Patreon Logo Support us on Patreon to keep GamingOnLinux alive. This ensures all of our main content remains free for everyone. Just good, fresh content! Alternatively, you can donate through PayPal Logo PayPal. You can also buy games using our partner links for GOG and Humble Store.
Latest Comments by soulsource
Tiny Tina's Wonderlands out on Steam, appears to work well on Steam Deck and Linux
12 Jul 2022 at 12:28 pm UTC Likes: 1

Just to clarify: Denuvo has two very different products, and by just talking about Denuvo, it's not always clear which is meant.

The one most commonly requested by publishers is Denuvo Anti-Tamper. It has only one purpose, and that is to verify at certain points while the game is running, that the game's binary has not been modified. If implemented correctly (meaning: those checks are only being run when opening a menu, on the loading screen, etc.) it does not have any negative impact. Also, by itself, it's not a DRM. However it makes sure that DRM from some other source (usually Steam) has not been cracked by verifying executable file integrity.

The other Denuvo product is Anti-Cheat, which is a rootkit. This tool collects data on syscalls from games, and sends the data to the cloud for server-side processing. According to the developer it does not collect any data beyond the game/kernel interaction itself, so if that statement is to be trusted, the data collection is not worse than what could be done with in-game telemetry, just collected at a lower (harder to manipulate) level.

That said: I personally prefer DRM-free games, but don't have any big issues with Denuvo Anti-Tamper either (as long as it's used together with Steam DRM - other DRM providers that might or might not still exist tomorrow are a different story).
Anti-Cheat is something I avoid though, because the only thing that makes it not-spyware is that the developer promises that it isn't.

73 of the top 100 most popular Steam games are playable on Steam Deck
1 Jul 2022 at 8:05 pm UTC Likes: 1

Quoting: Craggles086
Quoting: soulsourcePSA: I had to learn the hard way that "Steam Deck Verified" does not mandate any gamepad support. As long as the game is playable with touchpad/touchscreen, it can get the green checkmark.
Any Controller??

Think you might need to look again.

Steam Controller should have better success than either XBox controller or PlayStation controller, as the config should be directly mappable to the SteamDeck controls, should just work out of the box in the same way as Steam Deck controls.

Plus you have community configurations. Touchpad should just work with right pad.
That's not what I meant. I meant that games can get verified as long as they are playable with touchscreen, touchpad or stick-mouse. Take Strange Horticulture [External Link] as example. That game does not have gamepad support, but can be played with mouse-only input after changing a setting (by default it needs keyboard input too - and does not open the on-screen keyboard automatically - but that game-feature can be disabled). It has the green checkmark though...
Of course those games can be played on the deck, but one has to suffer those imprecise mouse-substitutes, what is just a much worse experience on the deck than what is offered by games with full gamepad support.

73 of the top 100 most popular Steam games are playable on Steam Deck
30 Jun 2022 at 12:04 pm UTC Likes: 5

PSA: I had to learn the hard way that "Steam Deck Verified" does not mandate any gamepad support. As long as the game is playable with touchpad/touchscreen, it can get the green checkmark.

Steam Deck gets a set of nice bug fixes in a new client update
28 Jun 2022 at 4:15 pm UTC

Quoting: ObsidianBlkno matter then directional input I give, the menus always scroll up
I've had this too. I think (but am not certain) that some element above the current screen has the UI focus, and that, even though the focus is moving correctly based on input, the scrollbar moves "towards" the element that's actually in-focus off-screen.

Steam Deck gets a set of nice bug fixes in a new client update
28 Jun 2022 at 12:02 pm UTC

My biggest issue at the moment is that (at least for some games - One Deck Dungeon for instance) the input does not work after disconnecting an external gamepad until the whole Steam Deck gets rebooted. Just restarting the game does not have any effect.

My second biggest issue is https://www.reddit.com/r/SteamDeck/comments/t8qa15/i_am_having_problems_with_the_wifi_of_the_steam/ [External Link] - and yes, disabling power saving helps (a lot), but it does not fully fix the issue.

Into the Breach: Advanced Edition releases July 19th as a free update
24 Jun 2022 at 12:39 pm UTC Likes: 2

Sorry, I just have to ask:
Is it coincidence or intentional that this article and the one about Tyrant's Blessing are right next to each other, given their very similar screenshots?

Steam Deck now lets you override display resolution for games
23 Jun 2022 at 9:16 am UTC

Sorry to hear that.
I only have a FullHD TV, so I didn't try any resolutions above that.

Steam Deck now lets you override display resolution for games
20 Jun 2022 at 8:59 am UTC Likes: 4

Quoting: setzer22Does this fix the issue of Gaming Mode being stuck at 720p when plugged on an external screen?
Late reply, but I finally got to try this:
Yes. You can set games to render in "Native" resolution (or any other resolution the display supports). I tried it with several games, and found that FullHD is a bit much for the Steam Deck's GPU in 3D titles (for instance Elite: Dangerous makes the fan spin at full speed with FullHD output), but for 2D games (I tried Super Hexagon and One Deck Dungeon) it's awesome.

Some new interesting Steam Deck Verified titles, there's now over 3,200 confirmed Playable
10 Jun 2022 at 6:11 am UTC Likes: 1

Quoting: Purple Library GuyDon't get me wrong, I get the impression it's a great game. I just can't see myself mastering the use of that many buttons.
The movement controls are pretty standard when it comes to space/submarine games, basically 6-axis controls. On PC I'm playing with keyboard and mouse, and have bound pitch and yaw to the mouse, while roll is on Q/E. I'm using W/S as incremental throttle and A/S for horizontal- and R/F for vertical translation.

But yeah, those are only the movement inputs. You'll also want a key for your FTL drive, for the system scanner, the landing gear, cargo scoop, cockpit mode toggle, weapon-groups, targetting, heat dissipater, flares,...

And it gets worse: The controls for driving vehicles or moving around on foot are different again...

On the gamepad/deck many controls are bound to button combos (think: while keeping Y pressed, tapping the d-pad right button will open the system map - I think), and it still feels like there are too few buttons available...

Some new interesting Steam Deck Verified titles, there's now over 3,200 confirmed Playable
9 Jun 2022 at 3:43 pm UTC Likes: 1

Quoting: TheRiddick1-No back paddle buttons, (who uses these and for what? driving games?)
I'm using them in Elite: Dangerous. Two are bound to strafe left/right, the other two are bound to "Full Spectrum System Scanner" and "next target on route".

While I haven't installed that game yet on the deck, I've also seen that a community layout for Old World uses the back buttons for some overlay toggles.