Latest Comments by Ehvis
Stalker 2 version 1.5 actually sorts out the A-Life AI system, and modding support is here
25 Jun 2025 at 3:31 pm UTC Likes: 13
25 Jun 2025 at 3:31 pm UTC Likes: 13
Once again demonstrating that you're better off waiting a year. You'll get a better game for less money.
CarX Street added Easy Anti-Cheat and fixed it for Linux / Steam Deck
23 Jun 2025 at 1:09 pm UTC
23 Jun 2025 at 1:09 pm UTC
So does that mean it is enabled for single player as well?
Soulstone Survivors hits 1.0 bringing crazy blinding action with a huge skill tree
19 Jun 2025 at 12:52 pm UTC Likes: 1
19 Jun 2025 at 12:52 pm UTC Likes: 1
This game is easily the most mayhem that you can create in the games of this genre that I have played. If you go wild, you won't see anything on screen except your attacks. This in turn may be a tad hard on the good old fps though. But you'll definitely need some of the options to tweak visibility and transparency in order to actually see all the enemy AOE attack areas on the ground.
After finishing a level, you can continue with either a "boss" rush or go deeper with random levels. The enemy health grows exponentially though, so eventually you'll hit a brick wall that is stronger than your patience. Also a bunch of other modes as well.
There are a lot of characters with some special abilities, lots of unlocks and a giant skill tree that will take a LONG time to complete.
My only criticism is that the various characters don't feel very different. At least not in the beginning. Some more later on and maybe a lot more than I haven't really gotten into yet. I've managed a depth of 8 levels before enemies got too tank-y for me. But people on the forums have gotten to something like 14 by exploiting synergies and making full use of multiplicative powers as opposed to additive ones. Since I mostly play this stuff when I'm too tired to think, this is not something I have explored.
I can definitely recommended it if you're into these types of games.
After finishing a level, you can continue with either a "boss" rush or go deeper with random levels. The enemy health grows exponentially though, so eventually you'll hit a brick wall that is stronger than your patience. Also a bunch of other modes as well.
There are a lot of characters with some special abilities, lots of unlocks and a giant skill tree that will take a LONG time to complete.
My only criticism is that the various characters don't feel very different. At least not in the beginning. Some more later on and maybe a lot more than I haven't really gotten into yet. I've managed a depth of 8 levels before enemies got too tank-y for me. But people on the forums have gotten to something like 14 by exploiting synergies and making full use of multiplicative powers as opposed to additive ones. Since I mostly play this stuff when I'm too tired to think, this is not something I have explored.
I can definitely recommended it if you're into these types of games.
NVIDIA drivers 575.64 and 570.169 released for Linux
18 Jun 2025 at 9:06 am UTC
18 Jun 2025 at 9:06 am UTC
For Unity I have a lot of games that do it. It's just Godot that has a lower sample size because there aren't as many games that use it.
NVIDIA drivers 575.64 and 570.169 released for Linux
17 Jun 2025 at 7:07 pm UTC
17 Jun 2025 at 7:07 pm UTC
For Godot only one comes to mind: The Duck Detective and the Ghost of Glamping. Major graphical glitches. One thing of note is that on the 550 drivers it stutters a bit when glitches happen, which makes it seem like frames are presented that weren't meant for displaying.
On Unity it's actually quite common. The worst is Learning Factory, but it happens on every 2d game. For instance the new Kathy Rain 2.
On Unity it's actually quite common. The worst is Learning Factory, but it happens on every 2d game. For instance the new Kathy Rain 2.
NVIDIA drivers 575.64 and 570.169 released for Linux
17 Jun 2025 at 3:39 pm UTC
17 Jun 2025 at 3:39 pm UTC
Doesn't look like this helps the issues I have with drivers above 550:
1. Screen tearing in VR headset.
2. Grey/white flickering in 2d games in at least Unity and Godot. No issues in 3d games though.
1. Screen tearing in VR headset.
2. Grey/white flickering in 2d games in at least Unity and Godot. No issues in 3d games though.
Borderlands 4 now up for pre-order with some post-launch content revealed
17 Jun 2025 at 10:55 am UTC Likes: 8
17 Jun 2025 at 10:55 am UTC Likes: 8
So they thought one layer of additional DRM was not enough and decided to add another one?
Escape Simulator has a Native Linux version again, devs still recommend Proton
16 Jun 2025 at 9:48 am UTC Likes: 12
16 Jun 2025 at 9:48 am UTC Likes: 12
Initially I didn't really catch that they actually removed the Linux depots. After I figured out, I tried my best to explain to them that this was a step beyond what is acceptable. The choice to stick with the product that you bought should always be available even if it isn't updated. Despite big publishers trying to convince us that we have no rights as a consumer, we shouldn't just lay down and accept this as truth.
Craftlings refreshes the classic Lemmings with mini city-building
11 Jun 2025 at 11:26 am UTC
11 Jun 2025 at 11:26 am UTC
That does look truly fantastic. You get the nostalgic feel of Lemmings while adding a bunch of new things to it. If it was native, I'd definitely have been a day one purchase. Without it, it'll have to wait until I feel ready to spend time with it.
Ubuntu 25.10 goes all-in with Wayland, dropping support for GNOME on Xorg
11 Jun 2025 at 11:19 am UTC Likes: 1
11 Jun 2025 at 11:19 am UTC Likes: 1
For that to work for me, all my use cases need to work properly. I have no doubt that normal desktop stuff will be fine, but games/steam/proton/wine needs to be good. VR needs to work properly. And GSYNC needs to work properly as well (in games, don't care about desktop). Haven't tried recently, so I'm not too sure what the state is.
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