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Latest Comments by bakgwailo
Counter-Strike: Source and Day of Defeat: Source get major updates with 64bit support
19 Feb 2025 at 5:44 pm UTC Likes: 1

Been playing since beta, and, yeah I can say that I still go back to CS:S. GO and 2 just don't have the same feel to them, and CS:S's as mentioned has way better custom/community server support. Also, just things like having free custom sprays and whatnot that aren't micro transactions are the way things should be.

BTW, this update (or another one yesterday) also finally fixes the GLIBC issue for CS:S. There was/is also another bug that you need to force set the compat library to the Legacy Runtime.

Total War: WARHAMMER III gets the 5.0 update and Thrones of Decay for Linux
4 May 2024 at 4:02 am UTC

Well, looks like my long running save is screwed now. Also had a bunch of visual glitches (and a segfault) after update, but, that might be from my old save. Given I had conquered about half of the map in Immortal Empires, I feel rather disincentived to play much more if my saves are trash after updates.

Valheim testing a Unity upgrade with lots of optimizations
28 Oct 2023 at 6:19 am UTC Likes: 6

I hope this fixes the Linux multi-monitor mouse focus issues (which I think was pending a unity update). As for switching engines - I don't see how that would be in any realistic universe given the game's stage of environment, unless they want to Duke Nukem Forever it and speed the next decade+ developing it.

NVIDIA Vulkan Beta 535.43.09 and stable 535.104.05 drivers out now
5 Sep 2023 at 5:21 am UTC Likes: 2

Quoting: enigmaxg2So, how this works?

Why the beta driver has a lower version number than the stable?
Nvidia has essentially three paths:

Beta - this is their cutting edge/pre stable branch of the driver

Stable - this is essentially the most recent release in the current stable series

Vulkan Beta - this is the cutting edge beta driver for Vulkan and Vulkan extension before they are merged into Beta or Stable. This is generally based off the stable release, or older depending on the last time Nvidia revised this branch.

There are also older essentially LTS releases for hardware that has had mainline support dropped.

Essentially, though, that is the Vulkan beta which is based on an older stable release branch than the current. Sometimes it even runs major versions behind.

Valheim has a rather large bug-fix release in testing
10 Aug 2023 at 4:11 am UTC Likes: 1

Quoting: SoulprayerThe mouse capture issue on multi-monitor setup on Linux is still not fixed :(
Oh is that an actually known issue? Drove me nuts for awhile, and I couldn't tell if it was a Valheim update that broke it vs a KDE, since it had been fine before. Bit comforting, I guess, knowing it isn't just me.

Baldur's Gate 3 on Steam Deck is 'absolutely wild' and aims for 30FPS on Medium
2 Aug 2023 at 3:06 am UTC

Just realized this has been early access for awhile, and rather excited.

Will this be an actual native port of just Proton? On EA, at least, they have a Windows and OSX port.

Total War: WARHAMMER III for Linux updated to v3.1
15 Jun 2023 at 2:39 pm UTC

Quoting: eldaking
Quoting: GuestI wonder how some companies cared enough to go for making a port in the first place but at the same time not care to try and keep them remotely in sync, especially for multiplayer. You'd think they'd want to keep a third party porting studio close and in the loop for releases but then again, I spend my day stuck in IT at BigCorp so out of touch things like that shouldn't be surprising.
Eh, the equation is pretty easy. They are more than breaking even from the ports, so they have no reason to not do it. But they value it so, so much less than the Windows version that they aren't willing to make the tiniest change to their process to help the port.

This could be rational, as in "it would cost us more to spend dev time on it than the net value of the port". But most likely there is some big manager that just can't be arsed to do anything else, and the only reason he even allows the port is because he doesn't have to move a finger, just let the contractors do their thing and get paid. (Or something equivalent - a sales department that isn't willing to compromise on dates, some bureaucratic requirement mandated from above, a legal team that doesn't sign the correct papers on time, a company policy. Someone that isn't willing to let things change, and doesn't care about this weird port for a couple of people.)
Well in this case the port is done by a separate third party, Feral Interactive, who's bread and butter is doing third party port for OSX, Linux (not so much anymore), and Android/iOS now, so that's rather all moot.

Also to the other poster about keeping in sync for multiplayer: semi-good news! None of Feral's Total War ports are compatible with the Windows multiplayer anyways, so as long as they keep the Linux and OSX versions reasonably in sync it's all totally great (/sarcasm)

Total War: WARHAMMER III gets more new footage
11 Nov 2021 at 7:39 pm UTC

Ever hear back from Feral if there will be cross-platform multiplayer?

Total War: ROME REMASTERED from Feral Interactive is out now
30 Apr 2021 at 12:35 am UTC

Finally done downloading. 70gb is.. rather ridiculous. It works OK for me.

The path finding is still sooooooo bad though. Really, really a shame Feral couldn't have fixed that, especially with the Ultra Size they added that the path finding just dies on. Even Medieval 2's path finding would be a big upgrade.

Total War: ROME REMASTERED from Feral Interactive is out now
30 Apr 2021 at 12:33 am UTC Likes: 1

Quoting: Luke_NukemI remember buying this on release because a linux port was promised.. that was what, 6 years ago? More?
That was Rome II that Valve was promoting as a Steam Machine launch title, not the original Rome Total War. CA did that port in house and eventually only the OSX port surfaced and it was... bad.