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Latest Comments by F.Ultra
HELLDIVERS 2 will soon actually require a PlayStation Network account
3 May 2024 at 10:23 pm UTC Likes: 2

Quoting: Pyrate
Quoting: WYWThe 4 minutes of setup and the data mining aside this creates a new point of failure.
What data mining? Realistically speaking, you'll only need to use that account to play the game no? So whatever data they would mine through PSN they should be able to do so already if you play the game now. What makes this worse from a privacy perspective?

Quoting: WYWIf the PSN network goes down, or if your PSN account is stolen or lost (or banned) you lose the ability to login and play the game.
This is very true, adding another point of failure is a big annoyance and downright discouraging. The good thing about this overwhelming backlash is it may just be big enough Sony will act like they listened and drop this crap.

Also I want to make it clear I'm not defending these morons for this unnecessary and over reaching action. I was just surprised by the strong response and some of the feedback felt like people were afraid of things that can already happen, with or without PSN, so their worries are misplaced I think. This is like windows users who are against ring 0 anti cheat software because it can "steal your data". Any user level software can steal what's on your documents folder. You don't want kernel level software because it's way more dangerous than that, you simply don't trust that software or any 3rd party software for such a critical level of access for your machine, and you don't like the idea of that software running before everything else starts on your computer.
There is also the issue that PSN is not available in every country, e.g South Africa is the single African country with PSN access so if you happen to live in any of those countries you are now blocked from playing the game you bought.

Ubuntu 24.04 LTS (Noble Numbat) is now available
2 May 2024 at 4:02 pm UTC

Quoting: WYW
Quoting: F.Ultraedit: looks to be a dependency issue:
https://answers.launchpad.net/ubuntu/+source/gamescope/+question/809298 [External Link]
https://bugs.debian.org/cgi-bin/bugreport.cgi?bug=1058493 [External Link]
Crazy disappointing considering Ubuntu 23.10 had Gamescope, and it's needed to use lots of nice features. Could they not have just used the older version that has the old dependencies?
Can Gamescope be installed as a Flatpak or Snap?
question is if the deb for 23.10 could be force installed on 24.04, the dependencies for gamescope on 23.10 are "libc6 (>= 2.38), libcap2 (>= 1:2.10), libdisplay-info1 (>= 0.1.1), libdrm2 (>= 2.4.113), libgcc-s1 (>= 3.3.1), libliftoff0 (>= 0.3.0), libopenvr-api1 (>= 1.23.7~ds1), libpipewire-0.3-0 (>= 0.3.1), libsdl2-2.0-0 (>= 2.26.0), libstdc++6 (>= 13.1), libvulkan1 (>= 1.2.131.2), libwayland-client0 (>= 1.20.0), libwayland-server0 (>= 1.14.91), libwlroots11 (>= 0.16.0), libx11-6, libx11-xcb1 (>= 2:1.8.6), libxcb1, libxcomposite1 (>= 1:0.4.5), libxdamage1 (>= 1:1.1), libxext6, libxfixes3 (>= 1:5.0), libxkbcommon0 (>= 1.0.0), libxmu6 (>= 2:1.1.3), libxrender1, libxres1 (>= 2:1.2.1), libxtst6, libxxf86vm1, xwayland" so if all of those exists and have not changed ABI then it should work, or else someone have to compile from source.

Downloading a 24.04 iso now to try in VirtualBox.

edit: ok so I now managed to install the 23.11 package of gamescope on 24.04. Don't know if it works since the emulated default GPU in VirtualBox doesn't support 3d (so no vulkan) but I got the package to install and run (except that it couldn't open a vulkan window).

Steps:
 
sudo apt install libdisplay-info1 libjsoncpp25 libliftoff0 libopenvr-api1t64 libsdl2-2.0-0 libseat1 libxcb-composite0 libxcb-ewmh2 libxcb-xinput0
wget http://se.archive.ubuntu.com/ubuntu/pool/universe/w/wlroots/libwlroots11_0.16.2-3_amd64.deb
wget http://se.archive.ubuntu.com/ubuntu/pool/multiverse/g/gamescope/gamescope_3.12.3-1_amd64.deb
sudo dpkg -i libwlroots11_0.16.2-3_amd64.deb gamescope_3.12.3-1_amd64.deb

Bye Sweet Carole blends horror with what looks like classic Disney movies
1 May 2024 at 6:03 pm UTC

Looks very interesting, just always disappointed that they always places the text at the IMHO wrong place so you have to constantly shift focus from the action to the bottom of the screen, especially on a larger monitor. Would very much prefer something similar to comic book text bubbles.

Ubuntu 24.04 LTS (Noble Numbat) is now available
29 Apr 2024 at 9:27 pm UTC Likes: 1

Quoting: tuubi
Quoting: F.Ultra
Quoting: legluondunetHow do you install Gamescope on Ubuntu 24.04? Package is available throw official Ubuntu depots?
it is in multiverse:

 
f.ultra@Sineya:~$ apt-cache policy gamescope
gamescope:
  Installerad: 3.12.3-1
  Kandidat:    3.12.3-1
  Versionstabell:
 *** 3.12.3-1 500
        500 http://se.archive.ubuntu.com/ubuntu mantic/multiverse amd64 Packages
        100 /var/lib/dpkg/status
f.ultra@Sineya:~$ 


The above on a 23.10
As of yet, the gamescope package doesn't seem to be available for 24.04 according to packages.ubuntu.com [External Link].
yeah I can see on http://mirror.accum.se/ubuntu/pool/multiverse/g/gamescope/ [External Link] that only the 3.12.3-1 package is hosted and the version for 24.04 should be 3.14 , now multiverse is community driven AFAIK so some one probably haven't had time to add it yet.

