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Latest Comments by Ehvis
Theme park building game Parkitect is getting 8-player online multiplayer
26 November 2020 at 11:27 pm UTC

Quoting: ixnariDid the devs explain the multiplayer in greater detail anywhere? Asking because I want to get Parkitect on GOG, but if the multiplayer is gimped due to a reliance on GOG Galaxy, I'd rather get it on Steam.

Says in the Steam announcement that they'll be doing a demonstration stream on Steam tomorrow. Seems like the right place to ask.

Steam Autumn Sale and the 2020 Steam Award Nominations are now live
26 November 2020 at 10:38 am UTC

Quoting: scaineHellpoint is 30% off, which I'm quite tempted by.

So far I'm put off by the controller recommendation. Since playing a 3d game with a controller will never happen for me, this may just break the game.

Quoting: scaineEagle Island is 40% and I've had it on my wishlist for months. Now might be the time...]

Thanks, had totally forgotten about this.

Quoting: scainePrey is platinum, and they've recently removed Denuvo, which was preventing me from buying it until now. At 80% off, only £4, I'm picking this up, finally.

Oh! Removing denuvo does indeed change things. Still, over my 5 euro general guideline of spending no more than 5 euro on a proton game. Seems that the pound price is better for this one. What would make me more hesitant is sending money in the direction of Zenimax.

Steam Autumn Sale and the 2020 Steam Award Nominations are now live
26 November 2020 at 8:29 am UTC

Quoting: ageresI don't remember how it was in previous years, but now one game cannot be nominated in more than one category. My favourite 2020 game is Streets of Rage 4, it definitely suits for GotY, best coop, best visual style, best soundtrack and more. I haven't played much this year, and I'm not sure I can find enough new games to fill every category.

I think they last year was the first that limited it to one category per game. I remember it saying somewhere that it was ok to leave categories blank.

Reminder: Update your PC info for the next round of statistics updates
25 November 2020 at 12:50 pm UTC

Quoting: Eike
Quoting: tmtvlI've never seen a Variable Refresh Rate setting in a game, is that a new thing?

You don't set it. The game sends the frames in the speed it can and the monitor, if VRR is enabled and all, just displays them immediately. I guess you should disable max frame rate and V-Sync, though.

Probably depends on how the driver does things. For gsync on NVidia it will just work when fps is below the monitor setting regardless of vsync (which still works if fps would exceed the monitor refresh).

340 or so days later and I am still lost in The Longing
25 November 2020 at 12:27 pm UTC Likes: 4

The thing that confused me is that the 400 days is not actually linear time at all. In the Halls of Eternity the timer stops, so if you would quit out there, you could wait for ... an eternity. But back in you home cave time runs quicker. And the more you decorate it, the quicker it goes. Probably goes for reading as well. So if you do it efficiently, you can easily finish the game in less than 100 days.

Aerofly FS 2 Flight Simulator from IPACS is now available on Linux
24 November 2020 at 10:16 am UTC Likes: 2

I think the Linux build has been there for over a year now. It was never visible on the store page though. I was kind of waiting for it to be formally announced, but completely forgot about it.

Vulkan Ray Tracing becomes official with Vulkan 1.2.162 (updated)
23 November 2020 at 9:42 pm UTC Likes: 2

Quoting: gustavoyaraujoI'm not very into this... But, does it mean We will get a better performance in games we already play on proton? Any example?

No. There is no RT in proton yet.

Vulkan Ray Tracing becomes official with Vulkan 1.2.162 (updated)
23 November 2020 at 4:09 pm UTC Likes: 2

Quoting: CatKillerSo, yeah, hopefully Nvidia's non-beta driver and Mesa's AMD and Intel bits will expose support for the finalised extension in short order, and vkd3d will start using it.

Very nice! Thanks for reading and summarising while I had to be productive at work.

Vulkan Ray Tracing becomes official with Vulkan 1.2.162 (updated)
23 November 2020 at 3:32 pm UTC

Quoting: CatKiller
Quoting: EhvisWas anything achieved in getting the DXR to Vulkan RT mapping to be easier or didn't the notes elaborate on that?
They certainly seem to think so. They have a chart (Figure 5 in their notes) comparing the two, and they say
QuoteIt is straightforward to port code between the two APIs including re-use of ray tracing shaders written in HLSL

Thanks. I hope that this is true for translation layers as well as the code itself. As I understand it, the RT work for vkd3d was never continued because of problematic differences between the two.

Vulkan Ray Tracing becomes official with Vulkan 1.2.162 (updated)
23 November 2020 at 2:49 pm UTC Likes: 1

Quoting: CatKillerEdit 2:
So, reading through the notes it seems that the problem was trying to have both easy mapping from DXR to Vulkan and easy mapping of Vulkan to Metal.

Was anything achieved in getting the DXR to Vulkan RT mapping to be easier or didn't the notes elaborate on that?

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