Latest Comments by ObsidianBlk
First Steps with OpenVR and the Vive on Linux
17 May 2016 at 3:38 pm UTC
As an aside... the motion controller tech is equally important. While on its own it doesn't seem to add anything to a gaming experience (in fact, it arguably takes away), this tech is just as important for VR as a companion technology. While being worked on as we speak, in the long term, once the head/body tracking and display tech of VR has been ironed out, the motion controller tech will increase the already deep immersion of VR allowing you to use your hands. Using your hands with a TV is awkward... using them when the visuals are quite literally in your face... that would be icing on a VR cake!
All of that said, however... VR is not going to replay monitor, keyboard or mouse... at least, not for quite some time. For gamers (in the short term)... VR will be huge, I feel.
17 May 2016 at 3:38 pm UTC
Quoting: Mountain ManI'm still of the opinion that this whole VR craze is going to be another short-lived novelty like 3D televisions and motion controls (other than the Nintendo Wii) once people realize that it doesn't meaningfully enhance their gaming experience. Professional applications, yes, but entertainment? I don't see it.I have a Occulus DK1 and used it a lot when Occulus still supported Linux. Of the applications/games I was able to try/play... this is not a simply WiiMote or 3D TV. VR most definitely DOES add a "meaningful enhancement" to the gaming experience. With the environment all around you, and (visually) nothing to distract you, you most definitely feel like part of the world in which you play.
As an aside... the motion controller tech is equally important. While on its own it doesn't seem to add anything to a gaming experience (in fact, it arguably takes away), this tech is just as important for VR as a companion technology. While being worked on as we speak, in the long term, once the head/body tracking and display tech of VR has been ironed out, the motion controller tech will increase the already deep immersion of VR allowing you to use your hands. Using your hands with a TV is awkward... using them when the visuals are quite literally in your face... that would be icing on a VR cake!
All of that said, however... VR is not going to replay monitor, keyboard or mouse... at least, not for quite some time. For gamers (in the short term)... VR will be huge, I feel.
Free to play MMORPG Ryzom launches on Steam with Linux support
9 May 2016 at 5:19 pm UTC Likes: 1
9 May 2016 at 5:19 pm UTC Likes: 1
Just to put in my two cents...
I decided that, for F2P (with a lvl125 cap on skills), I'd give this game a go.
Graphically, I think the game is quite pleasing... definitely dated, but very pleasing. For a "sci-fi" game most everything has a very earthy tone to it (at least in the beginner area). That may or may not be appealing to some, but I find it quite relaxing.
The starter zone, currently, is active and the biggest thing that stands out to me is that most, if not all, of the conversations are mature and helpful. This last bit could be that most who're interested in playing this game are either long time Ryzom players or long time MMORPG players that preferred the older EQ1 generation of games.
The thing I love most about the game so far... Creating Skills! Other's have mentioned this as a point of interest, and I'm no different. I LOVE this aspect. I'm still learning all of the beginner stuff, so I've only just been introduced to it, but... I freaking LOVE the idea! Add to that the depth of the crafting system... Mmmmm
I've only had the chance to play a total of maybe three or four hours of the game so far, over at least three sessions. I found that, when I had the chance, I actually was looking forward to logging into the game. I can be a little OCD with games, and only a few rare ones can keep my attention for too long. I'm not saying this game is one of those... yet... but it has serious potential.
The game's been around for a while now, so it probably won't out right disappear any time soon, but the one worry I have is, Steam is giving the game an influx of players currently, but I can't tell how much staying power the game will have in the end. I do worry about getting into an online game that, only a few months down the road may become a ghost town. To this, I can only cross my figures.
If anyone has joined the game, feel free to look me up in game and say hello! My character's name is Draydin.
I decided that, for F2P (with a lvl125 cap on skills), I'd give this game a go.
Graphically, I think the game is quite pleasing... definitely dated, but very pleasing. For a "sci-fi" game most everything has a very earthy tone to it (at least in the beginner area). That may or may not be appealing to some, but I find it quite relaxing.
The starter zone, currently, is active and the biggest thing that stands out to me is that most, if not all, of the conversations are mature and helpful. This last bit could be that most who're interested in playing this game are either long time Ryzom players or long time MMORPG players that preferred the older EQ1 generation of games.
The thing I love most about the game so far... Creating Skills! Other's have mentioned this as a point of interest, and I'm no different. I LOVE this aspect. I'm still learning all of the beginner stuff, so I've only just been introduced to it, but... I freaking LOVE the idea! Add to that the depth of the crafting system... Mmmmm
I've only had the chance to play a total of maybe three or four hours of the game so far, over at least three sessions. I found that, when I had the chance, I actually was looking forward to logging into the game. I can be a little OCD with games, and only a few rare ones can keep my attention for too long. I'm not saying this game is one of those... yet... but it has serious potential.
The game's been around for a while now, so it probably won't out right disappear any time soon, but the one worry I have is, Steam is giving the game an influx of players currently, but I can't tell how much staying power the game will have in the end. I do worry about getting into an online game that, only a few months down the road may become a ghost town. To this, I can only cross my figures.
If anyone has joined the game, feel free to look me up in game and say hello! My character's name is Draydin.
The Atomic Game Engine is now open source and on github
18 Mar 2016 at 11:23 am UTC Likes: 2
Just my $0.02
18 Mar 2016 at 11:23 am UTC Likes: 2
Quoting: AnxiousInfusionGodot keeps crashing and freezing on me and they want you to use their in-house, non-universal scripting language ew. Maybe I'll give this a shot.To be fair with Godot... while the scripting language is, technically, in-house, the language is, syntactically, Python. As such, I would argue that learning the Godot scripting language wouldn't be much different than learning, for instance, Javascript using JQuery. I would also go as far as to say, if you wrote javascript code for the Atomic engine, unless it's very universal code, it wouldn't quite work outside of the Atomic environment, just as code in Godot wouldn't work quite right outside of the Godot environment, unless it was very universal.
Just my $0.02
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