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Latest Comments by m2mg2
GOG have something mysterious planned for December 1st
29 Nov 2016 at 9:11 pm UTC

Quoting: redshiftIt's surely not gnu/linux related since I don't see any point in hyping this specifically.
It's possible they got the original Never Winter Nights linux version bundled up nicely to work on modern distro's. It is possible, it works on my machine - Fedora 24. I don't think they would put that much effort into it though, they can't even properly bundle up their wine ports. I had to substitute their bundled wine for my system wine for Flat Out 1 and 2.

Seriously though the last thing GOG did that interested me at all was linking with Steam accounts so I could download non-steam linked installers for a few of my Linux games.

Saints Row IV gets Steam Workshop support for Windows, they are hoping to update the Linux version too
23 Nov 2016 at 5:38 pm UTC

Quoting: melkemind
Quoting: GuestI played Saints Row IV to the end a few months ago and had no issue with it that I can remember. And it wasn’t hard to configure it to reach 60 FPS with good graphics (on a Core i5 / GTX 660).
Really? Did you actually measure the framerate, or were just eyeballing it and wishing it was 60? Or were you playing at 1280x720 (or even lower)? I have an i5 / GTX 970, and even on the lowest settings (still at 1920x1080), it would drop down into the 40s on Linux. On Windows it stayed over 100 FPS, and even back when I had a GTX 660, it stayed over 60 at all times on Windows. I'd say it was a pretty lousy port.
I think it varies a lot depending on hardware. I didn't check FPS but I played through the whole thing at 1920x1080 on high settings (not maxed out but pretty high) and didn't have any issues. There was some stuttering here and there but not bad at all. AMD FX 8350, GTX 980, SSD

For those still interested, it looks like Homefront: The Revolution for Linux is still being worked on
23 Nov 2016 at 5:31 pm UTC

I will also find a way to fit it into my budget in the event it releases. It is nice to have more games on Linux that I would like to buy than I have money to buy them.

Tyranny, the massive new RPG from Obsidian Entertainment releases today day-1 on Linux, our review
23 Nov 2016 at 4:25 pm UTC

Quoting: ShmerlSo far no response about the XFS bug.
I'd like to see Linux sales statistics for games like this that had day one Linux support.

Total War: WARHAMMER released for Linux, port report and video
22 Nov 2016 at 4:31 pm UTC

Quoting: cRaZy-bisCuiT
Quoting: gojulI now hope Feral will release TW Rome 2, Shogun 2, Napoleon for Linux (and possibly Rome 1, but not essential)
Without cross-platform-support? Thanks, but NO thanks! They should fix the linux and the windows client alike to make it work.
I've wondered about this and tried to ask a couple of times if it were possible for them update the multiplayer code in the Windows versions with what they use for the MAC/Linux versions but got no response. They may not have the Windows talent for it, or they may not be permitted by the content owners. Seems like something should try to make arrangements for though.

Feral Interactive are requesting that Canonical get Mesa updates into an official PPA
21 Nov 2016 at 3:11 pm UTC

Quoting: manero666What to expect from the Ubuntu repos?
They still have Wine1.4 and 1.6 as the official options...
Maybe they are to busy rewriting and forking all of Linux to bother keeping the rest of the system up to date. First Unity, then MIR. Maybe now they are forking the Linux Kernel and rewriting/redesigning it from scratch too.

Total War: WARHAMMER release date announced for Linux, Tuesday 22nd of November
15 Nov 2016 at 6:16 pm UTC

Quoting: omer666
Quoting: ajgp
Quoting: omer666When you look at all these AAA games ported by Feral, you can't help but think that Linux gaming is still tightly tied to Mac gaming. I don't think a company like Feral could keep that pace if they only had Linux as a target platform.
You know I would be very interested in a rough breakdown in how Port sales are split between Mac and Linux for the like of Feral, Aspyr and VP, even more so on a game to game basis as it would be illuminating to see what % sales Linux gets of 'Demanding' AAA titles compared to Mac. Is it 50/50 or does Mac still have a lead due to the historical larger install base.
Have a look at that article from some incredible website:
https://www.gamingonlinux.com/articles/sales-statistics-for-linux-games-from-different-developers-part-4.5253

It's getting old but I think it's still relevant.
So Aspyr just released Jade Empire for Android, but no Linux?

