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Latest Comments by Tuxee
The 'Wooting two HE' sounds like a great analog RGB keyboard to keep an eye on
27 Jun 2021 at 7:50 am UTC

Just ordered one. Let's see how it lives up to my expectations...

War Thunder "Red Skies" brings many new machines and new locations
4 Jun 2021 at 9:49 am UTC

Quoting: Doomsdayrs
Quoting: scaineI wonder if this is like Overload, where the native game just wants to launch on the monitor and ignores my Index. But if I switch the game to force Proton, then VR suddenly jumps into life.

War Thunder is a great game, but it's pretty overwhelming. One of those games you really need to invest in to get the best out of it, I think.
I am at level 100, I have maxed out my main tree and slowly working on top tier grind. There is no end in sight. Every time they add a new vehicle I need to grind more.

Invest time to Invest more time for a minute of good fun. Truly a hell of it's own
I have been playing WT for years now, but I rarely do top tier and prefer the mid-tier encounters instead. Way less frustrating, way more varied gameplay. I find it much more enjoyable to try out all the different nations.

Retro game streaming service Piepacker is quite impressive and works well on Linux
31 May 2021 at 2:29 pm UTC Likes: 1

Quoting: JuliusYou can actually run something like that yourself with this awesome Retroarch based open-source software: https://github.com/giongto35/cloud-game [External Link]
Demo here: https://cloudretro.io/ [External Link]
And you have all the games bought previously? I am pretty sure, that the majority of my MAME games are not licensed. (Though some are.)

System76 releases the open source Launch Configurable Keyboard
14 May 2021 at 8:33 pm UTC Likes: 1

Quoting: furaxhornyxI am also not fond of the compact-style keyboards: no numpad, strange arrangement of del/end/page up, all top keys (escape, F1-F12) are all clustered together... I'll pass :tongue:

Quoting: TuxeeLED lighting that doesn't illuminate the key labels? Sorry, but that must be the most idiotic design decision ever...
Yes and no... I have a spare keyboard which has RGB lighting. The thing is, the backlighting is quite strong, and can only be changed in color, or turned off. Problem: when turned off, the printings on the keys become invisible, and you can no longer see which key you are typing on. At least System76 design allows for turning the (annoying) RGB off, without making your keyboard unreadable.
My HP and Lenovo laptops both come with illuminated keys which are perfectly readable without lighting, too. On the desktop I now have a Sharkoon Skiller Mech - with turned off lighting the keys are still legible, but contrast could be better. So: It's feasible. And at this price point I can expect that they put in some effort. Simple solution: Offer optional keys with transparent labels.

System76 releases the open source Launch Configurable Keyboard
14 May 2021 at 8:19 am UTC Likes: 2

LED lighting that doesn't illuminate the key labels? Sorry, but that must be the most idiotic design decision ever...

Wolfire Games filed a lawsuit against Valve over abuse of their market position
2 May 2021 at 5:28 pm UTC Likes: 1

Quoting: omer666
Quoting: Guestwow everyone here is an expert at games development and marketing!1!
Yes, because movie critics are all expert filmmakers.
"30% is too much" is not a qualitative assessment but rates a very specific figure. Yet all in this discussion who have stated this failed to come up with the adequate cut Steam deserves.

Anyway, the "discussion" is really getting toxic.

Wolfire Games filed a lawsuit against Valve over abuse of their market position
1 May 2021 at 9:17 am UTC Likes: 1

Quoting: scaine
Quoting: TuxeeInterestingly are all those successful indie titles not only successful but also f*cking good. Hundreds of them: Dead Cells, Everspace, Limbo, Factorio, Mindustry, Opus Magnum, Stardew Valley, Terraria, Among Us...
One could say: That's the reason. And not because they got a popular spot on the carousel.
Ah! That's the reason ! That's why these devs, who got thousand plus sales before the algorithm change, suddenly experience less than a hundred sales afterwards? Good to know. Quality of games. Quality... that... suddenly, within weeks... deteriorated exponentially...?