edit: looks to be a dependency issue:
https://answers.launchpad.net/ubuntu/+source/gamescope/+question/809298 [External Link]
https://bugs.debian.org/cgi-bin/bugreport.cgi?bug=1058493 [External Link]

Ubuntu 24.04 LTS (Noble Numbat) is now available
29 Apr 2024 at 8:32 pm UTC Likes: 1

Quoting: legluondunetHow do you install Gamescope on Ubuntu 24.04? Package is available throw official Ubuntu depots?
it is in multiverse:

 
f.ultra@Sineya:~$ apt-cache policy gamescope
gamescope:
  Installerad: 3.12.3-1
  Kandidat:    3.12.3-1
  Versionstabell:
 *** 3.12.3-1 500
        500 http://se.archive.ubuntu.com/ubuntu mantic/multiverse amd64 Packages
        100 /var/lib/dpkg/status
f.ultra@Sineya:~$ 


The above on a 23.10

Ubuntu 24.04 LTS (Noble Numbat) is now available
29 Apr 2024 at 8:31 pm UTC

Quoting: Eike
Quoting: F.UltraOnly rearranging your build environment every 4 years instead of every 2 years isn't really how I would defined bit rot ;).
To be honest, the examples I was thinking of were quite longer than 2 or 4 years. But I'd still prefer to be closer to the wave. Like changing every two years to the LTS version that's a year old at that time.

Quoting: F.UltraHeck all the QA some of our customers have to perform on each release before they certify it for production takes almost those 4 years.
That sounds strange. I don't want to disclose more (not that it is very secret stuff, I just want to keep it private), but our customers would be counted as critical infrastructure and they are careful and... reluctant to change, but as far as I know, even they are a bit faster than that.
Well it was mostly an exaggeration to paint the picture :). Many of our customers are banks and most of their internal QA is so long and resource intensive that they complained massively one time when he had two releases per year asking if we could promise going forward to have max one release per year, and that instance have always been there nagging me in the back of the mind (as a developer I want to do changes now as soon as I hear about the bug or about a great suggestion and not have to pre-announce it for years on end).

Non-gold medal to Morningstar who took close to 6 years to remove a line in a static file on their ftp server once, now that is moving at light speed :)

Proton Hotfix update fixes Fallout 4 frame pacing issue on Steam Deck OLED
28 Apr 2024 at 2:52 pm UTC Likes: 6

Quoting: JarmerI think I'm even more confused about what frame pacing is ... Time to take a deep dive.
Frame Pacing - Why one game's "60fps" looks great, and another game's "60fps" looks like crap [External Link]

What is the difference between frame-paced and v-synced gameplay ? [External Link]

quoted the best answer from the links above:

Frame pacing is how well (or not) the game engine delivers frames in an even split and is measured by the render times of each frame.

Example of good frame pacing at 60FPS

Frame 1: 16.67ms

Frame 2: 16.35ms

Frame 3: 15.98ms

Frame 4: 16.85ms

Example of poor frame pacing at 60FPS

Frame 1: 16.67ms

Frame 2: 35.35ms

Frame 3: 7.97ms

Frame 4: 10.56ms

Both of these examples would show a “solid” 60fps on an FPS counter, but one would feel smooth, the other would feel terrible and stuttery.

Ubuntu 24.04 LTS (Noble Numbat) is now available
28 Apr 2024 at 2:46 pm UTC

Quoting: Eike
Quoting: F.Ultra
Quoting: Eike
Quoting: F.UltraBecause it's much easier to only change your build environment every 4 years instead of every 2 years.
Not sure about that. You shouldn't sink too deep in the mud...
I am a developer of enterprise software so yes this is exactly how at least that part of the industry works and thinks.
Yeah. I'm developer of industry software too, and we're doing our best to not do such things anymore. Bits do rot.

Quoting: F.UltraNot sure what mud you talk about, I have build environments that work for CentOS 4 still due to customer demand :)
For old software, we're keeping old environments around as well.
Only rearranging your build environment every 4 years instead of every 2 years isn't really how I would defined bit rot ;). Heck all the QA some of our customers have to perform on each release before they certify it for production takes almost those 4 years.

Ubuntu 24.04 LTS (Noble Numbat) is now available
27 Apr 2024 at 4:49 pm UTC Likes: 2

Quoting: Eike
Quoting: F.UltraBecause it's much easier to only change your build environment every 4 years instead of every 2 years.
Not sure about that. You shouldn't sink too deep in the mud...
I am a developer of enterprise software so yes this is exactly how at least that part of the industry works and thinks. Not sure what mud you talk about, I have build environments that work for CentOS 4 still due to customer demand :)

Factorio devs detail their 'Linux adventures' in a new blog post
26 Apr 2024 at 5:31 pm UTC Likes: 6

Quoting: Purple Library GuySo, as someone who knows diddly about programming I gleaned two main things from that post.
1: Gnome is annoying for developers
Factorio does not need to provide decorations on any other platform, nay, on any other desktop environment, but GNOME can (ab)use its popularity to force programs to conform to its idiosyncrasies or be left behind.
2: Open source is great
I was hoping to utilize SDL's built-in clipboard functionality, but unfortunately SDL does not support incremental transfers. This means there are three options:

--Continue linking against X11, requiring users to install X11 on their system to be able to run the game (I don't want to mess with static linking).
--Figure out how to do runtime linking and implement that.
--Upstream our incremental transfers code into SDL so we can leverage SDL's clipboard functions and other SDL-based games can benefit from our work.
As you might guess, I chose the third option. The work to upstream our code is ongoing but should be done in time for Factorio 2.0's release.
#2 is exactly why I do and came to love open source, to be able to actually engage with your underlying dependencies as a developer was as being blessed to the halls of Valhalla after having been used to closed source libs where it was just "take it or leave it".