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Latest Comments by Kristian
Valve have some serious competition, with the Epic Games Store being announced
9 Dec 2018 at 11:38 am UTC

"2)the entire Unreal Engine source code is available on our GitHub page
https://www.unrealengine.com/en-US/ue4-on-github [External Link]

its not FREE Software, but it IS open source, its not royalite free but it IS open source."

Not according to the Open Source Definition: https://opensource.org/osd-annotated [External Link]

Valve have some serious competition, with the Epic Games Store being announced
7 Dec 2018 at 3:45 pm UTC Likes: 1

Quoting: Ehvis
Quoting: KristianIt does however sound like they have nothing like CEG. It seems like a "You want DRM? You supply DRM" attitude. If they stick to that it is an advantage over Steam.
Or not. The Steam DRM is not particularly invasive. The "other" drm that might be chosen instead could be a lot worse.
Yes but Steam allows DRM-Free, CEG, 3rd party DRM and CEG + 3rd party DRM. So the "other" DRM might well already me lot worse already on Steam. Two of those options seem to have no equivalent on the Epic Store. So there are seemingly fewer DRM options in the Epic Store. It might not mean all that much in the final analysis.

Edit:

If my understanding is correct there is no DRM that can't be used on the Epic store but can be used on Steam, but there is one piece of DRM that can be used on Steam but not the Epic Store, namely CEG(alone or together with other kinds of DRM). On the other hand Epic is not offering developers any DRM solution of their own. So so far they are passive in the DRM game. Valve is actively helping developers to use DRM, by developing and maintaining the CEG form of (admittedly mild) DRM and offering it to developers and publishers to use.

Now if Valve banned 3rd party DRM that would be a different story. But Valve does both, it provides its own DRM AND allows 3rd party DRM and even both. Epic only allows 3rd party DRM.

Valve have some serious competition, with the Epic Games Store being announced
7 Dec 2018 at 9:51 am UTC

It does however sound like they have nothing like CEG. It seems like a "You want DRM? You supply DRM" attitude. If they stick to that it is an advantage over Steam.

Valve have some serious competition, with the Epic Games Store being announced
6 Dec 2018 at 9:15 pm UTC

Your own source says: "because People Can Fly own the rights to the franchise fully".

Gearbox published Full Clip Edition. They don't own the IP.

Valve have some serious competition, with the Epic Games Store being announced
6 Dec 2018 at 8:51 pm UTC

Quoting: Whitewolfe80
Quoting: MblackwellBulletstorm was made by People Can Fly.
and is now owned by Gearbox
Since when? Did they buy People Can Fly or buy the Bulletstorm IP from People Can Fly? I was under impression that the new version of Bulletstorm was published by Gearbox under license from People Can Fly.

Edit:

From Gearbox Publishing's website: "© 2017 People Can Fly, Bulletstorm and the People Can Fly logos are registered trademarks, and the Bulletstorm logos are trademarks, all used courtesy of People Can Fly, Sp. z o.o. All rights reserved. Published and distributed by Gearbox Publishing. Gearbox and the Gearbox Software logo are registered trademarks, and the Gearbox Publishing logo is a trademark, all used courtesy of Gearbox Software, LLC. All marks are property of their respective owners."

Source: http://www.gearboxpublishing.com/legal/ [External Link]

From Wikipedia: "On June 24, 2015, People Can Fly announced that they would be split from their parent company Epic Games, a process that had begun with the release of Gears of War: Judgement. According to Sebastian Wojciechowski, the CEO of People Can Fly following the split, the studio had been working on others' IP since the acquisition by Epic and wanted to return to making their own IP. While the exact details of the split were not made public, Wojciechowski described it as a "real management buyout".[9] The company retained the Bulletstorm franchise and revealed an unannounced project based on Unreal Engine 4." (Emphasis mine). Source: https://en.wikipedia.org/wiki/People_Can_Fly [External Link]

Wikipedia points to this source: http://www.gamespot.com/articles/people-can-fly-turns-independent-buys-bulletstorm-/1100-6428420/ [External Link]

Valve have some serious competition, with the Epic Games Store being announced
5 Dec 2018 at 4:50 pm UTC Likes: 1

Quoting: Mountain ManI don't know if I would call a shop exclusively for a single game engine from a single publisher "serious competition" for Steam. Unless Epic tries to muscle developers to only release through the Epic store (unlikely) then I suspect most folks will publish to Steam and GoG as well and collect their profits from whichever distribution system customers happen to use.
Hmm.. Epic's announcement specifically mentions that the store is open for games using any engine. It is not Unreal Engine exclusive.

Edit:

From their announcement: "All Engines Are Welcome
The Epic Games store is open to games built with any engine, and the first releases span Unreal, Unity and internal engines."

And from Liam's article: "Although, to be clear, they state their store will be open to any game engine."

Valve have some serious competition, with the Epic Games Store being announced
5 Dec 2018 at 11:27 am UTC Likes: 1

"But that's not Blizzard supporting Linux, it's just 1 guy helping out fellow gamers."

Yes of course but sadly many companies would forbid their employees from doing anything like that. Atleast Blizzard apparently is not one of them.

Valve have some serious competition, with the Epic Games Store being announced
4 Dec 2018 at 11:01 pm UTC Likes: 1

Quoting: GuestCount me at the other living creature in the galaxy who did not know what fortnite is.

i do not know Epic's boss well but i have read people calling windows an "open" platform compared to -for example- iOS or any walled garden. So, no i am not sure at all he means Linux.

Besides some of the tweeted quotes seem to indicate he is clueless about Linux. Not hostile, but clueless.
Their announcement distinguishes between "PC, Mac and Android" on the one hand hand and "other open platforms" on the other hand. So it is almost certainly not referring to Windows, since that is likely covered by the "PC" bit of the first part.

Valve have some serious competition, with the Epic Games Store being announced
4 Dec 2018 at 10:40 pm UTC

SteamPlay originally just referred to Steam's "Buy on one OS, own on all" feature. That covers Mac, in fact it was launched with the Mac version.

NVIDIA have now made PhysX open source
3 Dec 2018 at 2:44 pm UTC

So now engine projects based on GPL code from say id Software should be able to use PhysX? Then that is great news.

Edit:

So the upcoming 4.0 release will also be BSD licensed?