it up like it's totally acceptable is another.
Depending on the country you are in, making a rom (or backup) is not illegal. I believe this is the case for the USA and UK. Acquiring a digital copy of content you do not legally own is illegal.

If you own the content but download another persons backup, then you start moving into the morally grey area. I believe it is illegal in the USA and UK, however a lot of people consider it as acquiring the backup without all the effort.

As for the causes of piracy that is exceptionally varied. Some of the reasons I've heard are:
** People who wish to enjoy content but cannot afford it.
** Children unable to afford it and/or the parent denying it.
** People wish to own content that can no longer be legally acquired.
** Self-entitlement (any non/excuse will do).
** Not on preferred platform.

I'm curious whether the length of copyright (protects the content for 95 to 120 years) has encouraged piracy.

Mighty No. 9 delayed for Linux
21 Jun 2016 at 1:21 pm UTC

Presumably they'll release before Rocket league.

Here's my own Linux OpenGL vs Vulkan test for Dota 2, not much difference for me
16 Jun 2016 at 7:06 am UTC

Listening to a few Dota developer videos they state that Dota is not really draw call limited. It doesn't make enough calls to throttle DirectX or OpenGL, so you won't see much of a leap in performance with Vulkan.

From the benchmarks between OpenGL and Vulkan on Linux it would suggest the problem is driver (or render implementation) bound. As for the performance variance between Windows and Linux, a mixture of driver, compositor, X11, and a whole heap of other things. I suspect some developers will look into what is causing this variance.

Bare in mind this is from a game in-which the DirectX 9 implementation is still the fastest, even compared to DX10/11 renderers.

Valve & HTC launch the Vive VR device, without Linux & SteamOS support
6 Apr 2016 at 7:15 am UTC Likes: 3

I'm not surprised. Windows is still the primary Steam platform when dealing with the VR rat race, Linux/Mac is not a priority particularly when the other competitors are not competing in that space.

Linux/SteamOS seems to be on a slow boil, it appears that Valve do not plan on making a big splash and encouraging/forcing users over. They want users to make the decision in their own time, eventually Linux/SteamOS will reach a tipping point for that particular user and they'll switch.

Stardew Valley developer says Linux is a top priority, woohoo
21 Mar 2016 at 1:59 pm UTC Likes: 1

Quoting: Mountain Man"Mac/Linux ports are one of my top priorities. I will start looking into it seriously very soon, I promise."

Translation: "Mac/Linux ports aren't my top priority, and I haven't even started looking into it. I make no promises."

If your game isn't coded from the very beginning with Linux and Mac support in mind then it's obviously not a top priority.
I would like to disagree with this comment, but it rings too much truth.