Latest Comments by cprn
SteamOS is still alive with a new Beta, although it's a rather uninteresting one
10 Nov 2017 at 9:10 pm UTC
10 Nov 2017 at 9:10 pm UTC
MOAAAAAR!!! :D :P
SteamOS is still alive with a new Beta, although it's a rather uninteresting one
10 Nov 2017 at 7:15 pm UTC
10 Nov 2017 at 7:15 pm UTC
I don't know. I feel like trying to compete with console world isn't a good idea. Letting them use the software for free or for being mention on Valve's website is one thing but trying to directly compete by releasing a "better console"...? Not really. I'm still with: focus on standards, APIs, compatibility, Vulcan, and don't bother trying to sell the overpriced hardware - let others take care of that.
SteamOS is still alive with a new Beta, although it's a rather uninteresting one
9 Nov 2017 at 11:00 pm UTC Likes: 2
9 Nov 2017 at 11:00 pm UTC Likes: 2
TL;DR
Sorry for lengthy post. I wanted to describe shortly my idea about what Valve could do and before I knew it this whole thing splashed out from under my fingers.
The way I see it...
Valve should release Steam Machines as an open project, i.e. a list of widely available hardware that works well together so that people could look at reference with model numbers and simply order all the necessary bits from whatever on-line shops, then pack it in whatever case, then install SteamOS and put a sticker on. With zero hassle, out of the box support for all listed hardware. Just 3 to 4 models each year, my proposition for 2018:
All with Vulkan support, all with list of games that are proven to work on each of those platforms with given fps out of the box and with given in-game settings (console games come with prefixed settings any way, don't they?). If any manufacturer, producer or distributor (be it Amazon, eBuy, AlienWare, Intel, AMD, NVIDIA - you name it) wants to bundle those lists of hardware into ready to buy products, great for them and for the market. If someone wants to get on the list, just make your hardware run with SteamOS, pay some minor fee and send a ready to go unit to Valve for certification. You sell gaming laptops? No problem - just go through the same procedure. If people want to buy those, easy peasy, go to one of the above mentioned distributors and click "add to basket". If they want to make their own Steam Machine, go to any retailer and buy everything from the list to get a guaranteed smooth experience, or even show them the list and ask if they can make it for you.
The way it was done up to now seems to me like a very high level decision of someone who doesn't understand the market but heard you can make good money selling consoles. Steam Machines are not consoles. And you know what? I think they'd win the freaking race to "VR headset in every home" era because, lets face it, no console ever will run Metro: Last Light Redux in 4k 120fps with current prices and profit margin. Then Valve could focus on SteamOS for real and actually keep it up to date polishing standards and pushing them onto hardware producers.
Sorry for lengthy post. I wanted to describe shortly my idea about what Valve could do and before I knew it this whole thing splashed out from under my fingers.
The way I see it...
Valve should release Steam Machines as an open project, i.e. a list of widely available hardware that works well together so that people could look at reference with model numbers and simply order all the necessary bits from whatever on-line shops, then pack it in whatever case, then install SteamOS and put a sticker on. With zero hassle, out of the box support for all listed hardware. Just 3 to 4 models each year, my proposition for 2018:
- low end (~60fps 720p, ~30 fps 1080p)
- medium (~60fps 1080p, ~30fps 2160p)
- high end (60fps 2160p or "VR ready" ;) )
- and maybe omgwtffullVR with headset and whatnot (120+fps 2160p)
All with Vulkan support, all with list of games that are proven to work on each of those platforms with given fps out of the box and with given in-game settings (console games come with prefixed settings any way, don't they?). If any manufacturer, producer or distributor (be it Amazon, eBuy, AlienWare, Intel, AMD, NVIDIA - you name it) wants to bundle those lists of hardware into ready to buy products, great for them and for the market. If someone wants to get on the list, just make your hardware run with SteamOS, pay some minor fee and send a ready to go unit to Valve for certification. You sell gaming laptops? No problem - just go through the same procedure. If people want to buy those, easy peasy, go to one of the above mentioned distributors and click "add to basket". If they want to make their own Steam Machine, go to any retailer and buy everything from the list to get a guaranteed smooth experience, or even show them the list and ask if they can make it for you.