Okay.
Yes, I am still convinced that that is the reason (plus something like "serving a popular genre" and it doesn't imply that every "good" game will be successful). Can you back up your claims (or rather the indie developers you follow on Twitter) with some hard data? Or at least name some of those titles? How can this ominous "algorithm change" explain that certain indie developers are still going strong (Mimimi Games or Motion Twin)?
This feels more like these statements that the Linux market share is "skewed" because the the survey "doesn't show up", "shows up on Windows more often", "shows up only after re-installs (which happen on Windows often, on Linux never)", etc.

Second edit:
To clarify I am aware of the buzz the algorithm change caused in 2018(?) which was allegedly fixed soon after that.

Wolfire Games filed a lawsuit against Valve over abuse of their market position
30 Apr 2021 at 6:19 pm UTC Likes: 2

Quoting: GuestWhy do you think competition would hurt, by the way? Your words don't explicitly state that, true, but are highly suggestive of it.
I don't think that competition hurts and I am rooting for underdogs - hence I am on Linux, browse with Firefox and have AMD hardware (though I should probably switch to Intel for that...)
But in what way would this lawsuit - if successful - foster competition? In what way would lowering the 30% share achieve that?
From what I understand you mean the reduction of Valve's share can either lead to lower prices for the customer OR better support by the developers. Correct?
However, for an unknown reason I can't use the Epic Store as an example how lowering the cut leads to same prices AND worse user experience. Yes, in an ideal world this might work out. In reality it just doesn't. With the 30% share you have game developers on Steam who care for their customers and plenty who don't. Why should this be in any way different when Steam, say, charges 25%? Or 22%? Or 29.90%? Lowering the cut might also lead to reducing the service by Valve (after all the developer can take up instead). But what to drop? Forums? Modding and workshops? Cloud syncing? Region specific pricing?

Wolfire Games filed a lawsuit against Valve over abuse of their market position
30 Apr 2021 at 5:27 pm UTC Likes: 1

Quoting: Guest
Quoting: TuxeeIn what way would a reduction of Valve's share change this situation? It would actually force remaining alternatives out of the market.
Reduction of Valve's share would mean people are using somewhere else - so overall share to the customer wouldn't be decreased. Unless shady deals are pushing people elsewhere without choice (and that's not really competition), then it's by offering better deals, better services, better value to a customer.
Or, Valve would do better to keep people.
Either way the customer wins.
That's some wacky reasoning... (Or maybe I am too dim, but I doubt that.)

The prices for the customer stay exactly the same. Valve might drop services. The customer has no benefit whatsoever except the vague promise of "better games" because the developers earn more. (Wasn't that one of the selling points of the Epic Store?)

The Epic Store is there. And from what I can tell: Apart from the free games people get there, there is nothing that can be counted as a "win for the customer".

Wolfire Games filed a lawsuit against Valve over abuse of their market position
30 Apr 2021 at 5:18 pm UTC Likes: 3

Quoting: TheSHEEEP
Quoting: TuxeeIf you don't sell anything, you won't pay. And if you have to rely on the additional few percent per sale you can get on alternative stores you have been doomed from the get go.
Obviously, but if you think in the low-margin world of indie development a difference of 10-15% in income cannot make the difference between "can live from it" and "nope!", then you are sorely mistaken.
Makes sense from your perspective since you also state that

Quoting: TheSHEEEP3% is a very good profit margin as every trader on this planet will tell you
(Haven't met a trader who assured me that 3% is really all they would strife for.)

Quoting: TheSHEEEPEpic stating that 12% is enough to cover their running cost.
I have never been on the Epic store (naturally), but from what I have heard the whole thing is laughable in comparison to Steam. Which makes me wonder whether these 12% would suffice for all the things Steam (potentially) has to offer. Let alone their contributions to the - definitely not profitable - Linux gaming world.

Take this a step further: Valve becomes "less greedy" and drops the quote to 15%. I suppose even if they wouldn't make any profit from it, it would help them to take GOG out of business, with Epic to follow. If it takes longer to wipe the slate clean, well, they could drop this Linux crap. And/or cut down a few servers.
I what way would that help anyone? Apart from a few desperate developers of "me too" indie games? (There might always be a few games and developers not making it into the limelight despite being good - has been the same for the last 35 or 40 years.)

I don't know whether 30% is excessive or adequate but neither does anyone else on this forum.