Latest Comments by Kristian
Epic and Improbable are taking advantage of Unity with the SpatialOS debacle, seems a little planned
11 Jan 2019 at 6:29 pm UTC Likes: 2
11 Jan 2019 at 6:29 pm UTC Likes: 2
Quoting: elmapul"Again though, this only highlights some of the dangers of using proprietary game engines for your projects. "Source code being available is not really sufficient at all for this sort of thing and yeah UE4 licensing terms are very far from open source or free software. id Tech 4 is open source, Godot is open source. A bu ch of engines are open source. But none of the major ones(UE4, Unity, CryEngine, Lumberyard, Source, etc) are.
unreal engine is kind off open source...
i'm not sure about their licence but the code is
Epic and Improbable are taking advantage of Unity with the SpatialOS debacle, seems a little planned
11 Jan 2019 at 4:10 pm UTC
11 Jan 2019 at 4:10 pm UTC
Quoting: TheRiddickWell they do provide you with the full source code.True enough, but not on terms that comply with the free software definition [External Link] or the open source definition [External Link]. Hence Lumberyard's EULA is not on OSI's list of approved licenses [External Link] or the FSF's list of free software licenses [External Link].
Epic and Improbable are taking advantage of Unity with the SpatialOS debacle, seems a little planned
11 Jan 2019 at 3:29 pm UTC Likes: 2
11 Jan 2019 at 3:29 pm UTC Likes: 2
No Lumberyard is not open source or free software. It is just royalty free.
Epic and Improbable are taking advantage of Unity with the SpatialOS debacle, seems a little planned
11 Jan 2019 at 2:41 pm UTC Likes: 3
11 Jan 2019 at 2:41 pm UTC Likes: 3
Unity has a response up on their blog: https://blogs.unity3d.com/2019/01/10/our-response-to-improbables-blog-post-and-why-you-can-keep-working-on-your-spatialos-game/ [External Link]
In the comments section, their community team also writes the following: "We believe that Improbable has traded and continues to improperly trade on Unity’s engineering effort, goodwill, and reputation by using Unity’s technology and branding in a product that Improbable markets as a game development platform. While Unity is committed to enabling the continued success of customers that develop games using the Unity Engine, Unity will not tolerate Improbable’s improper actions."
In the comments section, their community team also writes the following: "We believe that Improbable has traded and continues to improperly trade on Unity’s engineering effort, goodwill, and reputation by using Unity’s technology and branding in a product that Improbable markets as a game development platform. While Unity is committed to enabling the continued success of customers that develop games using the Unity Engine, Unity will not tolerate Improbable’s improper actions."
Some Linux games we’re excited to see in 2019, a list to keep you going
7 Jan 2019 at 11:56 pm UTC
7 Jan 2019 at 11:56 pm UTC
BSD is not Linux "at the heart of it". Where would you get such an idea?
132 of the 250 most highly rated games on Steam support Linux, even more when counting Steam Play
6 Jan 2019 at 11:38 pm UTC Likes: 3
6 Jan 2019 at 11:38 pm UTC Likes: 3
CD Projekt RED are looking for DX programmers for Cyberpunk 2077 so Vulkan is not likely: https://jobs.smartrecruiters.com/CDPROJEKTRED/743999681547993-graphics-programmer [External Link]
The free and open source game engine 'Godot Engine' is closing in on the big 3.1 release
3 Jan 2019 at 10:58 pm UTC
3 Jan 2019 at 10:58 pm UTC
Where do they mention Linux first? Not under "Multi-Platform Editor" or "Multi-Platform Deploy" here: https://godotengine.org/features [External Link]
Some Linux games we’re excited to see in 2019, a list to keep you going
1 Jan 2019 at 9:49 pm UTC
1 Jan 2019 at 9:49 pm UTC
I am definetly looking forward to the full release of Ion Maiden. It gets a lot of things right that many modern games don't and it is based on Eduke32 and the Voidpoint team consists of community members.
Epic Games have confirmed a Linux version of their store is not on the roadmap
1 Jan 2019 at 4:09 pm UTC
1 Jan 2019 at 4:09 pm UTC
Quoting: pbPeople continuing to use Steam to play their current games matters little to Valve's(and similarly GOG's etc) financial situation if people cease buying new games since there are no longer any new games being released because developers and publishers stop releasing them since they want 88% instead of 70%.Quoting: KristianThat is true enough. But if all the games leave Steam for Epic's store, Steam won't continue to have "the most users".Steam users have game libraries built over years, they aren't going to drop steam just because there's a better deal or a cool exclusive game in the other store. Steam can lose some player-hours but certainly not users.
Epic Games have confirmed a Linux version of their store is not on the roadmap
1 Jan 2019 at 3:56 pm UTC
1 Jan 2019 at 3:56 pm UTC
Quoting: NeverthelessThat is true enough. But if all the games leave Steam for Epic's store, Steam won't continue to have "the most users", since the users will leave with the games.Quoting: KristianThe thing that could be worrying would developers abandoning Stean(and GOG etc) due to Epic's 12% cut. If few or no new releases appear on Steam they are in trouble.It's not easy to ignore Steam, as they stll have the most users, but I think Valve has to reduce their cut in the long run, to avoid slow price induced erosion.
If Epic's store becomes dominant and it doesn't support Linux thatvwould be bad for the Linux marketshare.
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