Patreon Logo Support us on Patreon to keep GamingOnLinux alive. This ensures all of our main content remains free for everyone. Just good, fresh content! Alternatively, you can donate through PayPal Logo PayPal. You can also buy games using our partner links for GOG and Humble Store.
Latest Comments by soulsource
World of Goo 2 is out now with Native Linux support
7 Aug 2024 at 1:56 pm UTC Likes: 2

Quoting: poke86
Quoting: soulsourceit does not work out-of-the-box on Gentoo, because the AppImage does not contain all dependencies
Have you reached out to the devs about this? They should fix this.
Not yet. I need to check if they have a proper bug-report form or something... (I only downloaded it yesterday and didn't even play - just tried to launch it.)

Also, I don't think the World of Goo devs can do much about the libfuse dependency. That's a dependency problem introduced directly by AppImage and can only be fixed by the AppImage devs.

World of Goo 2 is out now with Native Linux support
7 Aug 2024 at 1:53 pm UTC

Quoting: lqe5433Is it Vulkan or OpenGL?
I need to check to be sure (am at work...), but on my laptop, which does not have Vulkan set up, it crashes on launch when it tries to render something. That might, however, also be a Box64 issue, as my laptop is ARM-based.

World of Goo 2 is out now with Native Linux support
7 Aug 2024 at 12:55 pm UTC Likes: 4

Quoting: poke86the Linux version is an AppImage and
it does not work out-of-the-box on Gentoo, because the AppImage does not contain all dependencies - the one thing that the AppImage format promises to solve.

So, what does one need to get the game to run on Gentoo?
The AppImage would need the outdated sys-fs/fuse version (slot 2 - luckily it can be installed at the same time as the up-to-date version). However, installing that will just lead to a different error message, this time about libcurl-gnutls, which is not bundled in the AppImage, though it should be.

In order to get the game to run, I had to first unpack the appimage (there is a command line switch for that), and then create a symlink in the game folder from libcurl-gnutls.so.i-forgot-the-version to /usr/lib64/libcurl.so.that-same-version. Then, launching the game with LD_LIBRARY_PATH="./" set (so that it finds the symlinked lib) finally gets it to run.

My conclusion from this is that AppImage does not make the dependency situation better. If at all, it makes it more annoying.

The Jackbox Megapicker has been corrupting some Steam Decks
1 Aug 2024 at 9:14 am UTC Likes: 3

Quoting: WoodlandorSeems a little strange how they could have programmed it in a way for a simple launcher of sorts to corrupt the user space.

Then again, I remember the original release of Bungie’s Myth 2 Soulblighter had a bug where if you went to uninstall the game it would recursively delete every directory on the C: drive 😂

So all we know is game programmers shouldn’t drink Mountain Dew and program… for everyone’s safety 🤷‍♂️
If I remember correctly, the Steam Linux client also had a bug at some point where it would wipe your whole home folder when uninstalling a game.

Comedy adventure 3 Minutes to Midnight set to release in August
9 Jul 2024 at 11:19 am UTC Likes: 2

I think I had missed this up to now.

But after seeing the "*cocks gun in Italian*" subtitle, I cannot not wishlist it.

Embracer Group put out their plans for AI in game development
23 Jun 2024 at 8:48 pm UTC Likes: 2

Quoting: Purple Library GuyThe top ones currently have basically scraped the whole internet, so I'm not sure there's a whole lot more to scrape.
Furthermore, output quality might not scale as well with training dataset size as AI proponents might hope. There's a Computerphile episode on this topic [External Link].

No leaving a Steam account in a will after you die according to Valve
28 May 2024 at 9:58 am UTC Likes: 8

when physical media properly dies off and people cause enough of a fuss that governments and legal bodies around the world put in new laws around digital ownership
I do not expect the death of physical media to have much of an effect on legislation. Technically, physical media also do not grant ownership of the data stored on them. If you bought software on CDs, you owned the CDs, but you still needed a license to legally use the software.

I do see one big difference though, but I doubt it will be enough to cause legislation changes. In the past, when people were mostly offline and relied on physical media for software distribution, it was basically impossible to enforce a non-transferable license.

Story-driven RPG 'The Thaumaturge' is now Steam Deck Verified
9 May 2024 at 9:06 am UTC Likes: 4

Quoting: ElamanOpiskelija
Quoting: soulsource
Created in Unreal Engine 5
And here we have our reason why it performed poorly initially. Getting Unreal 5 games to run well takes quite a bit of work...
Only in GOL we can get the luxury of reasonable takes like this. Steam forums, on the contrary...
I can only guess, but I wouldn't be surprised if it's because of the target audience. The Steam userbase is basically a mirror of society as a whole, while here we are mostly people interested in tech stuff.

I, for instance, made the above statement, because I am working with Unreal professionally. Unreal 4 was a lot lighter on the hardware by default than Unreal 5. Not that Unreal 5 couldn't perform well, it just needs a bit more work to get it to do so.

Story-driven RPG 'The Thaumaturge' is now Steam Deck Verified
8 May 2024 at 1:18 pm UTC Likes: 3

Created in Unreal Engine 5
And here we have our reason why it performed poorly initially. Getting Unreal 5 games to run well takes quite a bit of work...

The Machine Age DLC for Stellaris out now along with free Andromeda update
8 May 2024 at 1:06 pm UTC Likes: 1

And here I go again, sinking another couple of hours into that game..