Feral Interactive will be livestreaming Total War: WARHAMMER for Linux on the 16th of November
11 Nov 2016 at 6:26 pm UTC

Quoting: rustybroomhandleWe're still left with that pesky "Depth Charge" clue.
Yeah and I almost don't want that one to release now. If it releases and TW Warhammer releases there would only be one other game left coming to Linux on the radar, which is probably Dirt Rally. They need to restock the radar!

It seems like they had a bunch of games ready for launch, but they only want to release one at a time. I say split the screen, one release on the left another on the right.

User Editorial: Steam Machines & SteamOS after a year in the wild
11 Nov 2016 at 2:14 pm UTC

Quoting: elmapul1)SteamOS haven't even gotten out of beta yet
WTF? the product is being sold! imagine if you purchase an car, then during an curve at an high speed you realize you cant turn at high speeds, you almost die and when you contact the support, they say, "oh we sold you an beta products, its not ready yet, so you will have to wait for it to be ready to be able to fully enjoy it" would you acept it?
This isn't only happening with SteamOS. This is the same as Early Access games, which are all over Steam. This is basically happening with consumer hardware also, although they don't admit it. They release before it's done knowing it doesn't work right and then fix it (if you're lucky) with a firmware update. I've gotten network equipment that literally did not work right out of the box, luckily they had already released the firmware update and the unit worked fine after the update. I also have a car, a 2015. The software on the car is obviously not production ready, the company knows about the issues and hasn't even bothered to fix them. I ask them almost every time it is serviced and every time the response is that there is still no firmware update. Luckily it doesn't affect the safety of the car as the problems aren't driving issues.

I do agree that Valve should be doing more in that regard, they should be fixing (should have fixed) some usability issues.

They are officially available and have been for a while. If you search the steam store for steam machines, you get links out to Dell, Syber and a couple of others. They have been featured on the Steam Store. They really have been released.

It is completely legitimate to criticize Valve for their current handling of Steam Machines. I think they are doing a horrible job with the product. They seem to have it shelved while they work on VR, wait for progress with Vulkan and for more Linux games to be released. The fact that they are working on Linux VR (SteamOS) support, are still updating SteamOS, Steam Machines are still being sold and new games are still becoming available should show they haven't given up. It does not appear to be a high priority ATM. They may completely abandon it and they may not. The issue I have is referring to it as dead or a failure, it's actually slowly becoming a better product.

User Editorial: Steam Machines & SteamOS after a year in the wild
11 Nov 2016 at 1:19 pm UTC Likes: 1

Quoting: elmapulwhat would happen if nintendo didnt make exclusives for their consoles anymore nor paid for thirdyparty exclusives? sony did the same, microsoft the same with xbox.
what would happen?
nintendo would not sell any console, nor sony neither microsoft.
all games would be done to windows, some to mac, and a few to linux.
Wow, this makes absolutely no sense. You state without exclusives consoles wouldn't sell any games without providing any reasoning for that. People buy consoles not only because they want exclusives but also because they don't want a gaming computer, they want a maintenance free gaming machine hooked up to their TV in the living room. Removing paid exclusives would not make everyone turn to computer only gaming, the notion is just ridiculous. I didn't argue against console developers making their own exclusives, I argued against console makers paying external developers/publishers to make exclusives. It does guarantee they will at least get a certain return yes, but you can't say they would make more money as you don't know how much would sell on other platforms. Even if they get paid more than they would have made on other platforms, they have limited their exposure. Exposure to more markets and clients is worth money also. Removing paid exclusives also would not eliminate unpaid exclusives. Some developers would still choose to make games for one or a limited number of platforms, they just wouldn't be coerced to do it. A console maker could entice publishers/developer by making better platforms, which is what should really decide a platforms success. A platforms success should not be decided by what company has more money to buy exclusives to a crappy platform.