Latest Comments by sobkas
The Wine Development Release 1.7.29 Is Now Available.
20 Oct 2014 at 1:39 am UTC
So I upgrade when I'm in mood for some hacking.
20 Oct 2014 at 1:39 am UTC
Quoting: keikiI just asked myself. How do you handle wine updates? I use PlayOnLinux so I can easily switch wine version.I use few patches so sometimes when wine have a new release I have to fix them.
Do you update all the time or stick to a specific version, because it's working with game x?
Since I use PlayOnLinux I'm sticking at the moment with a version that works for each game.
So I upgrade when I'm in mood for some hacking.
Borderlands 2 Released For Linux With A Sale
1 Oct 2014 at 3:17 pm UTC
1 Oct 2014 at 3:17 pm UTC
I would like to thank for a such great port. It works brilliant on r600g driver.
Borderlands 2 Released For Linux With A Sale
30 Sep 2014 at 5:49 pm UTC
30 Sep 2014 at 5:49 pm UTC
So guess what?
A code?
For what! A dlc :(
FT8JV-95NKJ-BZQKB
Nice?
A code?
For what! A dlc :(
FT8JV-95NKJ-BZQKB
Nice?
Skullgirls Developers Detail What's Going On With The Linux Port
17 Sep 2014 at 8:09 pm UTC
Because You have painted Yourself into a corner and I'm not sure if You have any sane options right now.
Are You going to wait for volunteers to fix Your problem, do nothing or something else?
17 Sep 2014 at 8:09 pm UTC
Quoting: renderSo what are You going to do now? What kind of action are You going to take?Quoting: Nel"Throw us money, we'll try to find someone else to do the job for free."When we started our crowdfunding campaign, we originally did not include any mention of a Linux port, and it was not part of our plan to even include one until a volunteer approached us first and offered to do it. We excitedly said "Sure! That's awesome! Let's give it to all of our backers for free!" and added it to the campaign part way through.
We DID NOT simply go "Let's find some poor soul to do this for free so we can reap the benefits muaahahahahaha!" and add it to the campaign.
We AGREE that it was our mistake to add it to the campaign when it was only a volunteer effort, AND we acknowledge that we weren't clear enough during the campaign or afterward that it was a volunteer effort, AND acknowledge that it's our responsibility to deliver on the campaign rewards we listed, but that doesn't make more money materialize out of nowhere. The money raised has been budgeted to very specific purposes, which we indicate clearly on the campaign page. Diverting that money to something else now is dishonest, and unnecessarily shafts the people who donated for more content.
I recognize the irony in that, considering that many feel we were dishonest about our inclusion of the Linux version in the campaign. But there's nothing we can really do to convince those who refuse to believe us when we say we made a mistake, and who are convinced that we were consciously being dishonest about the Linux port.
Because You have painted Yourself into a corner and I'm not sure if You have any sane options right now.
Are You going to wait for volunteers to fix Your problem, do nothing or something else?
Skullgirls Developers Detail What's Going On With The Linux Port
17 Sep 2014 at 1:54 am UTC
17 Sep 2014 at 1:54 am UTC
First You blame everyone else for Your inability to deliver "A Steam code for the PC/Linux release" to Your backer. Then You do it some more. What a great idea.
So lets break it up:
Or I have "misinterpreted" this statement as an argument for not delivering a port?
In the end it's Your internal problem to deliver a port. A problem that You made for Yourself by including "A Steam code for the PC/Linux release" in tier description.
Volunteers didn't added it. Neither did backers. So don't blame them for Your own actions.
The whole blog post feels like a lot of effort have gone into seeking someone else to put blame on.
So lets break it up:
The Linux port was never included in our budget for the Indiegogo campaign. The Indiegogo campaign was strictly for funding new content. Nowhere in the breakdown of our budget for the Indiegogo campaign is “Linux port” included. Nor is “PC port” included for that matter.This doesn't change the fact that tier description includes "A Steam code for the PC/Linux release"
Or I have "misinterpreted" this statement as an argument for not delivering a port?
