Latest Comments by Ehvis
Deus Ex Remastered announced and arrives in February 2026
26 Sep 2025 at 10:23 am UTC Likes: 2
26 Sep 2025 at 10:23 am UTC Likes: 2
To me, this demonstrates why I don't use HD texture packs on old games. Some higher res textures, some models with increased poly count, but nothing in the world was changed to match. Now everything just looks out of place. You can't just slap high res textures on the environment and then leave it as the same large flat boring surfaces and expect people to go "oh, what a nice upgrade". Art style is what matters, graphics are secondary. It seems that memo has been lost somewhere.
The first Hollow Knight: Silksong patch arrives next week - here's what's in it
9 Sep 2025 at 8:03 pm UTC Likes: 3
9 Sep 2025 at 8:03 pm UTC Likes: 3
As far as I heard (not that far), it was limited to 8bitdo controllers. At least, I'm not having issues with my ancient xb360 controller.
Hollow Knight: Silksong is out now with Linux / SteamOS and Steam Deck support
4 Sep 2025 at 6:48 pm UTC Likes: 2
4 Sep 2025 at 6:48 pm UTC Likes: 2
I did make an effort to finish finish Hollow Knight earlier this week (even if it took a mod), so I'd better go try right away!
Demonschool has been delayed until November due to Hollow Knight: Silksong
28 Aug 2025 at 12:10 pm UTC Likes: 11
28 Aug 2025 at 12:10 pm UTC Likes: 11
An alternate theory is that the devs just want to go and play Silksong instead of having to do post launch support for their game. :tongue:
Hollow Knight: Silksong is now Steam Deck Verified
23 Aug 2025 at 4:03 pm UTC Likes: 2
23 Aug 2025 at 4:03 pm UTC Likes: 2
I only know of one issue with the Linux version of HX, but I think that is ultrawide related. The aspect ratio of the stag travel "cutscene" is wrong. Weirdly enough it is horizontally squeezed instead of stretched. Other than that I haven't had a single issue that was not skill related.
That said, happy about the native release. That'll push up the buy date to release day.
That said, happy about the native release. That'll push up the buy date to release day.
Hollow Knight: Silksong releases September 4
21 Aug 2025 at 10:30 pm UTC Likes: 1
21 Aug 2025 at 10:30 pm UTC Likes: 1
@Pyrate Seems you're at the same place I am. I do really want to get that last one, but it's more precision platforming than boss fight and I absolutely suck at it.
Hollow Knight: Silksong 'special announcement' coming August 21
19 Aug 2025 at 5:45 pm UTC Likes: 2
I'm almost surprised they didn't give up with all the weight on their shoulders.
19 Aug 2025 at 5:45 pm UTC Likes: 2
We are proud to announce that Hollow Knight Silksong is coming soon! Quarter 3 2028 to be exact! Reserve your copy today!That'd be something, announcing a three year exclusivity period for Switch 2. :grin:
I'm almost surprised they didn't give up with all the weight on their shoulders.
Webcam-based 6DoF head & eye tracking app LookPilot released on Steam
14 Aug 2025 at 10:53 am UTC Likes: 1
14 Aug 2025 at 10:53 am UTC Likes: 1
I use OpenTrack with the IR-led-cap I made myself. It really does improve games like ETS2 and flight sims a lot. You should not see it as a free look option in the same way you would use VR, but more as a hands-off motion controller. ETS2 was set up such that having my head turned to the left edge of my monitor made the game look backward out of the window and the right edge would give me about 90 degrees. It makes playing these sort of games a much nicer experience.
Even processing the filtered IR view is pretty heavy though, so I can't imagine that this software is as "low overhead" as they claim. Good thing was that OpenTrack could output to UDP so I could do the processing on my secondary computer while the game machine only had to forward the UDP stuff to an evdev device. These days it's not so bad though since you'll likely have a core or two to spare.
This does look interesting though. Not needing an IR cap is definitely a plus. However, I tend to often play games in a fairly low light environment, so I wonder how well it would actually work.
Even processing the filtered IR view is pretty heavy though, so I can't imagine that this software is as "low overhead" as they claim. Good thing was that OpenTrack could output to UDP so I could do the processing on my secondary computer while the game machine only had to forward the UDP stuff to an evdev device. These days it's not so bad though since you'll likely have a core or two to spare.
This does look interesting though. Not needing an IR cap is definitely a plus. However, I tend to often play games in a fairly low light environment, so I wonder how well it would actually work.
NVIDIA Beta driver 580.65.06 released for Linux with bug fixes and expanded Wayland support
4 Aug 2025 at 4:14 pm UTC
4 Aug 2025 at 4:14 pm UTC
Some of those look like they're finally addressing some of the VR issues that have been causing major problems for over a year now.
Gyro through a collection of handcrafted mazes in the Steam Deck exclusive Game With Balls
4 Aug 2025 at 11:34 am UTC Likes: 5
4 Aug 2025 at 11:34 am UTC Likes: 5
That makes me wonder what it would take to port over Neverball to use the gyro. Thinking even further, could that work in VR with a gyro controller or even using the normal tracked controllers?
- Linux smashes past 5% on the Steam Survey for the first time
- Framework becomes a KDE Patron helping to fund open source
- Ubuntu MATE seeking maintainers as the creator looks to move on
- Facepunch signed a license with Valve to allow standalone releases from s&box
- OldUnreal release new preview update for the classic Unreal Tournament 2004
- > See more over 30 days here
- The Great Android lockdown of 2026.
- Linux_Rocks - New Desktop Screenshot Thread
- Hamish - Away all of next week
- Xpander - What Multiplayer Shooters are yall playing?
- Liam Dawe - Proton/Wine Games Locking Up
- Caldathras - See more posts
How to setup OpenMW for modern Morrowind on Linux / SteamOS and Steam Deck
How to install Hollow Knight: Silksong mods on Linux, SteamOS and Steam Deck