Latest Comments by Ehvis
Linux security flaws Dirty Frag and Copy Fail are a good reminder to stay up to date
8 May 2026 at 12:28 pm UTC Likes: 4
8 May 2026 at 12:28 pm UTC Likes: 4
Quoting: ShabbyXHowever that something must be untrustworthy for there to be a threat. Most of what you use is from distro packages, so should be fine. Steam games aren't (closed source), so you just have to cross your fingers and trust the developer.True, but the funny thing is. Can those really do much more damage with a "Fail" or a "Frag" than they could do without it? If you're serious about security and do everything you can to separate things, the answer would be yes. But in practice it is most likely a no.
Linux security flaws Dirty Frag and Copy Fail are a good reminder to stay up to date
8 May 2026 at 11:53 am UTC Likes: 6
8 May 2026 at 11:53 am UTC Likes: 6
Quoting: EikeNo, but someone still needs to have a local user account. So this is a big problem for multi-user systems. But I imagine most of us operate their home machine for themselves only, so for most of "us" it's not immediately exploitable.Quoting: MakiNote that both vulnerabilities are for a local user to gain root access.Isn't that what privilege escalation is all about?
You got to local user, then you enhance your rights and become root.
I mean, it's not like "local user" means someone has to sit at your keyboard...
Valve announce a reservation system for the new Steam Controller
7 May 2026 at 7:55 pm UTC Likes: 5
7 May 2026 at 7:55 pm UTC Likes: 5
This was how they handled the Steam Deck, so the system existed already. I guess they really didn't expect to sell out so quickly.
Discord is finally less of a nuisance to update on Linux
5 May 2026 at 2:26 pm UTC Likes: 2
5 May 2026 at 2:26 pm UTC Likes: 2
Quoting: XpanderDoes that mean i can finally removePartially. It won't check if the runtime needs updating and only care about the Discord client files which could always update just fine."SKIP_HOST_UPDATE": true
and it will be able to update itself?
shapez 2 is a thoroughly chilled time building up a shape-cutting factory
5 May 2026 at 10:24 am UTC
5 May 2026 at 10:24 am UTC
Have been putting quite a bit of time into this since the 1.0 release. Quite good, with a few bad aspects.
The good part is the ease with which you can build your things. Almost everything works flawlessly and apart from the more "puzzle aspects", you won't have many issues building whatever you want. The main appeal of Shapez is still the same as it was from the original first game. Creating a fully automated MAM (Make Anything Machine) to deal with the random requests that open up after the last milestone. A challenge of controlling everything through wire networks while keeping everything tightly packed and without "stalls" it a fun time. The new "manufacture" game mode is a nice addition. Clearly designed to please those that don't like tearing down bits of the factory that are done with their task and it allows for very quick scaling.
That last part brings me to the "bad" part. Performance. Now, it's not bad that the game starts dropping framerate when you build to much as this is inevitable. But the game is made so scaling goes very quickly and with 20 hours in manufacture mode I exceeded 500k buildings. That's when the cracks start showing. There are a lot of details to the problem, but fundamentally what happens is that when fps starts dropping (usually only when being near certain setups), the consistency of production breaks. Whole production lines that had been working at 100% efficiency for 10 hours start stuttering because you have frame drops when you're working in a specific area. This is really bad for a factory game as this basically marks the end of what you can do.
So good game. I highly recommend it if you like to have a chill factory building experience. But be aware that your system will determine how far you can go before things break.
The good part is the ease with which you can build your things. Almost everything works flawlessly and apart from the more "puzzle aspects", you won't have many issues building whatever you want. The main appeal of Shapez is still the same as it was from the original first game. Creating a fully automated MAM (Make Anything Machine) to deal with the random requests that open up after the last milestone. A challenge of controlling everything through wire networks while keeping everything tightly packed and without "stalls" it a fun time. The new "manufacture" game mode is a nice addition. Clearly designed to please those that don't like tearing down bits of the factory that are done with their task and it allows for very quick scaling.
