Latest Comments by soulsource
Loop Hero is out now and I'm going to need help to tear myself away from it
8 Mar 2021 at 6:05 pm UTC Likes: 2
8 Mar 2021 at 6:05 pm UTC Likes: 2
Quoting: GuestI'm several days late to reading this article because I've been playing loop hero. If you figure out how to stop playing could you share it with me? :wink:I wish I could, but I'm too busy playing Loop Hero.
Loop Hero is out now and I'm going to need help to tear myself away from it
7 Mar 2021 at 11:28 am UTC Likes: 3
7 Mar 2021 at 11:28 am UTC Likes: 3
With that input I found out something: It seems to be a language issue.
I can also get the game to work without replacing any files if I set LC_ALL=C. My default system language is set to German, where decimal-separator and thousands-separator are swapped compared to English.
So, my current best guess is that somewhere a number gets read as localized.
I can also get the game to work without replacing any files if I set LC_ALL=C. My default system language is set to German, where decimal-separator and thousands-separator are swapped compared to English.
So, my current best guess is that somewhere a number gets read as localized.
Loop Hero is out now and I'm going to need help to tear myself away from it
7 Mar 2021 at 8:45 am UTC Likes: 1
There are also other people having that bug: https://www.gog.com/forum/loop_hero/linux_player_doesnt_move [External Link]
7 Mar 2021 at 8:45 am UTC Likes: 1
Quoting: DaiKaiser93Weird indeed. That the character moves, I mean, not the startup issue, which can easily be explained by librtmp being installed.Quoting: soulsourceHad some fun with the GOG version...That's weird, it installed and played just fine on Manjaro.
Not only does it try to load librtmp.so (which I haven't installed - can easily be worked around by not using the bundled libraries -> commenting out the LD_LIBRARY_PATH line in run.sh ), also the character doesn't move in the tutorial.
I'm quite certain that's related to a script error after a sound sample cannot be found. Took me a while to figure this out, but it can be worked around by downloading the Windows version, installing it via WINE, and replacing the Linux install's game.unx file with the data.win file from the Windows install...
Now it seems to work, but I must confess, that I'm more and more inclined to buy at Steam, where games tend to "just work™".
There are also other people having that bug: https://www.gog.com/forum/loop_hero/linux_player_doesnt_move [External Link]
Loop Hero is out now and I'm going to need help to tear myself away from it
6 Mar 2021 at 4:59 pm UTC Likes: 2
6 Mar 2021 at 4:59 pm UTC Likes: 2
Had some fun with the GOG version...
Not only does it try to load librtmp.so (which I haven't installed - can easily be worked around by not using the bundled libraries -> commenting out the LD_LIBRARY_PATH line in run.sh ), also the character doesn't move in the tutorial.
I'm quite certain that's related to a script error after a sound sample cannot be found. Took me a while to figure this out, but it can be worked around by downloading the Windows version, installing it via WINE, and replacing the Linux install's game.unx file with the data.win file from the Windows install...
Now it seems to work, but I must confess, that I'm more and more inclined to buy at Steam, where games tend to "just work™".
Not only does it try to load librtmp.so (which I haven't installed - can easily be worked around by not using the bundled libraries -> commenting out the LD_LIBRARY_PATH line in run.sh ), also the character doesn't move in the tutorial.
I'm quite certain that's related to a script error after a sound sample cannot be found. Took me a while to figure this out, but it can be worked around by downloading the Windows version, installing it via WINE, and replacing the Linux install's game.unx file with the data.win file from the Windows install...
Now it seems to work, but I must confess, that I'm more and more inclined to buy at Steam, where games tend to "just work™".
Transport Fever 2 gets a huge upgrade with Vulkan API support
24 Feb 2021 at 10:22 am UTC
24 Feb 2021 at 10:22 am UTC
Also the Windows Users on Steam seem to be very happy about that update. People are praising the performance.
I didn't play the game before, so I have no comparison, but what I can tell is that the game now really gets my GPU to work - judging from the fan speed :tongue:. Performance is great on my Rx480 btw.
I didn't play the game before, so I have no comparison, but what I can tell is that the game now really gets my GPU to work - judging from the fan speed :tongue:. Performance is great on my Rx480 btw.
