Latest Comments by chimpy
Jotun: Valhalla Edition is currently 100% free on GOG & Steam
15 Jul 2017 at 9:58 pm UTC
15 Jul 2017 at 9:58 pm UTC
Thanks for reminding me :)
By the way Thunder Lotus Games latest game looks pretty good:
http://store.steampowered.com/app/535480/Sundered/ [External Link]
By the way Thunder Lotus Games latest game looks pretty good:
http://store.steampowered.com/app/535480/Sundered/ [External Link]
GameCube and Wii emulator Dolphin drops D3D12 in favour of Vulkan
4 Jun 2017 at 10:18 pm UTC Likes: 1
4 Jun 2017 at 10:18 pm UTC Likes: 1
One of the devs posted on phoronix:
"No.
In most cases we found the D3D12 backend to be faster. It was faster because it did some threading tricks that the Vulkan backend currently doesn't do. However, that performance advantage slims significantly on higher end systems.
The D3D12 backend showed the most benefit for Intel iGPU users that could support D3D12, but not Vulkan. This was a lot of users. Intel iGPUs dominate our top GPUs used stat in analytics.
While it's unfortunate, we chose to keep the code base easier to maintain, and dropping D3D12 let us do just that. This was the biggest reason. Due to needing a very specific version of the Win10 SDK, retargeting the project to a new version every time the SDK updated wasn't feasible. As it requires buildbot admin coordination as well. And since we have no idea how microsoft intends to manage the Win10 SDK with VS 2017 which we recently migrated to, if microsoft chooses to constantly update it, that's a huge headache for us.
Additionally, the maintainer of the D3D12 backend pretty much disappeared after getting it merged to master, and due to the questionable quality of the code, none of the regular graphics devs wanted to touch it. It fell out of feature parity and users were frustrated that nobody was fixing anything in that backend."
"No.
In most cases we found the D3D12 backend to be faster. It was faster because it did some threading tricks that the Vulkan backend currently doesn't do. However, that performance advantage slims significantly on higher end systems.
The D3D12 backend showed the most benefit for Intel iGPU users that could support D3D12, but not Vulkan. This was a lot of users. Intel iGPUs dominate our top GPUs used stat in analytics.
While it's unfortunate, we chose to keep the code base easier to maintain, and dropping D3D12 let us do just that. This was the biggest reason. Due to needing a very specific version of the Win10 SDK, retargeting the project to a new version every time the SDK updated wasn't feasible. As it requires buildbot admin coordination as well. And since we have no idea how microsoft intends to manage the Win10 SDK with VS 2017 which we recently migrated to, if microsoft chooses to constantly update it, that's a huge headache for us.
Additionally, the maintainer of the D3D12 backend pretty much disappeared after getting it merged to master, and due to the questionable quality of the code, none of the regular graphics devs wanted to touch it. It fell out of feature parity and users were frustrated that nobody was fixing anything in that backend."
SteamOS updated, Valve drops AMDGPU-PRO for Mesa
23 May 2017 at 1:51 am UTC
23 May 2017 at 1:51 am UTC
Awesome, but they need to fix the HDMI audio issues (DAL) and the issues with the Steam runtime.
The Mesa fixes needed for Dying Light and Dead Island Definitive Edition are now in Mesa-git
20 May 2017 at 6:27 pm UTC Likes: 3
20 May 2017 at 6:27 pm UTC Likes: 3
Quoting: liamI'm a big fan of Dying Light myself and since I am considering switching to an AMD GPU when it comes to upgrade time, I am pleased that I won't have to miss out.Switched to AMD myself; Gallium9 + wine makes a huge difference. I really doubt I'd ever go back to nVidia. Plus it's all opensource so that's awesome :)
Ballistic Overkill to get Vulkan support tomorrow and lots more
15 May 2017 at 10:56 pm UTC
15 May 2017 at 10:56 pm UTC
Been hearing alot of good things about this game and now Vulkan support, I think I have to buy it :)
WolfQuest, the simulation game where you can be a wolf, has a Linux build now
11 May 2017 at 3:53 pm UTC
11 May 2017 at 3:53 pm UTC
Wait wasn't there a speedrun of this game at AGDQ?
Lol yea I think it is
https://m.youtube.com/watch?v=vCbwTRPNrJA [External Link]
Lol yea I think it is
https://m.youtube.com/watch?v=vCbwTRPNrJA [External Link]
Forsaken Castle is a Castlevania-inspired platformer that’s being crowdfunded, has a demo available
11 May 2017 at 4:54 am UTC
11 May 2017 at 4:54 am UTC
I also love Metroidvania style games. This one reminds me a whole lot of Symphony of the night.
The Dishwasher: Vampire Smile & Charlie Murder to released soon with Linux support
6 Apr 2017 at 4:35 pm UTC
6 Apr 2017 at 4:35 pm UTC
Quoting: GuestWell I'm a dummy, I didn't even notice they weren't available yet :)Quoting: chimpyLooks good, but I wonder why both games have zero reviews??The games aren't released on Steam yet. The release date is for XBox360, i played the first one (Dead Samurai) but didn't like it.
The Dishwasher: Vampire Smile & Charlie Murder to released soon with Linux support
6 Apr 2017 at 1:48 pm UTC
6 Apr 2017 at 1:48 pm UTC
Looks good, but I wonder why both games have zero reviews??
Mad Max meets Vulkan in a new fully public beta for Linux, benchmarks and OpenGL vs Vulkan comparisons
30 Mar 2017 at 3:50 pm UTC
30 Mar 2017 at 3:50 pm UTC
Would love to hear more details from Feral about the porting process. I mean this is a DX11 title, was it easier going from DX11 to Vulkan than DX11 to OpenGL? And if so how much easier?
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