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Latest Comments by ObsidianBlk
Free to play MMORPG Ryzom launches on Steam with Linux support
9 May 2016 at 5:19 pm UTC Likes: 1

Just to put in my two cents...
I decided that, for F2P (with a lvl125 cap on skills), I'd give this game a go.

Graphically, I think the game is quite pleasing... definitely dated, but very pleasing. For a "sci-fi" game most everything has a very earthy tone to it (at least in the beginner area). That may or may not be appealing to some, but I find it quite relaxing.

The starter zone, currently, is active and the biggest thing that stands out to me is that most, if not all, of the conversations are mature and helpful. This last bit could be that most who're interested in playing this game are either long time Ryzom players or long time MMORPG players that preferred the older EQ1 generation of games.

The thing I love most about the game so far... Creating Skills! Other's have mentioned this as a point of interest, and I'm no different. I LOVE this aspect. I'm still learning all of the beginner stuff, so I've only just been introduced to it, but... I freaking LOVE the idea! Add to that the depth of the crafting system... Mmmmm

I've only had the chance to play a total of maybe three or four hours of the game so far, over at least three sessions. I found that, when I had the chance, I actually was looking forward to logging into the game. I can be a little OCD with games, and only a few rare ones can keep my attention for too long. I'm not saying this game is one of those... yet... but it has serious potential.

The game's been around for a while now, so it probably won't out right disappear any time soon, but the one worry I have is, Steam is giving the game an influx of players currently, but I can't tell how much staying power the game will have in the end. I do worry about getting into an online game that, only a few months down the road may become a ghost town. To this, I can only cross my figures.

If anyone has joined the game, feel free to look me up in game and say hello! My character's name is Draydin.

The Atomic Game Engine is now open source and on github
18 Mar 2016 at 11:23 am UTC Likes: 2

Quoting: AnxiousInfusionGodot keeps crashing and freezing on me and they want you to use their in-house, non-universal scripting language ew. Maybe I'll give this a shot.
To be fair with Godot... while the scripting language is, technically, in-house, the language is, syntactically, Python. As such, I would argue that learning the Godot scripting language wouldn't be much different than learning, for instance, Javascript using JQuery. I would also go as far as to say, if you wrote javascript code for the Atomic engine, unless it's very universal code, it wouldn't quite work outside of the Atomic environment, just as code in Godot wouldn't work quite right outside of the Godot environment, unless it was very universal.

Just my $0.02