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Sales Statistics For Linux Games From Different Developers, Part 4

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You would hopefully have seen my previous articles talking to multiple developers about their Linux sales, so to begin a new year we are talking to a few more about their sales.

You can see part 1, part 2, and part 3 at those links, so if you haven’t read them or didn’t know about them take a look at them first.

We’ve had many different responses and feelings over the last year from developers, so we decided to take another look and see what developers can currently expect to achieve with Linux.


Simon Roth, MaiaCurrently Linux is just under 2% of our sales data in the last 3-4 months. With Mac at 4%. (Although we have been releasing special Mac builds to fix Yosemite and Mavericks so the game has had more sales-generating coverage in that area).

Linux sales are coming from all over the world. With the US at 2% Linux, and most of Europe sitting at 0.5-4%.

I asked Simon how he felt about the sales, and how he felt about supporting Linux now, and with future games:

Simon Roth, MaiaLinux support is pretty great. We have the flexibility to get things fixed when it doesn't work for users. Which is something we just don't have with Mac. Linux users, on the whole, are far better at seeking help and more useful when there are issues. The community have been quick to report system specific issues, which has allowed us to fix things promptly and reduced our testing workload.

The driver situation could certainly be better, but the game runs well on our test machines. Often 5-10% better than Mac and Windows due to lower CPU and GPU overheads.

Linux Mint has been going from strength to strength. It's been a solid development platform for me. I would like to see some more active development on Codeblocks, as it's starting to fall behind other IDE's feature-wise.

We'd certainly release on Linux in future. Even at our current 2% of sales, it would make solid financial sense and reach lots of players.

I've spoken to Simon a few times, and he's always great to speak to. Maia has come a long way in a short time, and it's only getting better with each release. It's a game I'm personally excited to see finished.


Rust has come a long way, and even in my smaller amounts of testing it seems to run pretty well, and that’s without getting into how beautiful it looks. It’s not my type of game, but I’ve heard a fair few people tell me how they’ve lost many hours to it.
It’s still sad to see such low numbers over an entire year for it. I thought we would be much closer to the Mac sales than we are for it.

For reference, the last time we spoke to the Rust developers in part 3, they had nearly 8K sales units from Linux, and in part 2 they had over 5K. We don’t know how long their reporting periods are though, so we don’t know if the most recent image they shared is over a shorter time (which would explain why it’s much lower, when it was previously growing).

When asking the Rust developers how they felt about supporting Linux, they simply said this:

@gamingonlinux Makes no money, but costs no money either.

— Rust (@playrust) March 5, 2015

This is of course thanks to Unity!

Soul Axiom
1% Linux
8% Mac
91% Windows

Ben Tester, Wales InteractiveOne thing we found with supporting Linux is that the Linux gamers tend to be more supportive towards the development of the game, especially when getting involved with games on Early Access. Soul Axiom is our first game on Early Access and the support we’ve had from the Linux community has been pretty good. Technically speaking, developing for Linux is getting easier over time and if it continues on that path then I would think more devs would support it.

Our Samsai actually did a GOL Cast on Soul Axiom, so take a look to see what he thought.

Windows: 5797 (88.3%)
OS X: 575 (8.76%)
Linux: 191 (2.91%)
Total: 6563

The developer Jasson had this to share:

QuoteSupporting Linux is both rewarding and demanding. It truly makes me happy to know that more people can enjoy Crea and many of Crea's most supportive fans are linux users which is fantastic. The one major downside to supporting multiple platforms during Early Access is that it slows down the process of iterating on the game which is what should be the focus while in Early Access. Sometimes instead of working on a new feature or adding more content I must fix platform specific bugs. Moving forward, I'll absolutely support Linux with my future games but likely hold off until official release.

I actually have access to Crea, and plan to take a proper look at it sometime, keep an eye out!

NEO Scavenger
Since NEO Scavenger's early access began (December 6, 2013), total revenue contributions are:
Linux 1.6%
Mac 7.6%

Since launch (December 15, 2014):
Linux 1.7%
Mac 8.5%

I asked Daniel how he felt about Linux, and he had these words to share:

QuoteI think my feelings about Linux support are similar to last time: if it isn't too much of a headache to support, I will gladly support it.

NEO Scavenger's platform of choice (Flash) made Linux harder to support than I hoped, due to Adobe dropping Linux support years ago. However, I was able to maintain parity by freezing all platforms at the last-supported Linux distro (Flash 11.2). This cost me some modern performance and feature support, but has soured me on Adobe more than Linux.

Moving forward, I intend to make games using Haxe, with OpenFL and HaxeFlixel libraries. Since OpenFL is based on Flash, and HaxeFlixel on Flixel, the code should be relatively easy to port. And Haxe is built to support all platform targets as seamlessly as possible, including Linux.

As such, my hope is that I can support all platforms equally and without any extra work. Like I've said in the past, I prefer to spend my time writing game code, not platform code. As long as I can focus on the former, I'm happy to support users of any platform I can!

Note: Adobe dropping support of Air on Linux happened back in 2012, and it has been an issue for multiple games. It’s another reason to not use something so closed up.

The developers of Minecraft also shared this chart with us, this isn't a sales chart, but the percentage of people per platform that login and play since the start of the year:

With how popular Minecraft is, I actually expected us to remain very low on their login charts. It's probably more popular than a lot of AAA games on PC for Windows gamers.

