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Latest Comments by Ehvis
Clever light-manipulating puzzler Closure from 2012 gets upgraded for modern PCs
15 April 2024 at 10:07 am UTC Likes: 1

Fun game that I finished waaaaay back. Probably represents some of the oldest achievements I got on Steam.

Fallout 4 is getting a fresh update and will be Steam Deck Verified
12 April 2024 at 10:04 am UTC

Quoting: TheRiddickBe nice if they added fsr3 and dlss perhaps also with frame gen. Game can really benefit from that in areas where no matter how good your hardware is, the fps will just tank.

In that case it is more likely that one core being maxed out is limiting performance. Upscaling won't help with that.

Riot Games talk Vanguard anti-cheat for League of Legends and why it's a no for Linux
11 April 2024 at 10:44 pm UTC Likes: 16

Honestly, the fact that they explained it is already more effort than I expected!

Tomb Raider 1 open source engine TR1X adds a 60FPS mode
10 April 2024 at 2:12 pm UTC Likes: 1

Oh nice! I've been playing TR1 with this for some proper old school feel, but the 30 fps was a bit of a hard one to accept.

Quoting: kuhpunktJust a random question. How do you guys pronounce TR1X when you read/say it? Tee Are One Axe? Tricks?

Not sure if I actually ever said it out loud. But I'm mostly thinking it as four separate characters, so the first one. Maybe I should switch to Tomb Raider 1 ..... extended?

Arch Linux changes vm.max_map_count to match Fedora, Ubuntu for better gaming
9 April 2024 at 11:10 am UTC Likes: 2

Quoting: tfk
Quoting: PhiladelphusSo for those of us who don't know, what would upping this actually help with, and how would one know if one was running into problems with it in the first place?

I believe the game just CTD's as it needs more memory than the system allows for.

Example case:
https://steamcommunity.com/app/990080/discussions/0/3761104682797572808/

It's not about needing more memory, but needing more memory mappings. It's kind of similar to the file descriptor count number that became an issue when esync became a thing. Over time, software/games just need more of them as they have more uses. If the system doesn't allow for more, a process just crashes. Most of those defaults were set long ago and don't reflect current times.

Old School Rally plans full support for Steam Deck - got me feeling nostalgic
8 April 2024 at 3:19 pm UTC Likes: 1

Quoting: Lofty
Quoting: EhvisClearly I'm too old for this sort of graphics to trigger nostalgia. This is probably more referencing times from my gaming deadzone where I had no time to play or in the early years after switching to Linux.

i never thought id hear someone say they were too old for PS1 era graphics. i thought it would be the other way round if anything else.

I think PS1 might be a bit early for what that looks like. Still, at least 20 years of games before that. For me nostalgia kind of ends around Doom1/2 times.

Old School Rally plans full support for Steam Deck - got me feeling nostalgic
8 April 2024 at 12:22 pm UTC Likes: 3

Clearly I'm too old for this sort of graphics to trigger nostalgia. This is probably more referencing times from my gaming deadzone where I had no time to play or in the early years after switching to Linux.

Discord Overlay for Linux adds PulseAudio / PipeWire integration
8 April 2024 at 12:14 pm UTC Likes: 1

Quoting: dziadulewiczDiscord users will start to see ads soon in this app. If not already.

Too bad a closed source proprietary app like this took the spot back in the day. Now it's all this and more to come.

Worrying. Good thing I have it running isolated from the rest. Adding some host based ad blocking should not be too difficult.

Musical logic puzzler Beat 'N' Path has a demo live now
4 April 2024 at 10:40 pm UTC

Quite a fun game. The demo is easy though. But it's good to know that you don't need any knowledge of music and it's also perfectly fine if you're completely tone deaf.

Escape Simulator adds VR support in the latest free update
4 April 2024 at 10:38 pm UTC

Quoting: AnzaFor me enabling the setting that uses SteamVR as OpenXR implementation (or I think that what the setting was called) fixed Beat Saber. I had to install SteamVR beta to see the setting, though it might be also in stable as I'm affected by bug that causes instability that breaks the settings screen.

I'm still on 1.27.5 as I need my async reprojection, so I doubt I can do that.