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Latest Comments by sobkas
Whatever Happened To Torchlight On Linux? UPDATED
26 Jun 2014 at 4:20 pm UTC

Quoting: Projectile VomitI've often wondered why Torchlight isn't on Steam for Linux. I just figured it had something to do with the bugs (invisible faces) and it wasn't worth bothering with. The Windows version of Torchlight works flawlessly in Play On Linux, btw.

I've been hoping they would fix the bug and give us some o' that Torchlight 2 goodness. I'm happy to see they haven't abandoned us.
Like the didn't abandoned Mac users [External Link]?

Whatever Happened To Torchlight On Linux? UPDATED
25 Jun 2014 at 10:52 pm UTC

Quoting: DLXThe developers of "Draw a Stickman: Epic" seem to be new to Linux going by this topic (4th post):

http://monogame.codeplex.com/discussions/448257 [External Link]

I think someone who knows more about Mono needs to volunteer to help them getting a more standard setup for Steam distribution like the other mono games on Steam.
try @flibitijibibo

Whatever Happened To Torchlight On Linux? UPDATED
25 Jun 2014 at 10:33 pm UTC

Quoting: DrMcCoyWell, my "Missing Linux version" category in Steam currently holds these games:

Air Forte
Atom Zombie Smasher
The Binding of Isaac
BIT.TRIP RUNNER
Botanicula
Braid
Crayon Physics Deluxe
Dear Esther
Draw a Stickman: EPIC
Dustforce
Fieldrunners 2
Flotilla
Fractal: Make Blooms Not War
Greed Corp
Hack, Slash, Loot
Incredipede
Jamestomes
KRUNCH
Lone Survivor
Machinarium
McPixel
Metal Slug 3
NightSky
Offspring Fling!
Paper Sorcerer
Papo & Yo
Shadowgrounds
Shadowgrounds: Surivor
Shelter
Torchlight
Trine
Vessel
Windosill
Wizorb

As well as games that use AGS and could theoretical use the GNU/Linux build of AGS:
Blackwell Convergence
Blackwell Deception
Blackwell Legacy
Blackwell Unbound
Blackwell Epiphany
Primordia

Night Dive studios, who rereleased several old adventure games on Steam, some with ScummVM, some with DOSBox, have also rereleased The 11th Guest and Tex Murphy: Overseer, which both are Windows title (without ScummVM support) and therefore can't use DOSBox. They could maybe use a Wine bottle. Personally, I'd prefer if Night Dive would pay people to RE both The 11th Guest, as well as the whole Tex Murphy series, for ScummVM.

Then there's Cognition: An Erica Reed Thriller, which uses Unity 3 and has had promised Linux support (with no fixed date) since at least September last year. They're looking into upgrading to Unity 4.

Also, there's X2: The Threat, which, AFAIK, had a Linux port done way back when. Both the Mac OS X and the Linux ports were outsourced, though, and from what I've seen, Egosoft never really seemed to care for either of those.

Also, Divinity: Original Sin and Divinity: Dragon Command, which should have Linux support coming soon-ish, after the Divinity: Original Sin launch. And the new Tex Murphy game is also still waiting on Bink, it seems.
I would be very happy if there was a bigger article about it. This deserves more attention. Also Indie Game: The movie doesn't have a working Linux support.

Civ V Steam Giveaway!
14 Jun 2014 at 11:07 am UTC

I was thinking about buying the game but I will probably wait for Beyond Earth.

The Interstellar Marines Developers Are Working On Their Linux Version Right Now
3 Jun 2014 at 9:57 pm UTC

It's nice to see this and Balder is the best developer. Their work to brining him back to civilised society definitely paid.
View video on youtube.com

The Wine Development Release 1.7.19 Is Now Available
18 May 2014 at 5:18 am UTC

Quoting: Alzarath
Quoting: mrdeathjrOn my case installation works on wine 1.7.19
I was under the assumption it's a problem with Wine. It seems like it's because the Arch Linux package of WIne is compiled with a version of gcc that breaks things. Guess I'll have to wait 'til that's fixed.
So what gcc version is a naughty one?

The Wine Development Release 1.7.19 Is Now Available
17 May 2014 at 11:46 am UTC

Quoting: Sabun
Feel free to reopen it if You are sure about it.
I'm worried I wouldn't be able to supply enough technical information to prove otherwise, and it is a game that has faded out into obscurity thus may be a waste of their time. Thank you for the suggestion, if I feel I can prove otherwise I will alert them.
Then you don't have to worry about it. Most than likely all you will have to do is run game with set WINEDEBUG=+something wine game.exe("something" is a thing that developers want to hear about) and provide them with the the output. So don't hesitate and take an action.

The Wine Development Release 1.7.19 Is Now Available
17 May 2014 at 11:09 am UTC

Quoting: Sabun
Warhammer 40k: Dawn of War II (Steam) starts to load gives no error and stops
I don't think that is actually fixed. It doesn't work when I try, and I've been trying with as many Wine releases as I can get my hands on. When they say it's fixed, what does that actually mean?

Can it get to the main menu, or is it just in a state that is suitable for debugging now?
As mentioned in comment [External Link] that bug was fixed, but there are other related bugs still open. Or at least they think it is. Feel free to reopen it if You are sure about it.

The Time For Towns Is Over, A Developer Speaks Out About The Indie Game
7 May 2014 at 2:17 pm UTC

For me the lesson is that on steam you can publish anything, no matter how horrible the thing is. So I need to be careful/paranoid about what I buy or I will end up with Towns or/and Earth Year 2066.

So if I don't really get paid for it then I would pledge for rather making Towns open source. That way I could still contribute to it (without payment) and have other people help me with that. But that is a decision that I have very little to say about ...
Like this will ever happen.