Latest Comments by soulsource
Paradox reveal the 3.0 'Dick' update for Stellaris due in April
21 Mar 2021 at 10:58 am UTC
21 Mar 2021 at 10:58 am UTC
Quoting: Purple Library GuyI specifically meant planets on which an ally (or oneself) has a claim, and which aren't already occupied. Like a TODO list for wars, to make it easier to see what one still needs to conquer to be able to enforce demands.Quoting: soulsourceI swear I was seeing planets in other people's empires (that I explored first, before those other people claimed the system) on my last run-through. But maybe I'm remembering wrong.Quoting: Purple Library GuyIirc those in foreign empires also aren't listed if "Is colonizable" is disabled. Those in unclaimed systems are, however.Quoting: GuestAwesome! Thanks so much. Yeah, I usually use "is colonizable" because it seems kind of pointless to be trying to settle worlds in someone else's empire. I'll definitely have to try this out--in my current playthrough I think I found like half a dozen terraforming candidates but I have no idea where they are.Quoting: Purple Library GuyOh yeah, the other thing is that when I discover a planet that is uninhabitable but could be terraformed, which happens quite a bit, I nearly always never find it again. Those should show up in the expansion planner.I do not have a save at hand to check right now, but I am pretty sure terraforming candidates can be found using the expansion planner. The trick is that they are not shown if you apply the filter "is colonizable".
For me the biggest housekeeping improvement would be a list of claimed but unconquered worlds/systems. I know that the diplomacy map mode shows them, but one has to click any allied war participant individually, and the small spikes that mark completely occupied systems are a bit too easy to miss for my taste...
Paradox reveal the 3.0 'Dick' update for Stellaris due in April
20 Mar 2021 at 4:24 pm UTC
For me the biggest housekeeping improvement would be a list of claimed but unconquered worlds/systems. I know that the diplomacy map mode shows them, but one has to click any allied war participant individually, and the small spikes that mark completely occupied systems are a bit too easy to miss for my taste...
20 Mar 2021 at 4:24 pm UTC
Quoting: Purple Library GuyIirc those in foreign empires also aren't listed if "Is colonizable" is disabled. Those in unclaimed systems are, however.Quoting: GuestAwesome! Thanks so much. Yeah, I usually use "is colonizable" because it seems kind of pointless to be trying to settle worlds in someone else's empire. I'll definitely have to try this out--in my current playthrough I think I found like half a dozen terraforming candidates but I have no idea where they are.Quoting: Purple Library GuyOh yeah, the other thing is that when I discover a planet that is uninhabitable but could be terraformed, which happens quite a bit, I nearly always never find it again. Those should show up in the expansion planner.I do not have a save at hand to check right now, but I am pretty sure terraforming candidates can be found using the expansion planner. The trick is that they are not shown if you apply the filter "is colonizable".
For me the biggest housekeeping improvement would be a list of claimed but unconquered worlds/systems. I know that the diplomacy map mode shows them, but one has to click any allied war participant individually, and the small spikes that mark completely occupied systems are a bit too easy to miss for my taste...
The Humble Daedalic 15th Anniversary MEGA Game Bundle is now live
19 Mar 2021 at 9:21 pm UTC Likes: 5
19 Mar 2021 at 9:21 pm UTC Likes: 5
That's an awesome bundle if you like point&click adventures.
The Deponia trilogy are definitely my favourite adventure games, and I'm thinking about playing them once more, given that I've had enough time to forget most of the story since I played them.
Currently I'm playing the two "The Dark Eye" adventures from that bundle on Nintendo Switch, and they are pretty good as well. Supposedly they run fine with Steam Play with a bit of tinkering - and given how buggy the Switch ports are, I'd expect them to actually run better with Steam Play... While having some knowledge of the Dark Eye pen&paper lore won't hurt, the two adventures don't use any RPG mechanics/rules, and explain everything in the game world. Full recommendation.
What is a bit sad is that Edna & Harvey: The Breakout is not the anniversary edition, which would have official Linux support... On the other hand, the original version of that game was written in Java, and I was playing it "natively" on Linux a long time ago, simply by installing the Windows version, and launching it with the Linux Java runtime. Unless something weird happened, I would expect that to also work with the version from this bundle.
Long story short: That's a bundle I would buy immediately, if I wouldn't already own most of the games...
The Deponia trilogy are definitely my favourite adventure games, and I'm thinking about playing them once more, given that I've had enough time to forget most of the story since I played them.
Currently I'm playing the two "The Dark Eye" adventures from that bundle on Nintendo Switch, and they are pretty good as well. Supposedly they run fine with Steam Play with a bit of tinkering - and given how buggy the Switch ports are, I'd expect them to actually run better with Steam Play... While having some knowledge of the Dark Eye pen&paper lore won't hurt, the two adventures don't use any RPG mechanics/rules, and explain everything in the game world. Full recommendation.
What is a bit sad is that Edna & Harvey: The Breakout is not the anniversary edition, which would have official Linux support... On the other hand, the original version of that game was written in Java, and I was playing it "natively" on Linux a long time ago, simply by installing the Windows version, and launching it with the Linux Java runtime. Unless something weird happened, I would expect that to also work with the version from this bundle.