Crusader Kings II gets a monthly subscription for all the DLC
19 Feb 2021 at 7:01 pm UTC Likes: 3
19 Feb 2021 at 7:01 pm UTC Likes: 3
Even if you plan on playing more CK2, you'll need to play for a very long time until the subscription gets more expensive than buying all DLC.
I personally prefer to "own" games, so I'll not pay for a subscription, but I can see that other players might benefit from it.
I personally prefer to "own" games, so I'll not pay for a subscription, but I can see that other players might benefit from it.
What have you been playing recently? Come chit-chat with us
15 Feb 2021 at 12:06 pm UTC
I'm back at playing Stellaris too. Not modded though. I wanted to try Necroids without any mods first. I wonder what makes this game so captivating. The AI is objectively bad, the events are repetitive, and still I play it over, and over, and over again...
15 Feb 2021 at 12:06 pm UTC
Quoting: ajgpI am currently playing a modded campaign in Stellaris; definately one of my favourite games.I was reading through the forum, and was quite surprised that nobody was playing Stellaris - and then, the last post ;-)
I'm back at playing Stellaris too. Not modded though. I wanted to try Necroids without any mods first. I wonder what makes this game so captivating. The AI is objectively bad, the events are repetitive, and still I play it over, and over, and over again...
Terraria for Stadia cancelled, due to Google locking the developer out
8 Feb 2021 at 6:57 pm UTC Likes: 1
8 Feb 2021 at 6:57 pm UTC Likes: 1
Quoting: ArehandoroStill a long way ahead, at least another year for proper delivery, but people willing to get off Google in their smartphones could look into the Librem 5, or PinePhone if someone isn't a heavy phone user because the performance is still under par. Real Linux smartphones are around the corner, and we all know they're the future.Just saying: I'm posting from a Sony XPeria XA2, running Sailfish OS. If that's not "real Linux", then I don't know what else.
Eat and destroy stars in Stellaris: Nemesis and become the endgame crisis
5 Feb 2021 at 8:51 am UTC Likes: 2
Performance has been improved in the last few updates, but is still not good. The developers have narrowed down the cause of the issue to the pop-simulation, and are planning to re-tweak the economy to get it working with a lower total number of pops. (If I were in charge, I would probably just drop the simulation of individual pops... However that would remove a feature that some players seem to enjoy, so I guess that's why the devs at Paradox can't actually do that...)
Bugs. Well, it's a complex game, and of course there are many of them :tongue:. Some got fixed, a huge lot remains.... I'm currently getting annoyed by my subjects' fleets bombarding an enemy habitat that's currently colonizing. The colonizing progress should go down due to bombardment, but it doesn't move in either direction (independent of the bombarding fleet strength).
I can't say anything about multiplayer, because I've given up on the topic a long time ago, due to the frequent desyncs...
5 Feb 2021 at 8:51 am UTC Likes: 2
Quoting: nepoHow is the actual state of the game? Does the "old" crises now work flawlessly? What about the many, many bugs and the overall game performance (especially in large galaxies)? Even more interesting - desyncs in multiplayer, are they fixed? I really liked the game, but before I buy DLC after DLC the old content (and the base game!) need to be fixed...The old crises have seen some improvements, but are still not always working flawlessly. However I haven't had any real major crisis issues recently.
Performance has been improved in the last few updates, but is still not good. The developers have narrowed down the cause of the issue to the pop-simulation, and are planning to re-tweak the economy to get it working with a lower total number of pops. (If I were in charge, I would probably just drop the simulation of individual pops... However that would remove a feature that some players seem to enjoy, so I guess that's why the devs at Paradox can't actually do that...)
Bugs. Well, it's a complex game, and of course there are many of them :tongue:. Some got fixed, a huge lot remains.... I'm currently getting annoyed by my subjects' fleets bombarding an enemy habitat that's currently colonizing. The colonizing progress should go down due to bombardment, but it doesn't move in either direction (independent of the bombarding fleet strength).
I can't say anything about multiplayer, because I've given up on the topic a long time ago, due to the frequent desyncs...
Steamworks gets Denuvo Anti-Cheat, here's what Irdeto say about Linux support
19 Jan 2021 at 5:20 pm UTC
19 Jan 2021 at 5:20 pm UTC
Quoting: BielFPsAnd for anti-piracy protection, I haven't see any successfully case with Denuvo since the Chinese had their first success of crack them.Bus Simulator 18 took more than a year to crack: https://crackwatch.com/game/bus-simulator-18 [External Link]
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