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Latest Comments by lejimster
New stable Steam client update is out opening the door a little wider for Steam Play on Linux
2 Feb 2019 at 11:30 pm UTC

Quoting: popsulfrWell, the overlay has more than just performance meters, screenshots, community integrations, steamworkshop, controller rebinding, etc...
So, I'm looking into getting something to work with the steam overlay and gallium nine.
Axel ?
I guess I hadn't thought about the controller configuration, that could be important for some games.

Axel Davy is the creator of gallium-nine. He might not be interested in fixing bugs related to Steam integration, but he might have some suggestions. https://wiki.ixit.cz/d3d9 [External Link]

New stable Steam client update is out opening the door a little wider for Steam Play on Linux
2 Feb 2019 at 11:18 am UTC

Quoting: Guest
Quoting: lejimsterI don't know what I'm doing wrong, but haven't had any success running any external games on steam. Usually when I add an executable it doesn't fill in the location points correctly. But even after editing the launch options I still haven't had any success..

Unless I'm just unlucky with the games I've tried. Maybe I will try another.

On a positive note, I found that somebody has gone to the effort of integrating gallium-nine into a proton build [External Link], which works very nicely on Alan Wake and Borderlands (the two games I've tested so far).
Do you have Wine installed through your package manager? I've seen that be the issue for some people.
I managed to get the blizzard launcher running. But it won't launch Diablo³ or Starcraft2. I haven't spent a ton of time on it. Will try to later this weekend. Its possible that some titles need stuff that's in staging and simply won't launch on vanilla proton. Also might be a missing package I can add.

New stable Steam client update is out opening the door a little wider for Steam Play on Linux
2 Feb 2019 at 11:13 am UTC

Quoting: popsulfrThat proton also has ARB shaders toggle which might smooth out the experience for Nvidia users with dx9 games. I'll try to add more dx9 translation option when the other projects get to a good state, I was experimenting with dx12 and he dependency part is there but the proton wine is just too old I'd need to continue this on the latest wine version. Why dx12 ?
Well it might just be another option for dx9 see https://github.com/megai2/d912pxy [External Link], which is quite interesting and gives some pointers on what to improve in vkd3d to get it working. For comparison purposes it would also be handy to test dx12 translation and make it available for games on Steam.

As for Gallium nine, there's the issue of the overlay not working which is kind of a dealbreaker. There's no gallium steam overlay option heh, the naive approach would be to use an opengl context to present the image produced by gallium this way the steam overlay can hook onto it. Doesn't look very good for performance though which was the whole point with gallium nine.
Well, I can live without the overlay on some titles. If I need stats I can always use GALLIUM_HUD.

Maybe its something Axel might be able to help with.

Anyway, thanks for the work your doing.

New stable Steam client update is out opening the door a little wider for Steam Play on Linux
2 Feb 2019 at 12:45 am UTC

Quoting: massatt212
Quoting: lejimsterI don't know what I'm doing wrong, but haven't had any success running any external games on steam. Usually when I add an executable it doesn't fill in the location points correctly. But even after editing the launch options I still haven't had any success..

Unless I'm just unlucky with the games I've tried. Maybe I will try another.

On a positive note, I found that somebody has gone to the effort of integrating gallium-nine into a proton build [External Link], which works very nicely on Alan Wake and Borderlands (the two games I've tested so far).
does Galium9 work under Nvidia or only Intel and AMD
Primarily AMD and Intel because they use open source drivers. You can use Nouveau+gallium-nine for nvidia GPUs. But performance is well behind the proprietary drivers.

New stable Steam client update is out opening the door a little wider for Steam Play on Linux
1 Feb 2019 at 10:27 pm UTC

I don't know what I'm doing wrong, but haven't had any success running any external games on steam. Usually when I add an executable it doesn't fill in the location points correctly. But even after editing the launch options I still haven't had any success..

Unless I'm just unlucky with the games I've tried. Maybe I will try another.

On a positive note, I found that somebody has gone to the effort of integrating gallium-nine into a proton build [External Link], which works very nicely on Alan Wake and Borderlands (the two games I've tested so far).

The war of the PC stores is getting ugly, as Metro Exodus becomes a timed Epic Store exclusive
29 Jan 2019 at 9:00 pm UTC Likes: 6

I used to be a big Epic fan all the way back to Epic Pinball and Jazz Jackrabbit through to UT2004. Then they quickly lost me as they branched out.

I don't have a problem with them providing their own store, but they don't care about Linux, say what you want about Valve... But they have gone above and beyond to support Linux and made it an actual alternative to Windows.

I won't be buying anything off Epics store unless they become Linux friendly.

VK9, the project that aims to support Direct3D 9 over Vulkan has hit another milestone
19 Dec 2018 at 6:27 am UTC

Quoting: F.UltraIf it's really "night and day" then it might be that your display simply behaves very differently on those two frequencies or that you really have not performed a blind comparison.
Possibly.
It was a unforced blind test of sorts. During a kernel update I lost the 144Hz mode and my monitor automatically dropped to 120Hz. At the time I noticed the desktop didn't feel as fluid, after rolling back to an older kernel… I was once again surprised at the difference.

I'm using a 1440p 27” monitor and those extra 24Hz make the cursor fluidity so much smoother its very evident.

VK9, the project that aims to support Direct3D 9 over Vulkan has hit another milestone
18 Dec 2018 at 7:44 pm UTC Likes: 1

Quoting: CybolicIt's highly subjective. In general, humans perceive anything over 25/30 FPS as "continuous" and anything over 60 FPS as "smooth" but most can distinguish between 30 and 60 FPS and quite a few can recognise changes between 60 and 120 FPS. Above that, things get extremely subjective and most people can't see any difference.
I can tell the difference on my desktop between 144 and 120Hz. It shouldn't be that different but its night and day to me. So when people claim to be able to notice changes between even higher refresh rates, I'm not so doubtful...

This is why I'm excited about Freesync finally landing. I've never tried it as I'm Linux only and this might be the one thing that could fool my perception of frame rate.

Intel's new discrete GPU will have a focus on Linux gaming
3 Dec 2018 at 10:40 pm UTC

While it would be nice to have another player in the discrete GPU market. I really want AMD to make a big leap forward like they've managed on the desktop first. I'd hate to see Intel come along and trounce AMD and Nvidia and then do the same with CPUs. They've hired the architect behind Zen and AMDs GPU guru, so its not out of the realm they could do really really well.

Google's game streaming platform Project Stream is built on Linux and Vulkan
1 Dec 2018 at 11:53 pm UTC Likes: 5

I hope they release these Vulkan ports if thats what they're actually doing. DX12>Vulkan *should* be relatively easy to port and I believe Google were one of the companies pushing for the Transform Feedback extension. Of course that might just mean they're doing something similiar to Proton/DXVK.

Whatever the case, it would be nice if studios would adopt Vulkan over DX12. This would be the biggest boost to Linux gaming.