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Latest Comments by ObsidianBlk
February Humble Choice includes Fallout 76, Thronebreaker, Pathfinder
8 Feb 2023 at 12:26 pm UTC Likes: 1

Quoting: slaapliedjeFallout 76... the game failed so hard that they are now giving it away on Humble Bundle and PS4/5 at the same time.
It's not the greatest game that ever exited, even for a live service, but, to Fallout 76's credit, it's going a lot stronger than many other such games that both released after and died before it has... like... IDK... Anthem? Fallout 76 was never worth it's original sales price, but, it's often on sale for $10, which, even ignoring all the added FOMO stuff, gives you a decent game to wander around in and shoot stuff... doubly so if you have a friend or two to play with.

EVERSPACE 2 developer gets a 1.65 million Euro grant from the German federal parliament
8 Dec 2022 at 5:58 pm UTC Likes: 3

Quoting: pb
Quoting: EikeI found this one, games supported with more than a million...

Ok, but why? What's in it for the society/country? Most of the time I don't have an idea what country a given game is made in until Steam puts it on a country-focused sale, nor do I care. From the list, I only ever heard of a few and only because they are sequels. Also what the hell is "codename mashed potato" at #5?
Quite simply it has to do with keeping more money within the German economy.

If a German purchases a game made by a developer in the USA, for instance, that money is ultimately transferred out of the German economy and into the USA economy. The same happens in reverse when buying a game made by a German Developer. When I, a US person, purchase a game from a German Developer, my money leaves the US economy and enters the German economy. As video games are a multi-billion dollar industry, it makes sense the German government would want to build up and promote the video game industry in their country. The more German Developers there are, the more potential to not only keep more of the money from the sale of those German games within the German economy, but money from people in other countries flow in as well with every purchase.

Of course, that's a bit of a simplification, but more or less accurate.

SteamOS 3.3.2 and a Stable Steam Deck Client Update are out now, here's what's new
6 Oct 2022 at 11:34 am UTC Likes: 7

Not that I plan to use it, but not going to lie, I really like and appreciate how Valve just embraced the whole custom boot screen thing that's less than a month old and already made it far more accessible.

The 'Heavy Machinery' update for survival game Volcanoids looks awesome
30 Sep 2022 at 4:11 pm UTC Likes: 6

Quoting: GuestSecond and this isn't really specific to this game. Every time I see something has a Native Linux build/client anymore I just think "for now." There have been so many games that promised or had that and yanked it. The yank the table cloth off the set table analogy just lingers over every game like a nasty fart.
While I do not disagree with the worry behind this statement, I'm not exactly clear what alternative there is. You could not trust the developer, to which the developer will drop the Linux native due to lack of interest. Alternatively you could actually be happy the developer actively took the time to release a Linux native port in the first place (don't know enough about the game to know if the developer was pressured to do it or it was native from the get go, but I think it was the latter) and buy the game, showing the developer there is actual interest in there being a native Linux port. Going around griping about what might be could only lead to a self fulfilling prophecy.

I say don't make the developer feel damned if they do and damned if they don't about making native Linux ports. Just buy the game if the game looks interesting or don't buy it if it does not. Don't shun it for something the developer may or may not do.

Intel reveals Arc Graphics A-Series desktop GPU specifications
9 Sep 2022 at 3:26 pm UTC Likes: 7

Quoting: GuestThe only way Intel will get my attention is if

#1 their pricing is "pre-pandemic." I'm not paying $1000 for a card that I could buy for $250 2 years ago. This is going to be a rough time for Intel due to this because their costs will be higher and they are going to want to recoup all that R&D and material overhead bump somewhere.

#2 they offer a decent number outputs. I run 12 screens on my machine and the only GPU that comes close to my needs is a WX6800 with a piddly 6 outs i.e. I'd still need TWO and they cost like $6K!

#3 Obviously they need to be on par with other brands performance. This will probably be a pipe dream given my use case which means I and others like me are probably not going to care about this and it won't be competitive in a way that brings choice or better prices to the market as a whole.

#4 The drivers will have to be hella good. Right now because I run multi GPU I can deligate work with no disruption. Watching videos on one GPU, surveillance and logs on another and playing Tarkov on the main GPU: max performance no BS...for a single GPU it will need to toggle many different video demands with no hiccups to catch my eye.
I definitely agree with your first point, however, while I can't say I disagree, points #2 - #4 feel way out of proportion for a company's first foray into Graphics cards. You're talking about running TWELVE screens and splitting workflow between those screens... a task you seem to claim can only be handled by two of one specific card. There's no way ARC could come close to that out of the proverbial gate (I'd be floored if wrong). You are most definitely not the "market as a whole", but, rather, a very niche customer.

Like I said, though, I very much agree with your first point. Price-wise, ARC definitely needs to target their pricing very aggressively. Intel is a big company, to be sure, but they are a serious underdog in the graphics market. NVIDIA has decades on Intel, and so does AMD to be fair. Furthermore, AMD, I feel, is heftily outperforming Intel in integrated graphics as well, and Intel has been doing IG for some time.

At minimum, I feel ARC has to be able to handle 1080p, 60hz, High Quality at a cost of $50 to $100 less than either AMD or NVIDIA's comparable cards, and maybe double or triple that price gap at 4k. Intel is fighting a serious uphill battle and their best bet is to target the more budget conscious gamers willing to take the risk on new hardware.

That said... I remain very much a 1080p/60hz gamer myself, and still, I probably wouldn't consider ARC for a generation or two.