The way it was done up to now seems to me like a very high level decision of someone who doesn't understand the market but heard you can make good money selling consoles. Steam Machines are not consoles. And you know what? I think they'd win the freaking race to "VR headset in every home" era because, lets face it, no console ever will run Metro: Last Light Redux in 4k 120fps with current prices and profit margin. Then Valve could focus on SteamOS for real and actually keep it up to date polishing standards and pushing them onto hardware producers.
A new Steam Client Beta fixes Linux desktop and menu shortcuts, adds pre-compiled GPU shaders for Vulkan
8 Nov 2017 at 10:17 pm UTC
Also, when it forgets them on the website (Firefox, Chrome, etc. - not the built in client browser), make sure you have this setting checked in the client:
Then open the accounts details in the client (e.g. click on your balance next to your username in the upper right) and refresh the site in the desktop browser. It'll log you in without extra 2FA hassle.
8 Nov 2017 at 10:17 pm UTC
Quoting: BOYSSSSSWhenever steam forgets my credentials I just close it and open it again, most of the times it just logs in.What he said.
Also, when it forgets them on the website (Firefox, Chrome, etc. - not the built in client browser), make sure you have this setting checked in the client:
Steam > Settings > Web Browser > Allow desktop Web browsers to automatically log into Steam sitesThen open the accounts details in the client (e.g. click on your balance next to your username in the upper right) and refresh the site in the desktop browser. It'll log you in without extra 2FA hassle.
A new Steam Client Beta fixes Linux desktop and menu shortcuts, adds pre-compiled GPU shaders for Vulkan
8 Nov 2017 at 8:24 pm UTC Likes: 1
8 Nov 2017 at 8:24 pm UTC Likes: 1
Personally I always run Steam in Big Picture, therefore avoid all the fuzz with lack of scaling, but I have to run it in window mode - otherwise it stays on top and full screen games start in the background. I don't run any DE, though, just i3wm.
A new Steam Client Beta fixes Linux desktop and menu shortcuts, adds pre-compiled GPU shaders for Vulkan
8 Nov 2017 at 8:20 pm UTC
8 Nov 2017 at 8:20 pm UTC
Quoting: CybolicIt adds the game but there's no command line to tell Steam client to run it. You need GUI.Quoting: loggeThe most annoying thing I find is that you cannot start a "user defined" steam app via command line. I use "roommates" and kicked the bin out, and a link to kodi in... so I am playing "roommates" thousands of hours a year.Doesn't "ADD A GAME..."->"Add a Non-Steam Game" do exactly what you want?
By user defined, I mean the "Add program to library" click.
A new Steam Client Beta fixes Linux desktop and menu shortcuts, adds pre-compiled GPU shaders for Vulkan
8 Nov 2017 at 1:17 pm UTC Likes: 2
8 Nov 2017 at 1:17 pm UTC Likes: 2
Quoting: Psychojau[...] Fortunately, we have build-in screenshot softwares on our Distributions !Maybe but those don't register screenshots in Steam's gallery. :(
Reminder: Update your PC info for the next round of statistics updates
26 Oct 2017 at 11:27 am UTC
26 Oct 2017 at 11:27 am UTC
Quoting: EikeWell... changing to "never" then.Quoting: cprnI'd say more than a year qualifies as "I never use it".When was the last time you used Wine to play a Windows game? Over six months agoShould I say "never" if it was over 5 years ago?
Reminder: Update your PC info for the next round of statistics updates
26 Oct 2017 at 10:46 am UTC
26 Oct 2017 at 10:46 am UTC
When was the last time you used Wine to play a Windows game? Over six months agoShould I say "never" if it was over 5 years ago?
Argentum Age is an open source collectible card game with singleplayer and multiplayer
11 Oct 2017 at 4:07 pm UTC Likes: 1
11 Oct 2017 at 4:07 pm UTC Likes: 1
No Steam package? :(
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