Some have misinterpreted our inclusion of a free download of the Linux port for campaign backers at the $30 tier and above upon its completion as a promise that we, Lab Zero, would handle its development. However, it was included as a backer reward only – one that we hope we’ll still be able to deliver with the help and support of volunteers willing to work on it.It doesn't matter how You internally do this. It's Your problem to deliver a port, backers shouldn't care about Your sausage/port making efforts and problems.
Will the Linux port of Skullgirls EVER happen?So Your backers were able to pay for their tiers "eventually"?
If people keep stepping up to do it, then it will happen eventually.
In the end it's Your internal problem to deliver a port. A problem that You made for Yourself by including "A Steam code for the PC/Linux release" in tier description.
Volunteers didn't added it. Neither did backers. So don't blame them for Your own actions.
As of this writing, three new people besides the one mentioned above are already taking a look at things. We’ll be bringing them up to speed so development the Linux port of Skullgirls can pick up where it left off. If you think you have the experience needed to help port Skullgirls to Linux we’ll be happy to consider you. Send us an email along with your CV/experience at info[at]labzerogames(dot)com and we’ll see about getting you set up.So You can put all the blame on them if a port doesn't materialize "eventually"?
The whole blog post feels like a lot of effort have gone into seeking someone else to put blame on.
Insanity's Blade Released For Linux
15 Sep 2014 at 8:46 pm UTC Likes: 1
15 Sep 2014 at 8:46 pm UTC Likes: 1
It ships a chromium browser with it. Acts weird.
HadBabits: So you don't know you can grab torches or get a spiked ball on a chain as a weapon?
HadBabits: So you don't know you can grab torches or get a spiked ball on a chain as a weapon?
The Wine Development Release 1.7.26 Is Now Available.
6 Sep 2014 at 6:11 am UTC
6 Sep 2014 at 6:11 am UTC
Quoting: GoCorinthiansStrangely enough I was able to run it on linux. With a xlive crack, with is unfortunate :(Quoting: mrdeathjrin this wine version assassins creed brotherhood multiplayer mode entry without problemHey...how much(steam gift game) to help to put dark souls 1 working here? openSUSE KDE Steam via winetricks updated.
At simple seek punkbuster appears improvement in this wine version
<iframe src="https://www.youtube.com/embed/1kUwIZi135Y" data-youtube-id="1kUwIZi135Y"></iframe>
^_^
Dammit I love DS1 but in linux cant put it work through wine!
The Wine Development Release 1.7.26 Is Now Available.
5 Sep 2014 at 9:10 pm UTC
5 Sep 2014 at 9:10 pm UTC
Quoting: mrdeathjrPlease? I only want to know if the patch works. It fixes problem with invisible enemies in Dark Souls 2. So can You do it? I mean the first patch.Quoting: sobkasCould You try this little patch?Is good idea but i dont agree with use wine patched version, i use mostly time wine vanilla version because this version have wine dev support (this is important for report issues in wine*. wine patched versions not give official support)
https://github.com/sobkas/wine-patches/raw/master/problem.diff [External Link]
and/or
https://github.com/sobkas/wine-patches/raw/master/wgl_surface.diff [External Link] (this one is not mine)
And check it again?
*this is very important because wine have more things than wined3d and many of them are relation when use programs
The Wine Development Release 1.7.26 Is Now Available.
5 Sep 2014 at 8:46 pm UTC
5 Sep 2014 at 8:46 pm UTC
Also I would love to include your tests in the article. Thanks for posting them. :)
The Wine Development Release 1.7.26 Is Now Available.
5 Sep 2014 at 8:43 pm UTC
5 Sep 2014 at 8:43 pm UTC
Could You try this little patch?
https://github.com/sobkas/wine-patches/raw/master/problem.diff [External Link]
and/or
https://github.com/sobkas/wine-patches/raw/master/wgl_surface.diff [External Link] (this one is not mine)
And check it again?
https://github.com/sobkas/wine-patches/raw/master/problem.diff [External Link]
and/or
https://github.com/sobkas/wine-patches/raw/master/wgl_surface.diff [External Link] (this one is not mine)
And check it again?
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