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Latest Comments by m2mg2
Overlord for Linux release date announced, arriving tomorrow the 21st of July
20 Jul 2016 at 3:13 pm UTC Likes: 1

Quoting: leillo1975
Quoting: libgradevFrom VP's site:

Overlord I: Mac & Linux

Prepare to be tempted, mesmerized and thrilled, become the Overlord, how corrupt...

Current State: alpha
This state is the same in the last 6 months
Yeah there web page updates are very sporadic. I've generally only noticed much activity when they are gearing up for a release. Oddly they show Overlord as alpha but they have been posting teasers on their news page for a while (Overlord is coming soon). To this day they have never posted anything about Arma or the Saints Row series on their page, I'm assuming that is because of agreements with the content owners. Hopefully they change the state away from alpha after it is actually released! If we're lucky they'll update with what their next Linux project is.

The Witcher 2 was really bad at first, but they fixed it and ever since their ports have been really solid for me. Saints Row stuttered but very playable, and the Windows versions were the same. Virtual Programming makes Windows games work on other platforms, they don't actually change the game. You can't expect them to fix problems from the Windows version, because the ports are still the Windows versions.

I always prefer native (as long as it works). But I support using VP for games that for whatever reason can't actually be ported natively (middleware, loss of source, porting cost vs return). VP has been awesome lately. The Witcher 2, Bioshock Infinite, Dirt Showdown, Spec Ops the Line, Arma 3, Saints Row 2 - Gat out of Hell (4 games) and now overlord. I think they beat out Feral and Aspyr numbers.

OpenTomb is an open source game engine for Tomb Raider 1-5
20 Jul 2016 at 2:51 pm UTC

Tomb raider 1 runs really well with patched dosbox/openglide. I can't play it fullscreen though because the interaction between the standard dosbox window and the openglide window is very clunky. Would be awesome if someone updated openglide to resolve some it's issues. It makes dosbox so much more enjoyable.

Overlord for Linux release date announced, arriving tomorrow the 21st of July
20 Jul 2016 at 1:38 pm UTC Likes: 6

Quoting: X6205Uhm... so unknown game i have never heard off gets a linux release. But users bitching abou Witcher 1 for linux are ignored. Even if VP alredy have Witcher1 eOn port on Mac.. Maybe if they would cooperate with CDR and include also community mods like Rise of the White Wolf or HD texturen mod, it would sell 10 times more than some unknown Overlord 1+2.. but okay. Let´s not be greatefull..

And what about Aspyr or Feral porting their best Mac titles to linux? Titles like Deus Ex:HRDC, Rage, Broderlands 1 or Batman games? Maybe Bioshock 1+2 or KOTOR1? Again nothing.. Not to mention a fact that Mac is a joke platform to port games for. How many mac users actually have top end mac with decent mobile GPU? Less than all linux users.. but let´s not sound frustrating or pissed.. No way. I am sure Aspyr/Feral know better. Of course also VP knows what we don´t know..
I don't think the porters have much choice about what they port, at least they can't do one unless the content owners ask (or agree to let them). Overlord is a Codemasters game and Codemasters seems to have become pretty Linux friendly.

The programmer of Antraxx, a massively multiplayer mech shooter says Linux is a definite option
19 Jul 2016 at 7:38 pm UTC Likes: 1

That is hilarious. So it is coming to Linux for sure? Yes, maybe.

OpenTomb is an open source game engine for Tomb Raider 1-5
19 Jul 2016 at 6:46 pm UTC

Any one know how far along they are on this. The readme doesn't state how functional the games are. Last I heard you could walk around and that was about it.

Dear Valve and Steam Machines OEMs, you have it all wrong
12 Jul 2016 at 5:00 pm UTC

Quoting: elmapul"Good products are what should drive sales"
in a perfect world, consumers are smart and do the right decision, but in a perfect world they already use Linux on desktop anyway.
in the real world, companies put 75% of their bugdet on maerket instead of Research/Development, only 25% goes to R/D, Q/A etc.
if an good product were what drive sales, gamecube would sell more than ps2, it was stronger.
people would be using linux because it have an better performance (but since they arent, we get poor ports and poor performance as an result)

We are basically in agreement here. In an equal environment the quality product wins. When companies manipulate markets by doing things like purchasing exclusives and pressuring/threatening third party companies not to work with competitors product quality doesn't matter. That is a problem. People don't use Linux because Microsoft cornered the market through manipulation and has used vendor lock in tactics and OEM pressuring.... People don't use Windows because it is a better product, they use it because they know it, it comes pre installed on everything and if you want your office Docs to work with other peoples by default you have to.

Good products do create sales, but money and market manipulation are more powerful. Just because something works doesn't make it right. Unfortunately being rich is more appealing to most people than being right.

Maybe not most people, but definitely most of the powerful ones. After all it is how they got powerful isn't it?

