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Latest Comments by Ehvis
Epic Games just laid off over 1,000 people
24 Mar 2026 at 5:14 pm UTC Likes: 4

Quoting: apocalyptechHuh. I'd have assumed that Fortnite was one of those things that was just gonna keep on making All The Money, but I guess not.
And you're not the only one that thought that. But it is unreasonable to think that any game has an infinite lifespan. People will inevitably grow out of games like this and go on to try other things. Any potential new audience find themselves in a landscape with much more choice than people had in the time that Fortnite exploded. It will be impossible to recapture the peak. If any game will ever grow to a degree that the older big ones did, it'll have to be something radically different.

Classic haunted mansion puzzle adventure The 7th Guest is getting a full remake
24 Mar 2026 at 10:24 am UTC

Quoting: tuubiI never really got into FMV games or interactive movies or whatever you want to call them, but this looks like it might have a better balance of gameplay vs cut scene. And real actors inside a rendered game world? In my opinion that worked pretty well in Cyan's classics and of course the wonderful Tex Murphy adventures.
Yeah, I don't really think you can put this into the FMV games category. FMV was just an aspect of what they could do at the time. The rooms and transitions were pre-rendered and just loaded as images/movies. They couldn't render and animate convincing people in those days, so they used FMV overlays for those. For a remake it's good to do it like that again to stay true to the original.

NVIDIA DLSS 5 has become the source of many memes as the backlash continues
20 Mar 2026 at 10:39 am UTC Likes: 3

Quoting: Cyba.Cowboy
Quoting: robvvYikes :-o I play games to get away from photo-realism!
Nah, I think for certain games it would be awesome... For example, if you had a game like The Last of Us or Red Dead Redemption, photo-realism would be great; but for a game like Palworld orHollow Knight, it would make absolutely no sense.

As long as they only use stuff like this where it is relevant it could be good.
The thing you need to be aware of is that photo-realism and realistic are not necessarily the same thing. Take movies for instance (especially those from a time where they still took great pride from art direction). These are filmed, so by definition photo-realistic. However, everything you see on screen from people, lighting, atmosphere to color grading was created with intent. This is not necessarily realistic, but it makes the scene better. This is how it should be and this is also how games should be made. This tech is not benefiting any of that.

NVIDIA DLSS 5 has become the source of many memes as the backlash continues
17 Mar 2026 at 4:58 pm UTC Likes: 9

The one thing I'm wondering. Nvidia stated that they used two 5090s for the demos, one for the game and one for the dlss processing. They also stated that it will be releasing this autumn. How is that going two work? Did they really pay off a bunch of studios for demo games so that those 7 people in the world that have a spare 5090 can use it?

NVIDIA DLSS 5 announced and it's all about that AI generation
17 Mar 2026 at 12:47 pm UTC Likes: 4

Quoting: rustynail
Quoting: WanderdueneI'm not surprised to see something like this popping up in the Redering pipeline now. I'm torn about that. For games with a realistic look, this could be the final step toward achieving true photorealism. On the other hand, that could lead to more AI-generated look and make everything look increasingly generic. I really hope the developer has control over what gets used. As a developer, I'd be pissed if Nvidia's AI replaced my visual style or the appearance of characters with an AI-generated look without control over it.
To me it seems fundamentally impossible that this will ever work well. DLSS only has the current frame to work with, so all of the information used to add whatever it adds to scene NVIDIA has to pull out of their ass. This is also true for upscaling which is why it will always have all the artifacts, but made up details that don't make any sense are obviously way worse.
It's going to be even worse. AAA studios are on-board according to nvidia. Which probably means that upper management is on-board because they see another opportunity for them to do less work and let dlss5 "pick up the slack". They did it with other forms of upscaling, they did it with raytracing and they're going to want to do it with this.

I'm so sick of it that I've started refunding everything that doesn't run properly without upscaling and this only reinforces it. I don't want this crap. At least now we know that both nvidia and digital foundry are truly dead. But what will amd do? I await in fear.

The Godot powered Slay the Spire 2 has already hit over 3 million sales
17 Mar 2026 at 8:41 am UTC Likes: 8

Quoting: EWGSo, besides exposure, does this do anything to help Godot?
For Godot to improve, it must get professional users to identify all the ways in which things don't work right. Mega Crit also did a sizeable donation to the project. That definitely helps.

NVIDIA DLSS 5 announced and it's all about that AI generation
16 Mar 2026 at 11:52 pm UTC Likes: 10

Imagine being an honest game artist and seeing your creation ruined like that. I guess there is one positive thing. You can now filter out developers that don't care about art simply by their dlss5 support!

The Godot powered Slay the Spire 2 has already hit over 3 million sales
16 Mar 2026 at 11:49 pm UTC Likes: 3

Quoting: Avehicle78873 Million Sales and they didn't have the decency to keep the GOG version up to date. No matter its' success, these guys lost all respect from me.
There is no gog version. If I were to guess, not until early access ends.

Slay the Spire 2 becomes the biggest roguelike deck-builder on Steam ever
14 Mar 2026 at 12:55 am UTC

Quoting: BigJIs it buggy at all? It’s “early access”
Haven't encountered any. Some placeholder graphics in the unlocks screen is everything I was able to detect. Devs have said more content (monsters, cards, etc) will be coming, but otherwise it feels very polished already.

NVIDIA 580.142 released for Linux - the new recommended driver
12 Mar 2026 at 9:25 pm UTC

Quoting: memvirus
Quoting: Ehvis
Quoting: CaldathrasInteresting. I was forced to 580 from the 550 series. Wasn't given a choice. Based on the link below, Nvidia no longer supports the 550 series, by the way:

https://www.nvidia.com/en-us/drivers/unix/
To do that I had to drop my kernel to 6.14 (which is now also unsupported I think) and remove one line from the code. But any drive above that messes up my VR (among other things), so it has to be done.
hey man, I'm trying since weeks to get back to 565 from currently 580
It updated automatically and it seems like I have no choice or way back....

I'm on POP OS (No wayland) and kernel 6.17.9-76061709-generic

Is there actually a way to get back to 565.77? Can you please tell me how?
Not exactly and it'll take a bit of doing. But I installed the old packages from the Launchpad PPA. This failed because the glue module wouldn't compile. Then I just went through the compile log and tried to fix the errors. Doing that for a "too old" driver on a "too new" kernel was just too much, so I enabled the older kernel from before my distupgrade. This combo only required commenting out a single line from the driver to make it compile.

There's not exactly a manual for this and if it's still broken after a reboot then you'll have to continue from the console. So if you're not prepared to just do it and deal with whatever happens, it may be easier to just downgrade the whole system.