Long story short: That's a bundle I would buy immediately, if I wouldn't already own most of the games...
Lorwolf is an upcoming virtual pet game you play in a web browser
19 Mar 2021 at 4:15 pm UTC Likes: 1
19 Mar 2021 at 4:15 pm UTC Likes: 1
They missed a perfectly fine opportunity to release a game named LOLF...
Loop Hero is out now and I'm going to need help to tear myself away from it
8 Mar 2021 at 6:05 pm UTC Likes: 2
8 Mar 2021 at 6:05 pm UTC Likes: 2
Quoting: GuestI'm several days late to reading this article because I've been playing loop hero. If you figure out how to stop playing could you share it with me? :wink:I wish I could, but I'm too busy playing Loop Hero.
Loop Hero is out now and I'm going to need help to tear myself away from it
7 Mar 2021 at 11:28 am UTC Likes: 3
7 Mar 2021 at 11:28 am UTC Likes: 3
With that input I found out something: It seems to be a language issue.
I can also get the game to work without replacing any files if I set LC_ALL=C. My default system language is set to German, where decimal-separator and thousands-separator are swapped compared to English.
So, my current best guess is that somewhere a number gets read as localized.
I can also get the game to work without replacing any files if I set LC_ALL=C. My default system language is set to German, where decimal-separator and thousands-separator are swapped compared to English.
So, my current best guess is that somewhere a number gets read as localized.
Loop Hero is out now and I'm going to need help to tear myself away from it
7 Mar 2021 at 8:45 am UTC Likes: 1
There are also other people having that bug: https://www.gog.com/forum/loop_hero/linux_player_doesnt_move [External Link]
7 Mar 2021 at 8:45 am UTC Likes: 1
Quoting: DaiKaiser93Weird indeed. That the character moves, I mean, not the startup issue, which can easily be explained by librtmp being installed.Quoting: soulsourceHad some fun with the GOG version...That's weird, it installed and played just fine on Manjaro.
Not only does it try to load librtmp.so (which I haven't installed - can easily be worked around by not using the bundled libraries -> commenting out the LD_LIBRARY_PATH line in run.sh ), also the character doesn't move in the tutorial.
I'm quite certain that's related to a script error after a sound sample cannot be found. Took me a while to figure this out, but it can be worked around by downloading the Windows version, installing it via WINE, and replacing the Linux install's game.unx file with the data.win file from the Windows install...
Now it seems to work, but I must confess, that I'm more and more inclined to buy at Steam, where games tend to "just work™".
There are also other people having that bug: https://www.gog.com/forum/loop_hero/linux_player_doesnt_move [External Link]
Loop Hero is out now and I'm going to need help to tear myself away from it
6 Mar 2021 at 4:59 pm UTC Likes: 2
6 Mar 2021 at 4:59 pm UTC Likes: 2
Had some fun with the GOG version...
Not only does it try to load librtmp.so (which I haven't installed - can easily be worked around by not using the bundled libraries -> commenting out the LD_LIBRARY_PATH line in run.sh ), also the character doesn't move in the tutorial.
I'm quite certain that's related to a script error after a sound sample cannot be found. Took me a while to figure this out, but it can be worked around by downloading the Windows version, installing it via WINE, and replacing the Linux install's game.unx file with the data.win file from the Windows install...
Now it seems to work, but I must confess, that I'm more and more inclined to buy at Steam, where games tend to "just work™".
Not only does it try to load librtmp.so (which I haven't installed - can easily be worked around by not using the bundled libraries -> commenting out the LD_LIBRARY_PATH line in run.sh ), also the character doesn't move in the tutorial.
I'm quite certain that's related to a script error after a sound sample cannot be found. Took me a while to figure this out, but it can be worked around by downloading the Windows version, installing it via WINE, and replacing the Linux install's game.unx file with the data.win file from the Windows install...
Now it seems to work, but I must confess, that I'm more and more inclined to buy at Steam, where games tend to "just work™".
Transport Fever 2 gets a huge upgrade with Vulkan API support
24 Feb 2021 at 10:22 am UTC
24 Feb 2021 at 10:22 am UTC
Also the Windows Users on Steam seem to be very happy about that update. People are praising the performance.
I didn't play the game before, so I have no comparison, but what I can tell is that the game now really gets my GPU to work - judging from the fan speed :tongue:. Performance is great on my Rx480 btw.
I didn't play the game before, so I have no comparison, but what I can tell is that the game now really gets my GPU to work - judging from the fan speed :tongue:. Performance is great on my Rx480 btw.
Crusader Kings II gets a monthly subscription for all the DLC
19 Feb 2021 at 7:01 pm UTC Likes: 3
19 Feb 2021 at 7:01 pm UTC Likes: 3
Even if you plan on playing more CK2, you'll need to play for a very long time until the subscription gets more expensive than buying all DLC.
I personally prefer to "own" games, so I'll not pay for a subscription, but I can see that other players might benefit from it.
I personally prefer to "own" games, so I'll not pay for a subscription, but I can see that other players might benefit from it.
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