Dear Valve and Steam Machines OEMs, you have it all wrong
12 Jul 2016 at 3:49 pm UTC

Quoting: elmapulexclusives drive sales, sales bring thirdyparty support, wich lead to good games on the platform.
...
its not about being a fanboy, if an product have everything that the other have+something its a better product. if both platforms have exclusives they pick the one with the best exclusives.
....
Good products are what should drive sales. Driving sales by having a crappy product but bribing the industry to use it over better products is not good for the market or for customers. It stifles innovation. Good products and being willing to work with others openly also brings third parties. Look at the Linux Kernel, how many third parties contribute to it? They are different approaches to the same problem. Cathedral and the Bazaar anyone. Both can successful, but one is hostile and toxic while the other is friendly. One benefits a small subset of people while the other benefits everyone.

Choosing the platform with the most exclusives is not what makes one a fanboy, it actually excludes one from being a fanboy.

Dear Valve and Steam Machines OEMs, you have it all wrong
11 Jul 2016 at 3:35 pm UTC Likes: 1

Quoting: frcatonAlso, I think making a few exclusives good be very helpfull. Although I'm against them, they are what the customers want and maybe valve could reach a middle point were this exclusives come to the other platforms later on (like a year or so). Just as we are treated today with linux ports. At least until the steam machines gain some traction.

Customers do not want exclusives. Customers want good games. Console vendors, and Microsoft, try and use good games as exclusives to force customers to buy their product over competitors. Exclusives hurt customers. However, I don't have a problem with games releasing on one platform first and then others (I think a year is to long though, 3 months or 6 at most is reasonable). Fanboys may want exclusives so that they have something to hold over fanboys (or even regular owners) of other systems. These sick individuals are an extremely small portion of customers however and are unimportant. They can love their chosen platform without exclusives and they will.

Nightdive Studios are making a System Shock Linux demo after gathering feedback
9 Jul 2016 at 1:56 am UTC

Tried it didn't work. Got Unity errors about unsupported shaders.

Set current directory to /home/****/Desktop/unity/5.4.0b15/test
Found path: /home/****/Desktop/unity/5.4.0b15/test/systemshockdemo.x86_64
Mono path[0] = '/home/****/Desktop/unity/5.4.0b15/test/systemshockdemo_Data/Managed'
Mono path[1] = '/home/****/Desktop/unity/5.4.0b15/test/systemshockdemo_Data/Mono'
Mono config path = '/home/****/Desktop/unity/5.4.0b15/test/systemshockdemo_Data/Mono/etc'
displaymanager : xrandr version warning. 1.5
client has 4 screens
displaymanager screen (0)(DP-4): 1920 x 1080
Using libudev for joystick management

Importing game controller configs

Selecting FBConfig
GLX_FBCONFIG_ID=167
GLX_BUFFER_SIZE=32
GLX_DOUBLEBUFFER=1
GLX_RED_SIZE=8
GLX_GREEN_SIZE=8
GLX_BLUE_SIZE=8
GLX_ALPHA_SIZE=8
GLX_DEPTH_SIZE=24
GLX_STENCIL_SIZE=8
GLX_SAMPLES_ARB=0
GLX_SAMPLE_BUFFERS_ARB=0
GLX_STEREO=0
GLX_CONFIG_CAVEAT=NONE

Desktop is 1920 x 1080 @ 60 Hz
Initialize engine version: 5.4.0b15 (795ddb5a8482)

WARNING: Shader Unsupported: 'Hidden/Internal-DepthNormalsTexture' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/Internal-DepthNormalsTexture' - Setting to default shader.
WARNING: Shader Unsupported: 'Hidden/Internal-Halo' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/Internal-Halo' - Setting to default shader.
WARNING: Shader Unsupported: 'Hidden/Internal-Flare' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/Internal-Flare' - Setting to default shader.
WARNING: Shader Unsupported: 'Sprites/Default' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'Sprites/Default' - Setting to default shader.
WARNING: Shader Unsupported: 'Legacy Shaders/VertexLit' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'Legacy Shaders/VertexLit' - Setting to default shader.
WARNING: Shader Unsupported: 'Legacy Shaders/Diffuse' - Pass 'FORWARD' has no vertex shader

Looks like Republique is no longer getting a Linux port
8 Jul 2016 at 10:42 pm UTC

Quoting: SeegrasI took a look at fixing Unity engines for games that came without Linux support.

http://seegras.discordia.ch/Blog/windows-unity-games-on-linux/ [External Link]

As for Republique, there are actually three Unity-Plugins:
BalancerSDK64.dll -- http://www.atangeo.com/products/sdk [External Link]
CSteamworks.dll -- https://github.com/rlabrecque/Steamworks.NET [External Link]
cri_ware_unity.dll -- http://www.cri-mw.com/ [External Link]

And yes, two of them are broken.
I used your blog to make Dead Effect run in Linux. I was trying Dues Ex the Fall but like you, I got no sound. I went to the wwise site and downloaded all the Linux versions of the their sdk and compiled the aksoundengine.so files. But none of them worked. Out of curiosity, did you try the different versions of aksoundengine on their site?