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Latest Comments by ivant
Facepunch are no longer selling the Linux version of the survival game Rust (updated)
30 July 2018 at 6:18 am UTC Likes: 3

I refuse to accept the accusation about the "Linux Community being abusive, demanding and rude"! This is a blatant generalization. I am sure that there are some people from the "Linux Community" who are like that. There are also people from the Windows, PlayStation, XBox, Nintendo, you name it, communities who are like that. It doesn't mean that the community as a whole is like that.

For me this accusation is nothing more than an attempt to shift the blame. "Blunt and sarcastic" it is not.

Galaxy of Pen & Paper announced by Behold Studios, will support Linux
19 December 2017 at 3:46 pm UTC

So, no linux version for this game yet? Liam, any chance of pinging them about it?

Transport Fever patched again with some good quality of life improvements
6 November 2017 at 11:12 am UTC

I quite enjoy it, though I haven't put that many hours in it.

The drops in performance are happening in Windows as well, judging from various "let's plays". I don't know if they are worse on Linux. But generally, it's not that bad, because you're not playing against anybody and reaction time isn't important in this game. And you can work around most of them. The problems happen mainly when you change your view to include many moving objects. You can orient the camera to look mostly downwards and that helps a lot.

RPG Maker MV now has a Linux version and a Linux game export option
21 March 2017 at 7:27 pm UTC Likes: 1

It just got a huge discount on steam, so go get it!

The story of grey market G2A worsens, I really do recommend to stay away
3 February 2017 at 10:21 am UTC Likes: 1

[quote=Guppy]
Comandante ÑoñardoBut even if that were somehow the case you can create an endless supply of paypal accounts with the same credit card, so stop making excuses and spreading misinformation
You can also buy the games as gifts and send them to your other account. That's what I do for my kids' account.

The story of grey market G2A worsens, I really do recommend to stay away
3 February 2017 at 5:51 am UTC

liamdawe
wolfyrionI dont know what the heck is going on but THERE IS NO WAY TO CHECK FOR VALID STEAM KEYS!!!
If they have no way to verify, then they shouldn't be selling them. I don't see why this is hard to fathom.
That part is actually explained by the answer in Reddit. When you buy a key they hold on the payment to the seller for some time. If you complain that the key is not valid during this time, they can return you the money and the seller doesn't get paid.

It's not obvious what happens if you complain after that period. Also how do they deal with cheating bytes? That is, I buy the key, get the game and then say it's fake.

Shadow of Mordor patch released for Linux, fixes issue with NVIDIA cards and more
26 January 2017 at 4:54 pm UTC

I'm replaying this game and I played it earlier today. When I tried to launch it a few minutes ago it started this massive 3.3 GB download and I decided that Steam got crazy!

MHRD, a game where you design your own hardware released for Linux
6 January 2017 at 10:56 am UTC Likes: 4

ivantI bought the game. Here are my first impressions.

You start working for Microhard, an obvious pun on Apple Microsoft, a company which tries to disrupt the CPU business in the 1980s. You start with a NAND (and later on DFF) and have to design increasingly more complex circuits, using the ones you've already developed.

The UI of the game is what you see in the video clip. It took me a couple of minutes to get used to it, so I give it an A. The manual is in the game, which is also a plus. It's also very short and to the point, so you won't spend too much time reading it.

You also get assigned an intern to help you with the more tedious tasks. What it really means is, that when you start developing the so-called bus versions of some of the chips, you need to develop just one, and the "intern" does the rest of them. This is good, because you can move on to the other fun tasks without the need to do a lot of repetition.

The only downside for some might be that, so far there isn't much more than that. The reward you get is the feeling of accomplishment when you've completed the task. It doesn't matter how well you do it. There's no comparison who can do it with fewer chips, or to make it work faster or anything like that. But I think learning these things can be rewarding by itself.

So far it's very similar to the NAND 2 Tetris course, that was mentioned before.

I'll write some more when I get further in the game.
When I wrote the first part of the review, I've just reached the ALU, but I hadn't read the spec yet. Now I finished the whole game, and I can say that the ALU and CPU architecture are very similar to the ones in the NAND2Tetris course. They are not exactly the same, but are close enough that it took me just 6 hours to finish the whole game. At the end of the game, they hint that there may be additional content in the future, but I haven't checked their website of forums to see if it's confirmed.

Probably the main question is, is this a game or a learning tool? I think it tries to be both, but it fails short in each case. As mentioned above, there aren't many game-like things in it at all. There are some emails that you can read and that's it.

And it lacks some important aspects to be a good learning tool. Debugging parts is hard and the tool does little to help you. You can't inspect the outputs of intermediate gates, and the documentation to help you actually learn why are you designing this gate, or why are you designing the ALU or the CPU the way you do, is virtually missing.

I think it is a good start, but they'll need a lot more content to make it more interesting and useful. Up until the ALU, you're designing fairly standard gates, like AND, OR, MUX, DEMUX, etc. You don't need that much explanation there, though a bit more might be helpful.

The ALU, the instructions decoder and the CPU on the other hand are specific to each architecture. So I think it's important to not only specify them well, but also explain their roles and why they are designed the way they are. This is not done at all, here. And there are even some things are left unspecified. I was able to figure them out, because of the similar architecture to the one I already know, but I don't think it would be easy for somebody unfamiliar with that.

It also feels a bit unfinished, because you're designing some things, but never use them. Like the negative output of the ALU and the RAM chips.

Overall, I think that you'd be better off if you buy The Elements of Computing Systems book and use the free tools for the course. You will have much deeper understanding of how the CPU work. And you'll have more fun with it, because you can actually do interesting things with it.

Disclaimer: I'm in no way affiliated either with the game developers or with the nand2tetris course and book authors.

MHRD, a game where you design your own hardware released for Linux
5 January 2017 at 7:52 pm UTC

tuubiSorry @ivant, can't watch your video. Couldn't even read the title past the words "Epic Rap ...".
I bit prejudiced, eh? But it's fine

MHRD, a game where you design your own hardware released for Linux
5 January 2017 at 7:49 pm UTC Likes: 1

I bought the game. Here are my first impressions.

You start working for Microhard, an obvious pun on Apple Microsoft, a company which tries to disrupt the CPU business in the 1980s. You start with a NAND (and later on DFF) and have to design increasingly more complex circuits, using the ones you've already developed.

The UI of the game is what you see in the video clip. It took me a couple of minutes to get used to it, so I give it an A. The manual is in the game, which is also a plus. It's also very short and to the point, so you won't spend too much time reading it.

You also get assigned an intern to help you with the more tedious tasks. What it really means is, that when you start developing the so-called bus versions of some of the chips, you need to develop just one, and the "intern" does the rest of them. This is good, because you can move on to the other fun tasks without the need to do a lot of repetition.

The only downside for some might be that, so far there isn't much more than that. The reward you get is the feeling of accomplishment when you've completed the task. It doesn't matter how well you do it. There's no comparison who can do it with fewer chips, or to make it work faster or anything like that. But I think learning these things can be rewarding by itself.

So far it's very similar to the NAND 2 Tetris course, that was mentioned before.

I'll write some more when I get further in the game.

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