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Latest Comments by m2mg2
Micro Machines World Series released with day-1 Linux support, it’s brilliant
3 Jul 2017 at 10:15 pm UTC

I'm a little thrown off in that it has single player on the steam store page but I didn't see any single player mode. Am I missing something?

edit:
I found the "skirmish" mode which can be played single player.

We Happy Few to release on Linux after the full release, not during Early Access
19 Jun 2017 at 3:11 am UTC

Quoting: Shmerl
Quoting: KuromiDont wanna to be a Downer here, bu i strongly doubt there will be Linux release at all.
They said it will be after the release. So far it's not released, so everything else is speculation. So we'll have to wait and see. I agree though, that it's a very bad approach to start testing Linux version post release only.
Basically, maybe it will come out eventually but probably not.

Silver, an RPG from the Dreamcast days arrives on Steam with Linux support
5 Jun 2017 at 7:44 pm UTC

Quoting: cprn
Quoting: m2mg2[...]
I used LD_PRELOAD on the command line and it didn't work. When I used LD_PRELOAD=/usr/lib/libstdc++.so.6 %command% in launch options it did work.
Ah, isn't that an entirely different thing? I think you've only used your native libstdc and the include path was still pointing to the Steam runtime.
Yes. That only overrides the libstdc++.so.6, but it does work.

Silver, an RPG from the Dreamcast days arrives on Steam with Linux support
5 Jun 2017 at 2:04 am UTC

Quoting: cprn
Quoting: m2mg2
Quoting: omer666
Quoting: fagnerln
Quoting: omer666
Quoting: cprn
Quoting: omer666[...] GLIBCXX_3.4.21 not defined in file libstdc++.so.6 with link time reference [...]

Any idea?
You probably solved but in case you didn't... Are you using some non-standard glibc libs? 3rd party maybe? Try installing the stable one from Fedora repositories. The libstdc++6 [External Link] would be the right package for Ubuntu so maybe it's named something similar in your distribution. If you don't want to change your OS libraries just LD_PRELOAD it in app properties.
Yes I sorted it out by completely disabling the Steam runtime, but the game has some big graphical bugs in combat, too bad...
How do you disable Steam runtime?
You need to have this as command line option:
LD_LIBRARY_PATH="" %command%

It disables Steam Runtime for a single game. Very useful!
I tried the fedora libs, the steam version and versions from other game folders. Won't start with any of them, but it does start with "LD_LIBRARY_PATH="" %command%"
I thought setting "LD_LIBRARY_PATH" to an empty string is making it use Fedora libs (i.e. system libs in more general case)...?
I used LD_PRELOAD on the command line and it didn't work. When I used LD_PRELOAD=/usr/lib/libstdc++.so.6 %command% in launch options it did work.

Silver, an RPG from the Dreamcast days arrives on Steam with Linux support
4 Jun 2017 at 5:19 pm UTC Likes: 1

Quoting: omer666
Quoting: fagnerln
Quoting: omer666
Quoting: cprn
Quoting: omer666[...] GLIBCXX_3.4.21 not defined in file libstdc++.so.6 with link time reference [...]

Any idea?
You probably solved but in case you didn't... Are you using some non-standard glibc libs? 3rd party maybe? Try installing the stable one from Fedora repositories. The libstdc++6 [External Link] would be the right package for Ubuntu so maybe it's named something similar in your distribution. If you don't want to change your OS libraries just LD_PRELOAD it in app properties.
Yes I sorted it out by completely disabling the Steam runtime, but the game has some big graphical bugs in combat, too bad...
How do you disable Steam runtime?
You need to have this as command line option:
LD_LIBRARY_PATH="" %command%

It disables Steam Runtime for a single game. Very useful!
I tried the fedora libs, the steam version and versions from other game folders. Won't start with any of them, but it does start with "LD_LIBRARY_PATH="" %command%"

Silver, an RPG from the Dreamcast days arrives on Steam with Linux support
4 Jun 2017 at 12:51 am UTC

Doesn't start on Fedora 25 for me. From the command line I get "restart failed" and exit.

Micro Machines World Series is being ported to Linux by Virtual Programming
1 Jun 2017 at 2:44 pm UTC Likes: 4

Quoting: natewardawgAwesome news!

I bought the Witcher 2 back when it first came out on Linux and the performance was pretty dreadful so I stopped playing it. I started playing it again just last night and it has improved sooo much to the point that I don't notice any issues. I've played most of the other VP ports as well (Spec Ops, DiRT Showdown, Saints Row IV, etc) and they have gotten their eOn technology to work super well. Until I went and looked just now, I completely forgot they ported the Saints Row games even though I played SR IV for about 35 hours. It seems like it's been a while since we got any big news from VP, so I'm happy these guys are still making ports for Linux! :)
They have also done Overlord I and II, Arma: Cold War Assault and Putty Squad recently. They did have a little bit of a lull after Overlord but they are definitely still getting ports out. It seemed like they were just doing small titles recently so I take this game as a good sign. Hopefully they have some other big name games in the works that they are just being quite about.

Looks like Micro Machines World Series from Codemasters is heading to Linux
31 May 2017 at 2:34 pm UTC

Virtual Programming made a micro machines post (picture, in their news section and on Facebook) with a comment saying June 23rd.

The Linux port of Xenonauts is not supported and was only made for 'legacy customers'
13 May 2017 at 8:36 pm UTC Likes: 1

Quoting: rea987As it is a single player game, my expectation and explanation as follows:

Thanks to stubborn and weird release cycle of the most popular GNU/Linux distro, Ubuntu, developers need to update and adapt their titles for every LTS release. When SteamOS and Steam client updates are added to this equation, some developers simply stop sopporting the games after certain LTS release. Most of the games should still work fine anyway, but in time, outdated dependencies might prevent those games to function properly or even launch. This won't be an issue for now but after half decade, you will wonder for what reason certain games do not work any longer... Does any one remember icculus' Medal of Honor Allied Assault beta port which is literally impossible to natively run on modern distros currently? That is why having "source code" matters...
I have native Metal of Honor Allied Assault running on Fedora 25 just fine right now. That said, it wasn't install and done. I used a walk through for most of it and had to manually figure out audio to get it working. If they have one good Linux person to keep the dependencies/library versions in order (packaging old versions and fixing startup scripts) it shouldn't really be an issue. Contracting that from time to time shouldn't be a problem either, as long as your contractor is good. This is to much for a lot of dev/publishers though, even on Windows after a decade many games don't work without user fixes. I remember editing the binary for Red Faction 2 with a hex editor so it would work with DirectX 9 (this game is still sold on Steam even though it won't run out of the box on anything newer than Win XP).

OpenLara, an impressive open source engine for classic Tomb Raider has a WebGL demo
24 Apr 2017 at 6:22 pm UTC

Quoting: ShmerlSo it's unrelated to OpenTomb?
Their readme says inspired by OpenTomb, not sure about shared codebase. Looking around the net it seems neither project is close to fully playable.