Latest Comments by soulsource
Unity 5.5 released, removes legacy OpenGL support
30 Nov 2016 at 7:55 pm UTC
30 Nov 2016 at 7:55 pm UTC
Isn't KSP 1.2 using glcore? The game renders perfectly fine for me (AMD open source drivers).
Some nuts Black Friday deals for Linux gamers to make note of
25 Nov 2016 at 2:23 pm UTC
https://www.humblebundle.com/nicks-staff-picks-bundle [External Link]
25 Nov 2016 at 2:23 pm UTC
Quoting: EikeInfinifactory -50% => 11,49€Infinifactory is currently Pay More Than The Average at Humble:
https://www.humblebundle.com/nicks-staff-picks-bundle [External Link]
GOG are running a big sale, lots of titles up for cheap
22 Nov 2016 at 1:21 pm UTC Likes: 1
22 Nov 2016 at 1:21 pm UTC Likes: 1
A word of warning regarding Divinity: Original Sin.
While it does run pretty well on AMD with the open source drivers, it only checks if the GPU vendor is ATI, and if it isn't, the game will try to use an nVidia specific OpenGL extension, fail in doing so, and crash...
This means, that if one wants to play it on AMD, one needs to use an LD_PRELOAD shim [External Link] (to fake ATI vendor), and set an environment variable (to set allow_glsl_extension_directive_midshader=true ) to get the game to launch. Details are available in the answers to the bug report [External Link].
Once one manages to get Divinity to start, it runs very stable, and (at least as far as I can tell) without any graphical issues. Performance is excellent on AMD - I didn't let the game output fps numbers, but with a frame rate limit of 60 fps my GPU fan is significantly more quiet than without frame rate limiting.
While it does run pretty well on AMD with the open source drivers, it only checks if the GPU vendor is ATI, and if it isn't, the game will try to use an nVidia specific OpenGL extension, fail in doing so, and crash...
This means, that if one wants to play it on AMD, one needs to use an LD_PRELOAD shim [External Link] (to fake ATI vendor), and set an environment variable (to set allow_glsl_extension_directive_midshader=true ) to get the game to launch. Details are available in the answers to the bug report [External Link].
Once one manages to get Divinity to start, it runs very stable, and (at least as far as I can tell) without any graphical issues. Performance is excellent on AMD - I didn't let the game output fps numbers, but with a frame rate limit of 60 fps my GPU fan is significantly more quiet than without frame rate limiting.
Feral Interactive are requesting that Canonical get Mesa updates into an official PPA
18 Nov 2016 at 2:37 pm UTC Likes: 2
18 Nov 2016 at 2:37 pm UTC Likes: 2
AMDGPU-Pro is targeted at workstation users, as confirmed by AMD's John Bridgman over at the Phoronix forums [External Link]:
Quoting: John Bridgmanthe primary driver for consumer use will be the all-open stack
Silence from Daedalic Entertainment is an absolutely beautiful story-rich adventure game, my thoughts on it
15 Nov 2016 at 2:37 pm UTC
15 Nov 2016 at 2:37 pm UTC
Given that Whispered World is using the Visionaire engine, and some of Daedalic's other Visionaire titles are available on Linux, I'm still hoping for a port...
Tyranny, the massive new RPG from Obsidian Entertainment releases today day-1 on Linux, our review
10 Nov 2016 at 8:38 pm UTC
10 Nov 2016 at 8:38 pm UTC
Thanks! I was wondering because of the 6 GB minimum requirement, but I guess they just wanted to make sure that there's enough RAM available for the OS, background tasks, and the buffers used for display compositing.
(Not that any desktop I know of would use 2 GB, but better be safe than sorry...)
(Not that any desktop I know of would use 2 GB, but better be safe than sorry...)
Tyranny, the massive new RPG from Obsidian Entertainment releases today day-1 on Linux, our review
10 Nov 2016 at 7:39 pm UTC
10 Nov 2016 at 7:39 pm UTC
I've got a stupid question: Does the Steam version of this game include a 64bit binary?
Unity 5.6 will be the first version of Unity to have SDL for Linux
10 Nov 2016 at 9:20 am UTC
10 Nov 2016 at 9:20 am UTC
Good to see. This will help the Unity developers get rid of some nasty boilerplate code maintenance work (directly dealing with X11 can be a huge PITA...).
Said boilerplate code has already caused issues previously (one example being the nasty window handling bugs of KSP 1.1), so having SDL take care of it will definitely be an improvement.
Said boilerplate code has already caused issues previously (one example being the nasty window handling bugs of KSP 1.1), so having SDL take care of it will definitely be an improvement.
Aspyr Media seem positive about Civilization VI for Linux according to their recent tweet
9 Nov 2016 at 9:26 am UTC
9 Nov 2016 at 9:26 am UTC
Or, more mundane, money. They'll have a certain budget available, and given that in software development one has to expect unexpected issues, they might still be investigating if they have enough money (what directly translates into time) available to do a high quality port.
Aspyr Media are reminding Linux gamers not to give up hope on Civilization VI
25 Oct 2016 at 7:15 am UTC Likes: 2
25 Oct 2016 at 7:15 am UTC Likes: 2
There's one thing that I'd really like in case we won't see a port:
A long and detailed explanation why porting this game would not be worth the effort.
Please don't get me wrong. I'm not looking for justification by Aspyr, as (not?) making the port is their and their business partner's decision. I'm just curious if there are technical reasons, what those technical reasons are, and if the community can do something about them (think: fix certain bugs in the open source graphics drivers, work on missing GL extensions,...). Sadly though, I'm pretty certain that Aspyr will not be able to provide this information due to NDAs...
A long and detailed explanation why porting this game would not be worth the effort.
Please don't get me wrong. I'm not looking for justification by Aspyr, as (not?) making the port is their and their business partner's decision. I'm just curious if there are technical reasons, what those technical reasons are, and if the community can do something about them (think: fix certain bugs in the open source graphics drivers, work on missing GL extensions,...). Sadly though, I'm pretty certain that Aspyr will not be able to provide this information due to NDAs...
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