Patreon Logo Support us on Patreon to keep GamingOnLinux alive. This ensures all of our main content remains free for everyone. Just good, fresh content! Alternatively, you can donate through PayPal Logo PayPal. You can also buy games using our partner links for GOG and Humble Store.
Latest Comments by soulsource
Turn-based colony builder on the red planet Terraformers is out now
13 Mar 2023 at 1:44 pm UTC

This is my current "just one more turn" game... The good thing is that a single playthrough doesn't take more than a couple of hours, so I can usually stop at some point during the night.

I'm exaggerating, of course, but it is extremely captivating, as you need to balance a ton of parameters with very limited options.
I can definitely recommend this game for everyone who likes card-games and turn-based 3-X.

(A word of warning: I haven't seen any bugs in 1.0 yet, but the last Early Access build was still quite buggy.)

Subnautica gets upgraded and now Steam Deck Verified
8 Mar 2023 at 5:15 pm UTC Likes: 3

am I missing something big here?
Definitely yes. I played it on the Switch, and it's an incredibly good exploration game. In the beginning it's a bit stressful, because the survival aspects dominate. Once you have crafted the tools needed for a steady supply of food, water and electricity, the focus definitely shifts towards exploration though. The progression is also pretty well done. The list of objects you can craft gets extended constantly, giving you a nice feeling of progress. Also, you uncover more and more details about the history of the planet the game is set on, which gives you the information you need to win the game.

I don't know if this applies to the PC version too, but the Switch version has very annoying clipping issues though. Some mid- and late-game enemies have a nasty tendency to swim through walls. I guess that faraway objects don't have collision enabled...

Also, animations while on land are a bit clunky. Just don't look at your character's feet...

Building a Retro Linux Gaming Computer - Part 24: Mother Knows Best
7 Feb 2023 at 10:15 am UTC Likes: 2

It's also available as a flatpak, and runs nicely on Steam Deck :happy:.

Dwarf Fortress made over $7 million in January
5 Feb 2023 at 3:00 pm UTC

Quoting: whizse
Quoting: WorMzyBoo. How will I play over SSH now?
ssh -X
I don't even want to think about the bandwidth usage... I somehow doubt that the game supports xdamage reporting.

Dwarf Fortress made over $7 million in January
2 Feb 2023 at 2:10 pm UTC Likes: 1

Quoting: WorMzy
Quoting: soulsource
Quoting: WorMzyI got fed up with the slowness of the new UI. I get that some people want to point and click stuff, but the 'classic' keyboard bindings are sooooo much faster (especially if you've used them for years and it's pretty much muscle memory at this point). I pretty much see Steam DF as a gateway drug to classic. :wink:
Doesn't the new "classic" build use the same UI?
Dunno, the latest build is only on Windows right now and I haven't checked it in wine/proton. I'll be very disappointed if it's just the steam version with the updated tileset stripped out. :unsure:
I quickly tried it on my Windows PC at work. It's indeed the Steam version without the tileset and without the soundtrack.

Dwarf Fortress made over $7 million in January
2 Feb 2023 at 12:38 pm UTC

Quoting: WorMzyI got fed up with the slowness of the new UI. I get that some people want to point and click stuff, but the 'classic' keyboard bindings are sooooo much faster (especially if you've used them for years and it's pretty much muscle memory at this point). I pretty much see Steam DF as a gateway drug to classic. :wink:
Doesn't the new "classic" build use the same UI?

I do agree, btw. The old UX was not great, but it was thought through, worked, and was incredibly fast to use, once one remembered the keybindings.

Dwarf Fortress made over $7 million in January
2 Feb 2023 at 12:31 pm UTC

I didn't put in that many hours since release. Just 50 or so...
Compared to the time I played the game before the Steam release, that's basically nothing.

AMD GPU driver on Linux and Steam Deck to get big improvement on stuttering problems
31 Jan 2023 at 12:58 pm UTC Likes: 8

Blumenkrantz' blog is worth reading. He has a very entertaining way to write about code optimization.

Steam and Steam Deck Beta add the ability to move the on-screen keyboard
25 Jan 2023 at 11:28 am UTC Likes: 1

I really hope the movable keyboard works on the desktop.
It does already appear on different screen edges based on some heuristics, but that functionality does not work well (at least for me) and having the option to move it to a different edge manually would be a great improvement imho.

Forspoken needs desktop Linux to spoof being a Steam Deck to work
25 Jan 2023 at 8:52 am UTC

Quoting: Matombosounds like they normaly render with dx12 but have a buggy fallback for dx11 or vulkan in the engine. they saw that their default dx12 renderer didn't work on the SD but the fallback did. so they hacked in an if-case based on that env varble to chose the fallback. obviously not much thought went into it, otherwise they would have choosen something more semanticaly sensefull, like checking for wines self identifying env variables

just educated guesses
I investigated this approach for one of the games I am working on too. The fallback to DX11 in case of WINE, I mean. The performance impact was drastic, so I decided against this. With a bit of work (and a lot of help from the Steam Deck developer's forum) I managed to fix the game's issues with DX12 (at least on AMD hardware...), so now players on Proton get acceptable FPS together with correct graphics.
And as a free bonus, that work also fixed a general graphics bug that by sheer chance never surfaced on Windows (but could very much have appeared after the next GPU driver update).