Latest Comments by cprn
GNOME Twitch is a rather slick desktop Twitch viewer
9 Mar 2017 at 12:08 pm UTC Likes: 1
9 Mar 2017 at 12:08 pm UTC Likes: 1
Personally I also prefer streamlink with twitch GUI on top, although it lacks internal chat client for now, so this seems like an alternative. What streamlink gives the user, though, is all the shortcuts and features of one's regular video player so, e.g. in case of mpv we're talking about playback speed which helps with the stream lag (watch at 1.2x until the stream is almost up to date, you can tell by the amount of buffered data, then set it back to 1.0x).
RUNNING WITH RIFLES updated with new vehicles and weapons
24 Jan 2017 at 4:20 pm UTC
24 Jan 2017 at 4:20 pm UTC
I'm in but it depends on the time frame. Can manage few hours somewhere over the weekend. I'll have an excuse to install Mumble, at least.
It doesn't look like Homefront: The Revolution is going to come to Linux any time soon
24 Jan 2017 at 3:29 pm UTC
24 Jan 2017 at 3:29 pm UTC
Didn't it run on Linux at some point? I tagged it as supported in Steam store. Must have had a reason.
'Factorio' is another game that was being hit by key scammers
19 Jan 2017 at 2:13 pm UTC
19 Jan 2017 at 2:13 pm UTC
Quoting: EikeBut isn't it the case that G2A doesn't have interest in hard fraud prevention?I'm not talking about G2A implementing fraud prevention. That's not where the fraud happens. Developers have to - that's the reality of CC processing.
Because they're not the ones having to pay when fraud happens?
Quoting: pbThe real choice is: have a fraud protection on your side at the expense of turtle-slow payment processing and every-too-often declining of legitimate payments (=constant customer frustration) or have real-time payment processing and be sure that all legitimate payments go through at the expense of occasional chargebacks (happy customers at an extra cost). *That*s why your clients choose to ignore your fraud protection and instead put their own in place (or just go full monty until they're hit hard and realise it's not worth it).The problem is they don't implement anything, not that they ignore part of our service. And yeah, it takes time to assess the risks involved in every payment but not nearly as much as you'd think. I can't say anything (literally) about the inner workings of antifraud mechanisms but I can say we don't like frustrated customers either.
Quoting: pbThat said, I don't think paypal even offers such a choice, and at the same time their handling of fraud payments is absolute shit. They always put the blame and the cost on the receiver even though it was their security that failed in the first place. I mean come on, is it the retailer that should guess that a paypal account has been hacked? Shouldn't paypal be the ones to detect the breach and block the payment? It makes some sense with physical goods (for example when the payment is from Italy but the shipping address is in Nigeria) but is absolutely not aligned with the digital goods market. The Internet is full of stories of companies hit had by paypal's absurd policies and blatant ignorance.I personally never considered PayPal a good service. But it's way deeper than that and not really a place for what I'd like to say about payment instruments in general, including credit cards. I believe, though, better times are coming. Where there's no place for either.
'Factorio' is another game that was being hit by key scammers
19 Jan 2017 at 1:31 pm UTC Likes: 2
19 Jan 2017 at 1:31 pm UTC Likes: 2
All of it isn't as simple as described. I work for an Internet Payment Service Provider in Poland. Users (sellers, people receiving payments in general, i.e. acceptants) have a choice when they subscribe to a service (in our case, they sign an agreement, in some cases registering an account is sufficient). They can either pay extra (higher commission) for fraud prevention or not. If they don't, they have to deal with chargebacks. If they do, great deal of fraudulent operations is rejected before the card is charged and those that went through are charged back (when we get a proper complaint from a cardholder or card issuer, of course), however, there's no fine and the user gets a refund on commission. The problem is, some tiny (seriously, insignificant) percentage of legitimate payments gets rejected in the process... So what does most of acceptants do? They subscribe with the lowest commission possible, i.e. take responsibility for all fraudulent transactions (but 3ds), and they don't subscribe to any other fraud protection service (there are 3rd party risk estimation providers out there, just google maxmind). What happens at G2A is sad. But seriously, people should know all the facts before they form opinions.
Steam hits over 14 million concurrent users online
13 Jan 2017 at 5:42 pm UTC
13 Jan 2017 at 5:42 pm UTC
Quoting: neffoSome devs have noted that their games have been activated on Linux in the past (despite not having a Linux build). Although this might purely be the purchase without install.It doesn't matter. Whoever used it just fed Valve with "Windows XP (64 bit)". Rest of the data is not in the public stats. Above said, it's better to skip the survey if you happen to run Steam with wine.
However, the Wine version is definitely sent to Steam:
Steam hits over 14 million concurrent users online
8 Jan 2017 at 3:40 am UTC
8 Jan 2017 at 3:40 am UTC
Quoting: TheRiddickTHey should also count users who are using OS type Wine or similar.It's not impossible but very very tedious. I doubt it will ever happen. If you want to do good by the community just don't use wine with Steam distributed titles. This way Valve won't count your desktop as a Windows machine.
Steam hits over 14 million concurrent users online
7 Jan 2017 at 11:53 pm UTC
I promise to think more in portals next time. :D
7 Jan 2017 at 11:53 pm UTC
Quoting: liamdaweWe literally wrote about other sites Linux stats a few posts ago [...]Oh, well... Google displays notifications ordered new to old. I'll get there. ;)
I promise to think more in portals next time. :D
Steam hits over 14 million concurrent users online
7 Jan 2017 at 11:48 pm UTC
However, after reading their (Pornhub's) article it seems like they don't admit it directly but the Linux rise is mostly due to them doing some work on the platform recognition code. How else would all three (Linux, Mac, Windows) grow 23% and Others only drop this tiny bit? Unless I'm missing something and these shares are not supposed to add up to 100%.
7 Jan 2017 at 11:48 pm UTC
Quoting: BlackBloodRumRegarding the adult website stats: [...]Ahh, I didn't know this one. :D
However, after reading their (Pornhub's) article it seems like they don't admit it directly but the Linux rise is mostly due to them doing some work on the platform recognition code. How else would all three (Linux, Mac, Windows) grow 23% and Others only drop this tiny bit? Unless I'm missing something and these shares are not supposed to add up to 100%.
Steam hits over 14 million concurrent users online
7 Jan 2017 at 11:25 pm UTC Likes: 3
7 Jan 2017 at 11:25 pm UTC Likes: 3
Quoting: BlackBloodRum[...]Although, the 0.80% is debatable.Highly... Can't wait for them to start counting clients working in BigPicture (including SteamOS).
Quoting: BlackBloodRum[...]Considering an adult website recently reported stats of 3% being LinuxWhich one? Can't google it. Seems lower than what I observe at work.
Quoting: BlackBloodRum[...] for example, these stats from a private music tracker with 35k users: http://i.imgur.com/QbSWV1G.png [External Link] [...]This tracker shows 3.45% Ubuntu and 3.10% Linux (I'm guessing, all other distributions) so 6.55% overall. This would be more consistent with our stats on a Polish payment website and a few bank statistics I have access to, ranging from 7.3% to 11.1% for December 2016. Although over 23% of clients doesn't disclose the platform so it might be more.
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