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Latest Comments by F.Ultra
Microsoft Edge now available on Linux in Preview
23 Oct 2020 at 6:36 pm UTC

Quoting: Guest
Quoting: ShabbyX"Their own browser", <meme of crying cat with thumbs up, titled Chromium developers>

Also, windows calc on Linux? Why would you want that piece of garbage when the basic calc on Linux is so much better!
I like galculator myself.

But I think the windowx calc thing was done for no other reason than they could. Actually reading their blog on the matter (what heresy!) it was for proof of concept - a small, simple application like that is easier to prove fundamentals with.
Does galculator skip spaces? For some reason the Gnome Calculater since a few versions back decided that numbers like "1 000 000" was invalid, something that it just handled like 1000000 before, which makes it a pain in the ass to use for me since I have to do a lot of manual calculations from company prospectus and they all use space as separators for some reason.

The latest horror from Frictional Games with Amnesia: Rebirth is out now
23 Oct 2020 at 6:28 pm UTC

New patch today with a notice that the Linux bugs will be fixed in a later patch so they are working on it. Meanwhile whatever you do don't ever go into the steam discussion pages for this game, it's full of vile and ignorant people for some reason (didn't know that there existed such a large group of Frictional Games haters out there).

The latest horror from Frictional Games with Amnesia: Rebirth is out now
23 Oct 2020 at 6:27 pm UTC

Quoting: mos
Quoting: Anza
Quoting: mos
Quoting: GuestFrictional and their history of Linux support
their Linux support was always just a guy who does the porting.
The engine probably was using OpenGL from the beginning, otherwise we woudln't have seen the support at all.
They've most likely tweaked and hacked on it but haven't fleshed out the bugs yet.
There was interview [External Link] (spoiler heavy, especially for the older games) where it was mentioned that engine is inherited from SOMA. It was big benefit as they could do better reviews of things they were working on. They really care about that games that they develop are scary and that's harder to prove with few solid low polygon objects.
All of their games 'inherit' the same engine AFAIU
Depends on how you defined it, Penumbra was using the HL1 engine, Amnesia the HL2 and Soma the HL3 that Amnesia Rebirth also uses. Don't know how close the different versions are though, the code for HL1 and HL2 is available on their forum and github for anyone wanting to see the differences.

The latest horror from Frictional Games with Amnesia: Rebirth is out now
21 Oct 2020 at 9:38 pm UTC Likes: 2

Quoting: x_wing
Quoting: whizseComplete mess :cry:

It uses legacy OpenGL features, but seems to use a core context. Needs to be run with MESA_GL_VERSION_OVERRIDE=4.6COMPAT, and even then you get errors like these:
Overriding using 4.2COMPAT does the trick too (this should probably be the option for r600 driver). Anyway, overriding the version definitely does the trick, the game seems to work fine using Ubuntu default Mesa version (20.0.8) and I didn't detect stuttering (but I didn't play a lot tbh).
Thanks, 4.2COMPAT seems to have fixed the game for me aswell (RC480 mesa 20.2.1) where 4.6COMPAT was just as broken as the original.

You can now order a PC case that looks like the classic Commodore 64
12 Oct 2020 at 2:24 pm UTC Likes: 7

Quoting: tuubiI grew up with a Commodore 64, then an Amiga 500, but I don't understand why anyone would yearn to return to the beige years of computing. These were great systems back in the day, but they were no beauties.

That said, I do know a few people who'd be all over these.
Blasphemy ;-), computers back then had personality, now they are all just one size fits all midi towers.

Check out the first gameplay from Amnesia: Rebirth
2 Oct 2020 at 7:04 pm UTC Likes: 1

This looks incredible promising, really liked the rigged door there at the end.

Linux gaming optimization kit 'GameMode' has a new release up
12 Sep 2020 at 4:03 pm UTC Likes: 2

Quoting: KohlyKohlThis is cool and all but the lack of a notification that it started keeps me away from this.
Could that be a Manjaro specific thing? On my Ubuntu there is a brief popup every time Gamemode is enabled and disabled.