Windows: 91.52%
OSX: 7.05%
Linux: 1.43%

The developer had these encouraging words to say about it:

QuoteSo altogether OSX and Linux have been treating us rather well, amounting to 1/12 of the total sales when combined. Considering official OSX and Linux support didn't start until three weeks after the game's initial release that's a very encouraging result.

It’s worth noting that the 4089 developer actually uses Linux for development, so that’s pretty awesome.

@gamingonlinux linux accounted for 3.5% of sales, Mac 5.8%, the rest is Windows!

— Real Phr00t (@phr00t_) March 9, 2015

Windows: 85%
Mac: 12%
Linux: 3%

Daniele GiardiniI have to admit that I hoped Linux would go better, also considering that Goscurry runs well even on pretty old machines :P

Looks like they could use some love!

Also an honourable mention to Aspyr Media, who responded to my requests for comments. I spoke to Michael Blair from Aspyr about how they feel right now:

Michael BlairThanks to the tremendous support of the amazing Linux community, our Linux sales have been tracking around 15% of Mac for The Pre-Sequel. This is actually quite good!

In short, our outlook on the future of Linux gaming is very optimistic (especially with Valve’s support on SteamOS and Steam Machines) and we are continuing to pitch Linux versions of every game we are to potentially publish.

Wrapping this up
So, it looks like for most developers they can realistically expect between 1-3% of their sales to come from Linux. Considering the Steam Hardware Survey puts Linux at around 1-2% of Steam’s user base, that sounds about right. Anything above 1% should be considered a win, since that’s above the general percentage of the user base.

I would like to thank everyone who replied, and hope Linux manages to grow significantly with Steam Machines, as let’s be honest, developers aren't going to make a living with Linux right now. I don’t mean to put a downer on it, but I’m being a realist here, we need to grow, and we need to keep buying those games. However, 3% extra actually shown as Linux sales are better than zero right? Especially as more recent engines like Unity and Unreal Engine 4 have made Linux support vastly easier. Not only that, but multiple developers have stated while sales have been low on Linux, the sales have exceeded what it costs to support us.

I am hopeful for the future of Linux gaming, more so than I ever have been before thanks to the great indie games we have, and porting houses like Aspyr Media and Feral Interactive bringing us some higher profile releases too. A deserved shout out to porters as well like Ethan Lee and Ryan Gordon.

I am still missing my favourite genre with games like Battlefield and Call of Duty, as their online modes are an absolute blast to play, but I hope we will get something closer to them in future. I mean, we are getting titles I never thought we would like Borderlands 2 and XCOM, so nothing is impossible.

I am sure I will have plenty more to be happy about when Feral Interactive unleash the collection of AAA games they've announced. I'm sure a lot of GOL readers are as excited as I am about our future.

Keep gaming on Linux (see what I did there?), and keep buying Linux games.

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MrTennessee17 18 April 2015 at 8:13 pm UTC
I agree liamdawe. I find these results encouraging and the comments by the devs are enjoyable to read as well. Thanks for your research and work on this. If it wasn't for your site, I wouldn't have this as a go-to for information of all things Linux gaming.

I will say thank you for doing the research on which platform gets the sale. I didn't know that at the time and have adjusted my purchasing accordingly. On a personal note, I have only one more week with school and I can finally rid my personal machines of Windows! So excited!
zimplex1 18 April 2015 at 8:23 pm UTC
I love these types of articles... It's very fascinating seeing how developers feel about supporting our OS.
WorMzy 18 April 2015 at 8:24 pm UTC
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"Experimental" Rust had been unplayable for a long time (due to problems with libraries, and bugs with the game freezing after ~10 seconds due to a child process, these problems have been solved now (although I still get freezes after a random amount of time in game), but these problems probably hurt Linux sales while they went unresolved.
opera 18 April 2015 at 8:25 pm UTC
Thank you for an very interesting article and thanks to the developers for giving us some insights!
Actually numbers are not as high as we would wish but I think this is more likely a matter of time. When looking at the current stituation with the rise of Linux ports and SteamOS on the horizon there is a lot of potential.
neowiz73 18 April 2015 at 8:40 pm UTC
once Vulkan is the new standard, we'll start to see a considerable amount of newer and possibly older AAA titles ported to Linux and Mac. A lot of the effort of this is due to Valve's involvement with the development of Vulkan. I'm really excited at the possibilities of the new VR gear and how much better performance wise we will get from Vulkan.
edo 18 April 2015 at 8:51 pm UTC
Have you dropped an email to Valve about their Linux sales? Maybe for the next one, still nothing to loose if they doesnt respond.
Thanks for the article, its good to see there exist an established existing market, and than to support Linux is becoming easier.
Ilya 18 April 2015 at 8:58 pm UTC
I've had my eyes on Maia and Crea for a while, but I'm waiting until their out of EA.
seven 18 April 2015 at 9:01 pm UTC
i don't wanna spell doom or anything but i don't think steammachines gonna be a success, i hope i'm wrong but i don't see them kick a dent in the xbox/PS universe
Aryvandaar 18 April 2015 at 9:11 pm UTC
It's pretty cool to hear the compliments they have about Linux gamers. Thanks devs.
BTRE 18 April 2015 at 9:24 pm UTC
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Shame sales aren't even higher but, yeah, they sound about right given our overall userbase. Hope things keep on growing. Still not sure Steam Machines will succeed but I think that Vulkan and the continually improving drivers and environments have already assured that we'll get even more games in the future. That said, I already have more games than spare time in my steam library but I see that as a challenge ;)
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