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Latest Comments by 14
Epic Games new 'Epic Online Services' will support Linux and it's free for developers to use
22 Mar 2019 at 9:36 pm UTC

Quoting: mylka
Quoting: crt0megaI'd rather have Origin (:sick:) on Linux than this.
they are working on an linux engine
https://www.gamingonlinux.com/articles/eas-experimental-halcyon-game-engine-has-vulkan-and-linux-support.12840
now we know it is surely for stadia, but maybe even origin comes to linux one day

Quoting: CorbenWell, regarding to Sergey Galyonkin's tweet [External Link], they are looking for Linux engineers. In that thread it's about getting Pheonix Point to run on Linux... via proton or wine or whatever.
i think Phoenix Point is the perfect game for stadia. latency isnt that important
Man. Phoenix Point is actually a game that would make me wonder if I should give in and play it via Stadia (if it became possible). I'd probably hold out and not get it during an exclusive period. Hard to say.

Valve show off their new Steam Library design and a new Events page
22 Mar 2019 at 1:59 am UTC Likes: 3

I welcome the refreshing look.

Another thing I would like is to wish list a game I already own so that I can get notified when to buy it for a friend. :)

Google announce ‘Stadia’, their new cloud gaming service built on Linux and Vulkan
21 Mar 2019 at 3:57 am UTC

I did not read the 20 pages of comments before writing my own here. So, sorry I guess. My reaction:

The only gotcha for us in this news is if developers choose to steer Linux gamers to a streaming service like this instead of packaging their game for Linux desktop. Am I super afraid of that? No. I'm just trying to imagine all angles.

I think the pro's will outweigh any cons for us by a large margin.

I can also picture myself using the streaming service myself in small quantities. I prefer to be able to play games offline without DRM (thanks, GoG), but I would probably make exceptions. I can't think of any examples off the top of my head, but... OK, I got one. Total War: Warhammer. Why? So I can play the campaign with my Windows friends. It's also not an FPS, so I wouldn't be as concerned about input lag.

Gloomhaven, the dungeon-crawling adaptation of the board game should see Linux support at release
20 Mar 2019 at 10:54 pm UTC Likes: 1

Quoting: Salvatos
Quoting: NanobangIt looks like a dungeon-crawler for movement (in the Steam video, the linked YouTube video, not so much) that then shifts to a third-person/isometric view for combat? Is that what we're looking at?
Unless they've made a dramatic shift from the board game, I expect those views were only for the trailer and maybe a cinematic component. The dungeon-crawling part of gameplay in the original game has your party explore a series of room without exiting combat mode (i.e. your spells don't refresh after each room and you never just 'move on' to the next fight; the action economy is always on until the dungeon is completed). I would expect the hex board and isometric view to remain on at all times during dungeons.

What you do between dungeons is a mix of overland travel and choose-your-own-adventure choices, so I don't know how they will deliver that in the video game but comparisons might be drawn to games like Battlechasers: Nightwar, Ash of Gods: Redemption or even Thronebreaker. You pick a destination to go on your next quest (non-linear), resolve any random events along the way, then complete a dungeon. When you're back in town you can buy and trade, you get a city event and you head back out into the world. (That's my limited overview of it from playing once, anyway.)
Nice overview. I have played Gloomhaven the board game for about a year now, generally once a month. Yes, it's still the same campaign. My friends and I love it. It might be our #1 board game (out of about 200 that my friend has). Anyway, thanks for the great overview because now I won't feel guilt for not writing one. :P

EDIT: Now that I've actually watched the video, I must say that it looks really promising! I love the graphics and art style. I will almost certainly buy a Linux release because I sort of want the board game, but I also kind of don't since it's quite a bit to set up and I have little kids and my friend already has it. So, a computer version would be incredibly convenient.

Dwarf Fortress is coming to Steam and itch.io with enhancements, some info about Linux support
19 Mar 2019 at 1:29 am UTC Likes: 1

I will probably give Dwarf Fortress another chance after this change. On the other hand, it didn't take me a whole lot of time to get bored of RimWorld. I have 20+ hours clocked. That's enough to make it a worthwhile purchase IMO, but I know many people have sunk way more time than that somehow. See, I need one (or both) of two things to make me play a game a really long time: great story and/or great multiplayer (preferably co-op). There are story details you can gather out of RimWorld, and I did appreciate that creativity. But...what can I say? I liked it but didn't fall in love with it. I feel like Dwarf Fortress will be similar except you have to invest a lot more time to learn its un-intuitive controls. Not sure if worth it.

Second Earth, a base-building game from the developer of Broforce has a Linux build
18 Mar 2019 at 2:46 pm UTC Likes: 3

Base building. Good graphics. Linux build. I welcome this concept.

Looks like Battle for Wesnoth is being ported to Godot Engine
18 Mar 2019 at 2:43 pm UTC Likes: 1

This is pretty cool news. Even though I haven't put a lot of time into Wesnoth yet, I really like it!

Turn-based tactical RPG 'Fell Seal: Arbiter's Mark' prepares to leave Early Access with a massive update
16 Mar 2019 at 5:32 am UTC Likes: 1

$18 right now and will be $30 on Monday? And it looks wonderful and was already on my wish list? *clicks to buy*

Spaceship colony sim 'Space Haven' seems to be a big hit on Kickstarter
12 Mar 2019 at 1:30 am UTC

I looks great. There is a good chance that I'll get it on GoG release day (and Starmancer).

Cities: Skylines turns four years old, has some impressive stats
12 Mar 2019 at 1:23 am UTC Likes: 3

You guys talking about 200-500 hours in the game and now you're bored... that sounds quite satisfactory to me.:O But, different strokes for different folks I suppose. I like to move on after a while.