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Latest Comments by bakgwailo
Check out some of the Quality of Life improvements coming to Total War: ROME REMASTERED
22 Apr 2021 at 5:31 pm UTC

Quoting: aokami
Quoting: bakgwailoI wish they had fixed the pathfinding, or done something to at least make it better if it can't be completely 'fixed'.
Campaign map pathing was remade and features extended.
On the other hand, there was an attempt at parallelizing the battle map pathfinding (and global actions resolution as it's tightly linked) but given the initial algorithm wasn't deterministic (which was the main issue with multiplayer desyncs), this specific code was only partially optimised. Though assets and maps were remade and a huge amount of bugs from the initial game were fixed so it should clearly behave better globally (I can think of one significant example which is the fortifications on which units placed better).
Appreciate the reply - all sounds like really good stuff. I was really only commenting on the battle path finding for units (especially in sieges) as it is easy the most complained about thing in Rome1. So much so its almost meme status at this point. Just watching the various youtube playthroughs most remarked that unfortunately, it seemed like it was the same as the original. Also interesting that they all commented that they were told not to use Ultra unit size as pathfinding really fell apart at that level - so maybe there are path finding improvements still to come? Anyways, super excited in any case.

Check out some of the Quality of Life improvements coming to Total War: ROME REMASTERED
16 Apr 2021 at 3:44 pm UTC

I wish they had fixed the pathfinding, or done something to at least make it better if it can't be completely 'fixed'.

Total War: ROME REMASTERED announced with cross-platform multiplayer
25 Mar 2021 at 8:34 pm UTC

Quoting: Dan_igrokIt would be good if they could remaster the AI as well.

"oh a wall of super long pikes that will kill half of us for sure. CHAAAAAAAARGE!"
"My empire is crumbling, I am invaded from all sides, I have no money in my treasury. I'll still attack that human player's city with all I have. Maybe the 17th siege will finally work..."
"Boss, they have killed half of our troops with these archers. Shouldn't we retaliate or something? Nay, we don't have cavalry, let's just wait till they are out of arrows"

I played this game to death back in the day, and I have fond memories of all the campaigns I played. But in the end, every battle was about exploiting the AI stupidity...
Haha, as if the AI cared about or was limited by little things like money/income.

Mad Max and Shadow of Mordor delisted for Linux and macOS on Steam
4 Jan 2021 at 8:10 pm UTC Likes: 1

Quoting: undeadbydawnSpeaking from harsh experience, Shadow Of Mordor is no great loss. The Linux version was so bad I never got beyond the menu screen, while it was completely flawless - including all online elements - under Glorious Eggroll. While I'm still more likely to buy a game if it offers a Linux version, I generally expect to play under Proton.
I'll put in another vote that it has always worked great for me since release. In fact, with the native Vulkan rendered that Feral released, it runs on par/bit better than native Windows:

https://flightlessmango.com/benchmarks/Yma31Pw3Zt8 [External Link]

Certainly better than Proton (which isn't terrible itself).

You can build your own Devolver Digital bundle and save monies
26 May 2020 at 12:08 am UTC

What ever happened to the Shadow Warrior 2 Port? Did the developer ever officially kill it?

Cities: Skylines - Industries expansion announced, releasing October 23rd
11 Oct 2018 at 10:57 pm UTC Likes: 2

Anyone know if they ever did any performance updates (especially Linux/OpenGL)? Love the game, but it really chugs when getting into larger sized cities. If I recall they were on an older engine version that had poor OpenGL optimizations.

A look at some top Linux games released in 2018
25 Jul 2018 at 6:45 pm UTC Likes: 1

Quoting: liamdawe
Quoting: bakgwailoI think you reversed Warhammer 2 & Life is Strange.
No, their radar's outer band is Quite Soon, the next is Soon and then Very Soon.
Ahhh, fair enough. Damn Brits and your misuse of the English language ;)

A look at some top Linux games released in 2018
25 Jul 2018 at 3:59 pm UTC Likes: 1

I think you reversed Warhammer 2 & Life is Strange.

Fanatical has a big strategy game sale on with some good Linux games cheap
14 Jul 2018 at 12:48 am UTC

Quoting: Patola
Quoting: bakgwailoPerformance. Also, being an house port, you would think CA would have solved cross platform multiplayer, but, nope. To be fair, the performance on Windows was/is also garbage, but, the Linux/OSX ports are even worse. Its disappointing as it really is a good/great game otherwise.
You know, I wish I could understand this lack of cross-platform multiplayer. I reckon there are different network libraries for each system, but the packages themselves are regular IP packages, what difficulty might arise in crafting exactly the same packages (even if using different libraries) between platforms so they can communicate? A linux browser can connect to a windows web server and vice versa because the network layer is platform-agnostic. Why can't it happen in certain games?
From what I know of both CA's and Feral's statements, its due to CA using a windows specific math library (or one that is cross platform but behaves differently on OSX/Linux and Windows). Basically, the code calls this library to keep the game synchronized between clients (as it is peer to peer), and most likely the floating point math (or something along it) returns slightly different results, thus making synchronization impossible. This is, of course, all reasonably valid - except that CA could have changed this years ago given Feral has been porting 'em since the original Rome, and CA itself did two ports in house, too.

Fanatical has a big strategy game sale on with some good Linux games cheap
13 Jul 2018 at 5:24 pm UTC

Quoting: Patola
Quoting: bakgwailoToo bad the Attila port was trash - wish CA didn't try to do things in house.
In which sense it was bad? Performance? Features? Graphically?
Performance. Also, being an house port, you would think CA would have solved cross platform multiplayer, but, nope. To be fair, the performance on Windows was/is also garbage, but, the Linux/OSX ports are even worse. Its disappointing as it really is a good/great game otherwise.