Spiritfarer for Linux is now live on itch.io, dev apologises for ableist writing
4 Sep 2020 at 1:25 am UTC Likes: 5

Quoting: Guest
Quoting: Nezchan
Quoting: GuestMeh, I dont' see the issue frankly. If the char doesn't want to be in the wheel chair, that's the char's choice. it doesn't represent all people in a wheel chair.
I read a few of their replies to folks with similar responses to yours, and a big part of the issue was regret that they (and, presumably, you) didn't actually consult any wheelchair users while writing to see what they thought of it, a failure in due diligence. Something of particular importance in a game all about empathy and understanding others' perspectives. And when called out, they understood that they should have done so and are in the process of working it out.

I can identify with not seeing the issue, I didn't either until it was brought up. But that's exactly the point, isn't it?
Usually I don't care to comment, as no matter what one says on the internet in this day and age, someone will get offended.

I have a mother who is bound to a wheelchair, there is nothing more she wishes for than to get rid of it. The authors thoughts reflects hers perfectly, she would have burned the wheelchair if she could. She hates it with a passion, and I'm sure others do too.

I'm sick and tired of people getting offended on the behalf of a group they don't even communicate with or associate with, all to virtue signal to get likes and thumbs ups and what not. Then again, me saying something won't change shit, so I'll show myself out the door.
You can point out possible ableism without being offended, actually I don't see any one being offended here at all. Yes people in wheelchairs are not a homogenous group exactly like people without wheelchairs.

This has more to do with not painting disabled people as stereotypes than being offended.

Linux Format has a Collabora dev talk about Steam's Linux container 'Pressure Vessel'
28 Aug 2020 at 9:03 pm UTC

Quoting: pentarctagon
Quoting: F.Ultra
Quoting: pentarctagon
Quoting: F.Ultra
Quoting: pentarctagonGetting the contents of the container updated is still a bit of a problem though. For example: https://github.com/ValveSoftware/steam-runtime/issues/55 [External Link]
Well that is the nature of being a container, the whole idea is that everything in it remains unchanged. Upgrading gcc for C++ will just break things as the ABI changes when you do that.
Not being able to have a container that has more up to date dependencies available means it will become progressively less useful though. Over at Battle for Wesnoth for example, the steam runtime makes it a lot easier in that it means most dependencies can be consistently provided by the runtime, but being stuck at gcc 5 means means it only supports up to C++14.
Yes but that is about creating a new container and not updating an existing container which is how I interpreted the issue on github. Then there is the problem that you don't want to create 1 million containers either since then we are back to square one again.
Not really; there's a large gap between "one more" and "1 million". Beyond that though, if for whatever reason Valve is not able to provide any more containers with updated software, then the use of the containers shouldn't be something that's encouraged for future use since they will only become more outdated and less useful.
Of course there is a large gap between 1 and 1 million, I only used that number to describe the extreme outcome. I'm quite sure that they will release a new updated container later once they are out of beta so to speak, but then of course we are talking about Valve so it might not happen also...

Linux Format has a Collabora dev talk about Steam's Linux container 'Pressure Vessel'
28 Aug 2020 at 12:15 am UTC

Quoting: pentarctagon
Quoting: F.Ultra
Quoting: pentarctagonGetting the contents of the container updated is still a bit of a problem though. For example: https://github.com/ValveSoftware/steam-runtime/issues/55 [External Link]
Well that is the nature of being a container, the whole idea is that everything in it remains unchanged. Upgrading gcc for C++ will just break things as the ABI changes when you do that.
Not being able to have a container that has more up to date dependencies available means it will become progressively less useful though. Over at Battle for Wesnoth for example, the steam runtime makes it a lot easier in that it means most dependencies can be consistently provided by the runtime, but being stuck at gcc 5 means means it only supports up to C++14.
Yes but that is about creating a new container and not updating an existing container which is how I interpreted the issue on github. Then there is the problem that you don't want to create 1 million containers either since then we are back to square one again.