Seems I'll be replaying Half-Life 2 again soon but this time in VR
31 Aug 2022 at 11:24 am UTC Likes: 1

Quoting: subThere was a VR mode for Half-Life 2 from Valve.
At the time the Occulus Rift DK2 hit the road.

https://steamcommunity.com/app/290930/discussions/2/611701999528654463/?ctp=1 [External Link]

Never got it to work back then.
I had the Rift DK2 myself and I definitely remember playing the HL2 VR version back then. I thought it was amazing! I don't own the latest VR gear, though, so I cannot try this new VR implementation. My most recent VR is the PSVR and it's been a couple years since I've played anything with it. A thousand for a Valve Index is still a bit pricey for me. Maybe when Valve releases their next iteration of it.

Axiom Verge 2 lands on Steam with Linux support and Steam Deck Verified
16 Aug 2022 at 5:26 pm UTC Likes: 2

Quoting: ExpandingMan
Quoting: Purple Library GuyThat strikes me as a matter of perspective. If anything more of a good news story. I mean, it almost seems that you're complaining that it launches now and Valve has our back (even if Epic most assuredly does not, but like, we knew that).
No, of course I don't mean it that way! And, for what it's worth, I'm not claiming that I really understood what I was doing when I was trying to get it to run, it's entirely possible I couldn't get it to run because of my own stupidity.

I instead meant to express my general feeling of unease about Valve's dominance. I love the work they've been doing and supporting, but I don't want to be totally dependent on them. (Though this was merely a personal anecdote that may not be representative of the overall situation.)
I have never tried either of these games, let alone obtained via Epic, but, when trying to get the game running through Lutris, were you attempting to run it with WINE or Proton? Did you try configuring it outside of Lutris? I've never been a fan of Lutris myself. It's been hit or miss for me. I usually setup WINE or Proton directly (I'm a bit more elbow grease).

In regards to the worry of Valve dominance... my comfort is in the general understanding that Proton (the core tool Valve is using) is available independently of Steam and acts the same (as far as I'm aware) outside of Steam as within it. As such, barring a game directly utilizing Steam services which would effectively DRM it to Steam (which may be an issue, but that's aside from the game actually working on Linux) running the game through Proton directly should work regardless of whether it's through Steam or not. Hope that makes sense.

GOG finally remove the false "in progress" note about GOG Galaxy for Linux
1 Jul 2022 at 6:54 pm UTC Likes: 6

Quoting: denyasisI'm a little sad GOG is struggling, but their business model failed and they seem to be struggling with what to do next.

Which is a problem when your business model is to be the anti-Steam and in the process, Steam becomes a near Monopoly.

I'm the end, turns out people are really more ok with DRM and a nice, albeit mandatory, client than they bet on.

How do you retake market space without alienating uses that bought in on those founding principles?

Perhaps the bigger problem is that they had principles in the first place.
To begin with, GOG strayed from their initial business model a long time ago. Their name, Good Old Games, referred to them selling classic games that were not readily available and selling them without DRM. Perhaps that business model wasn't enough... hard to say... but a few years later they started releasing more modern, main stream titles. It's at about this time GOG slowly (or not so slowly, depending on who you talk to) started seeing the "Old" in their name taking less and less relevance. At this point, GOG was trying to compete with Steam for those games GOG could get. I feel they only lasted as long as they did due to the initial good will from their original core offerings (being good Old games).

With the release of Galaxy, it was blatantly obvious GOG was intending to compete with Steam. Any principles they may have started with were tarnishing quickly of their own making. I forget the game, but they actually released a game that could not be played without Galaxy... effectively DRMing the game.

Steam, at least, never claimed to be anything is wasn't, nor has it shifted strategies in it's self marketing. As far as Steam DRM... any game with DRM on Steam is totally up to the developers, and not something imposed by Steam themselves. There are actually quite a large number of games on Steam that actually have no DRM and can be played just fine without Steam running... it's just, why would anyone disconnect the installed game from a perfectly good launcher?

Back to GOG... GOGs one and, to this day, really still only true selling point is "Old" games. You looking for a easy to obtain copy of Decent, Pools of Radiance, the Wizardry series, etc, etc? GOG is still the easiest place to get those. All the other stuff? Steam has it, and I'm willing to wager those games on both GOG and Steam, they're DRM free on Steam as they are on GOG.

Steam Deck gets a set of nice bug fixes in a new client update
28 Jun 2022 at 5:10 pm UTC

Quoting: soulsource
Quoting: ObsidianBlkno matter then directional input I give, the menus always scroll up
I've had this too. I think (but am not certain) that some element above the current screen has the UI focus, and that, even though the focus is moving correctly based on input, the scrollbar moves "towards" the element that's actually in-focus off-screen.
That makes sense, but that needs to be fixed, IMHO.

Steam Deck gets a set of nice bug fixes in a new client update
28 Jun 2022 at 2:11 pm UTC

I've encountered a bug myself. More of an annoyance, but can ruin the experience. When navigating the Steam Deck menus I've fallen into a state a couple times where no matter then directional input I give, the menus always scroll up. Down on the left stick... scrolls up. Down on the DPad... scrolls up. Down on the right stick... still scrolls up. If I go left or right on any of the controls, I eventually hear the little chime you get when you come to the end of a list, but the screen itself does not change.

I can easily break out of this state by hitting the back button to take me to the previous menu. At this point, the previous menu works as expected. If I go back to the menu I was on, it, also, works as expected.

Like I said, this is more an annoyance (as I can break out of the problem easily enough by switching menus), but it often occurs when I'm scrolling large menus (like during... a sale) and having to leave that menu to break the issue means I loose where I was previously.

One work around I have for this issue is to use the touch screen. The scrolling up issue only happens with the controller buttons, but not the touch screen, so, I *can* use the touch screen instead... it's just the touch screen is not my favorite.