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Latest Comments by Ehvis
ComPressure, a complex pipe-building puzzle game is out now
7 May 2021 at 5:58 pm UTC Likes: 1

It was a fun little game when I tried it way back. It did have a big issue that repeated runs were inconsistent without a way to properly diagnose the problem. Let's see if they sorted that out.

David Rosen of Wolfire Games explains why they're taking on Valve in a lawsuit
7 May 2021 at 8:56 am UTC

Quoting: michaBut without a Steam key / any Steam features (DRM, ..), the price binding it's a kinda ridiculous.
Agreed, if that is what is actually happening, it is something that needs to be crushed. And that would be something that has a chance of succeeding.

Wolfire Games filed a lawsuit against Valve over abuse of their market position
30 Apr 2021 at 9:04 am UTC Likes: 12

Quoting: TheSHEEEPI hope the lawsuit succeeds, although chances are naturally slim.
Their cut is and always has been too high.

Yes, they offer a ton of services, but practically no developer utilizes even half of them.
The solution is simple: Lower the minimal cut to something reasonable (closer to the Epic cut), then allow developers to opt-in to features they actually need, which would then increase the cut.
All of that is irrelevant though. The reason why Valve can continue to ask for their cut, is because they can the deliver a lot of potential customers. No other store comes close. Even the big publishers that tried to sell exclusively on their own platform have been crawling back to Steam. And until that changes, Valve has no reason to make big changes to their pricing.

Basically the whole industry left Valve alone for a decade and didn't wake up to the future until it was too late. And now trying to break into the market in which Valve has a huge head start is nearly impossible. It's actually not unlike trying to make a new desktop OS to break into the Windows market share. Nice idea, but nearly impossible to achieve.

Metro Exodus and Hellpoint in May's Humble Choice, along with a new subscriber discount
30 Apr 2021 at 8:29 am UTC Likes: 1

Quoting: no_information_herea) How do we know these games will be in next month's choice? (see below)

b) If I join after May 4th, do I miss those games or do they remain part of the sign up month?

c) If I join and then quit, how many months do I get charged for?
a) Unless they say something, you don't find out until it's there.

b) You can get it for the entire month. The blind thing was while it was "Humble Monthly". Now you can just see if it is something you want.

c) You get charged for the number of months that you get. However, if you purchase multiple, you can "pause" to skip a month and it won't be deducted. My year subscription lasted for 2.5 years :D

Ubuntu 21.04 is out now with Wayland by default and a new dark theme
22 Apr 2021 at 2:05 pm UTC Likes: 2

Quoting: EikeI didn't follow closely, but I'm surprised they've made the switch to default to Wayland.
I guess they wouldn't have done the same for an LTS version...?
They've already missed several LTS "deadlines" for Wayland as default. I suppose they really didn't want to miss 22.04, so they had to start now.

Still not really seeing myself going to Wayland though (even when nvidia support is included in the near future). I need flawless support for G-Sync and VR for that to happen.

Colourful and fun 2D action-adventure Unsung Warriors heads back to Kickstarter
21 Apr 2021 at 1:44 pm UTC

Haven't tried the demo, so I don't know how it plays, but the visual style is really good.

Jackbox Games get their engine ported to Vulkan and SDL2, try it with Jackbox Party Pack 7
21 Apr 2021 at 1:42 pm UTC

I don't really see these games needing the performance that Vulkan could bring. Makes me wonder if their intent might be to go Stadia as well.

Valheim gets a needed patch, new terrain-modification system and no more draugr in stones
19 Apr 2021 at 2:48 pm UTC Likes: 1

@Liam, I think that blue guy wants to borrow your boat.

Metro Exodus from 4A and Deep Silver has officially released for Linux
16 Apr 2021 at 10:17 am UTC Likes: 1

Quoting: GuestOut of curiosity, do you know if is it still using some libdxvk.so in the linux build like it does on stadia?
If the ray tracing actually works on Linux (haven't seen any tests on that yet), then they must have worked from the DX12 path and dxvk wouldn't have been helpful. It actually makes me wonder if they implemented a whole Vulkan backend for their engine. Which would also explain why porting it took a while.