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Latest Comments by Ehvis
Valve drops support for SteamVR on macOS to focus on Linux & Windows
1 May 2020 at 11:47 am UTC Likes: 2

Sucks for mac users. Too bad the message is so short because some details would have been nice. Obviously Apple is having its own lockdown and it may be that (besides the lack of Vulkan support), that supporting hardware through the Steam client is going to be a problem in the future. None of the mac users that I know have VR hardware, so not sure how big the impact will be.

Linux distribution Pop!_OS 20.04 LTS from System76 is out now with awesome Auto Tiling
1 May 2020 at 9:01 am UTC Likes: 1

Quoting: scaineIt's weird. I hate tiling in the same way I hate fullscreen windows, apart from when I'm playing games. I think it's a carry over from being old. Back in the VGA era, you only really could run fullscreen. I remember going to university and they had these insane hi-res green screens attached to crazy-powerful unix PCs and suddenly I could have the equivalent of 10 full screen windows ON SCREEN AT THE SAME TIME. It defined me, I think. Clearly, because tiling WMs are lame.

I never related that to age and prior experienc, but I almost never have windows full screen. In fact, it annoys me greatly. I really can't understand how people have browser windows maximised, even on a 1080p screen. Even if pages would scale that wide, it's uncomfortable to scan so much horizontal distance.

Also, you conclusion about tiling WMs is clearly correct. :D

Open-source OpenXR runtime for Linux 'Monado' gets an improved compositor - runs Blender VR
1 May 2020 at 8:02 am UTC

Quoting: CorbenI got instantly motion sick, when I tried Everspace in VR. Due to its faced paced action packed nature it's requiring a strong stomach. Elite Dangerous was perfectly fine, as it's more the simulation type of game. In the mean time, I can now play Everspace in VR way longer.

How did you get it to work properly? I tried the native, which kinda works but the 3d scale seemed wrong and the controls didn't work. On proton I couldn't get it to work at all.

Alyx is pretty good for trying the different forms of movement. I've been playing on the 4th locomotion option. I do need to start by moving slowly, but after getting used to it I can walk around fine without issues. As with everything in that game, movement seems to be beautifully balanced.

Open-source OpenXR runtime for Linux 'Monado' gets an improved compositor - runs Blender VR
30 April 2020 at 10:57 pm UTC

Quoting: PatolaAmazing to see this the day my Index got here. And since we're talking about VR, anyone has a solution to the dizziness and nausea? 15 minutes of gameplay make me need at least 1h of rest!

Which game, how did you play?

Steam has multiple big sales going with the Golden Week Sale, Tower Defense Tag and tinyBuild
30 April 2020 at 10:56 pm UTC

Quoting: Patola
Quoting: EhvisThe Golden Week Sale has a VR section, but it doesn't actually have any VR titles. Strangeness.
Maybe it's one of these sales periods where titles are gradually added in small bunches.

It had a whole bunch of non-VR titles, so probably something different.

Steam has multiple big sales going with the Golden Week Sale, Tower Defense Tag and tinyBuild
30 April 2020 at 7:16 pm UTC Likes: 1

The Golden Week Sale has a VR section, but it doesn't actually have any VR titles. Strangeness.

Into the Breach from Subset Games (FTL) now supports Linux
30 April 2020 at 8:18 am UTC Likes: 1

Quoting: Eike
Quoting: scaine
Quoting: EikeIs having huge black borders unusually well support? :)
(Though I wouldn't know how they could do it better, given their checkerboard setup.)

See Ehvis' comment earlier in the thread - there's no corruption, menus and backgrounds fill out correctly.

I honestly wonder if that's that hard to do. I understand many indies won't have such a monitor to test, but just making everything black that I don't fill with content shouldn't be a hard task...

You don't really need monitors. Just enable window resizing and make sure the game adapts. It really isn't that hard.

As for filling the black sides. Not sure about that. What with? You could move the gui bits, but that only makes things worse. And I certainly don't need some unnecessary distraction graphics there. Zooming the game area is also not beneficial. So there's really not much left. I'm plenty happy with it behaving the way it does. I don't need my borders filled by artificial means.

Total Mayhem Games drops Linux support for We Were Here (updated)
29 April 2020 at 3:23 pm UTC Likes: 4

Does that mean that remove the ability to play entirely? For the free game it's fine, but for the paid game the latter should not be allowed without consequences. For now it looks like they only removed Linux from the free game though. Also, the "not practical" reason seems a bit silly if they keep on supporting mac.

Google confirm EA games coming to Stadia, PlayerUnknown's Battlegrounds out now and free for Pro
29 April 2020 at 2:29 pm UTC Likes: 1

Quoting: MohandevirJust a vague idea.. Could be nice if someone was able to create a Stadia dedicated app that uses Chromium in kiosk mode with all the tweaks... But I'm probably talking through my hat.

Already happened as an electron app. However, electron does not support extensions, which means no Stadia+.

Steam Play Proton 5.0-7 up for testing with a Release Candidate - Street Fighter V playable
29 April 2020 at 9:55 am UTC Likes: 1

I just had a quick look through the repos and I found this. Nice to see DXR translation being work on.