That last part brings me to the "bad" part. Performance. Now, it's not bad that the game starts dropping framerate when you build to much as this is inevitable. But the game is made so scaling goes very quickly and with 20 hours in manufacture mode I exceeded 500k buildings. That's when the cracks start showing. There are a lot of details to the problem, but fundamentally what happens is that when fps starts dropping (usually only when being near certain setups), the consistency of production breaks. Whole production lines that had been working at 100% efficiency for 10 hours start stuttering because you have frame drops when you're working in a specific area. This is really bad for a factory game as this basically marks the end of what you can do.
So good game. I highly recommend it if you like to have a chill factory building experience. But be aware that your system will determine how far you can go before things break.
Unfortunately, the release has come with some instability. For example, simply doing ALT+TAB on the Linux version instantly closes the game, same happens across different fullscreen modes. Thoroughly annoying. This seems to be a problem in newer Unity versions, as I've seen several games now with the same behaviour. Proton 11 Beta does not have this issue and the game works much better there.It also seems to be an AMD only problem. I don't have this problem (native version) on Nvidia/X11 and from the reports that mentioned GPU it was always AMD.
Steam Controller goes out of stock as Valve get a ton of "Game Console" shipments
5 May 2026 at 8:57 am UTC
5 May 2026 at 8:57 am UTC
Managed to get my order in. The really a much of a controller player, but my xbox360 controller is starting to its age and there are some types of games that I do play on controller.
The perpetual Steam store payment processing mess makes me wonder what "could services" are good for when they can't even dynamically handle a large spike in requests. And this time it was not the store itself, but just getting a slot in the payment provider.
The perpetual Steam store payment processing mess makes me wonder what "could services" are good for when they can't even dynamically handle a large spike in requests. And this time it was not the store itself, but just getting a slot in the payment provider.
Subnautica 2 early access confirmed for May 14
2 May 2026 at 8:24 am UTC
2 May 2026 at 8:24 am UTC
Quoting: NezchanAs much as the original Subnautica was one of my favourite games of all time, I'm gonna sit this one out and see what the reviews say.I've heard from people that claim to have had access to it (yes, have a bag of salt handy) that the core game is very good, but that a lot of content still has to be added. Which sounds very positive, but is still a reason to not be in a hurry.
Quoting: Nezchan... Krafton's declaration they're now an "AI First" company a few months ago does not fill me with confidence.The Krafton CEO couldn't even resist using ChatGPT to hatch his plan to not pay out the bonus to the Unknown Worlds founders (and luckily hide it badly). Personally I'm more worried about the chaos than the AI use. On the other hand, Krafton has been behaving terribly for a while and I'd have a good chuckle if they'd be forced to have to pay out an extra 250M. That alone might be worth 30 dollars. 😄
Here's the top Steam Deck games for April 2026
1 May 2026 at 7:26 pm UTC Likes: 1
1 May 2026 at 7:26 pm UTC Likes: 1
Shapez 2 for the past week since it got its 1.0 release. Before that I was playing Modulus. And in between an occasional run with Slay the Spire 2. On Steam Deck I played precisely nothing!
Rocket League adds Easy Anti-Cheat with Steam Deck / Linux still supported
30 Apr 2026 at 4:30 pm UTC Likes: 6
Honestly, for a studio now owned by Epic, it still has a pretty decent implementation. Still able to turn it off and do your own thing outside of the official servers is something that most devs would never do. Especially if they rely on skins for monetization.
30 Apr 2026 at 4:30 pm UTC Likes: 6
Quoting: hardpenguinWhat kind of silly moron cheats in Rocket League of all games???Look at the screenshots in the article. That right one is highly suspicious! 😄
Honestly, for a studio now owned by Epic, it still has a pretty decent implementation. Still able to turn it off and do your own thing outside of the official servers is something that most devs would never do. Especially if they rely on skins for monetization.
Denuvo DRM reportedly fully cracked open, 2K apparently fights back with online checks
29 Apr 2026 at 9:56 am UTC Likes: 12
29 Apr 2026 at 9:56 am UTC Likes: 12
It's pretty much an asymmetric sport. Two teams battling it out with different tasks to see who wins the match. Fun to watch, but I still won't buy anything with Denuvo in it.
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