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Latest Comments by [email protected]
Deus Ex: Mankind Divided is officially coming to SteamOS & Linux, port by Feral Interactive
15 Sep 2016 at 5:04 pm UTC Likes: 2

Quoting: meracoCan we expect minus 50% performance again, as with Tomb Raider?
TR performs pretty darn well after a few patches though. I hit more than 60 consistently in almost the whole game and I'm on a dated card.

Granted though, if you want tressfx and ultra shadows, you're likely gonna need at least a pascal card. But that goes for Windows too.

Poor Meraco got bored of trolling Steam forums. Liam.. looks like he likes his new home.

Feral Interactive are teasing a Linux announcement for tomorrow, hype train is leaving the station
14 Sep 2016 at 7:24 pm UTC Likes: 1

https://steamdb.info/sub/74693/depots/ [External Link]

Rise of the Tomb Raider does have Linux depots and they were updated a few months back.

Someone seems to be working on it but quietly.

In fact, if you look at the changelist of the main depot, the Linux depots were explicitly added at one go a few months back, way after the Windows version was released. If i didn't plan to do something about that, i would either never add those or have added them by mistake right from the start.

Rocket League updated for SteamOS & Linux, AA now works, FPS no longer locked to 60
14 Sep 2016 at 5:33 am UTC

I even picked up the DLC. All of it. It's great fun and means a lot for delivering promises (late but better late than never).

Homefront: The Revolution is starting to show signs that the Linux port is alive and coming
13 Sep 2016 at 11:04 am UTC

Does it still prevent you from shooting through gates? Haha.

CD PROJEKT RED replied to me about The Witcher 3 and Linux, flat-out denying to answer any questions
12 Sep 2016 at 8:35 pm UTC

Quoting: wojtek88
Quoting: meracoWhy they need 10 years for D3D11?
I hate such a comments. But I will answer your question anyway.

Why?
1) First of all, DirectX11 was released in 2009. So it's been 7 years since the day of release.
2) When DirectX 11 was released, we did not even had correct support for DirectX 9 (previous major release, that most of the games and programs used to use). What's more - we still don't have golden support for DirectX 9 in Wine.
3) DirectX is not open-sourced, so develpers have to somehow achieve the same functionality as DirectX. According to wikipedia, Wine uses Black box testing. It is hard and time consuming. Even if some contributors decompile DirectX code, the code that is decompiled is hard to work with, because it is not the same code like the code that was written by the programmer - it is a decompiled version, that has not meaningful variable names, has some code optimizations that normally compiler does (developer does not have to write it explicitly), has no comments etc. And it is illegal in some cases.
4) All the programmers that code in Wine project are just a contributors - they have other jobs, it's not their primary job (Of course, there are a companies, like CodeWeavers, that have commercial interest in Wine evolution, so it's safe to assume that many contributors are paid / employed by this company, but in general Wine is developed by people who are not paid for it).

And even if it takes them 20 years, if they manage to achieve their goal, you should be thankful, because they do it for community (including you).
It's 'meraco'. He's a troll. Ignore him.

Rocket League released for SteamOS, it's in beta
9 Sep 2016 at 8:39 pm UTC

Quoting: AldoRaine
Quoting: seven
Quoting: AldoRaineThe multiplayer mode does not work for me. I am using Fedora 23. Anyone else with this problem?
I'm on fedora 24 and have the same problem, not connected to rocket league servers

i have no idea how to fix this, i turned of the fire wall but to no avail
you could solve the problem? I'm searching here and if you can, I'll be posting here. Please, if it works for you, share with us
Try this as root "setenforce 0"

Then launch. See if it works.

Rocket League released for SteamOS, it's in beta
9 Sep 2016 at 10:01 am UTC

OMG this is so unbelievably fun! I scored a hat trick! YAY!

![](http://images.akamai.steamusercontent.com/ugc/437235887933003103/F9BDA08B73273E64602A85C861E2A66644152E6E/)

While there may be issues. It IS in beta. So just try to enjoy what we have! For eg, i'm in Asia but got dumped onto EU servers. The ping diff really dosen't make all that much of a diff so i just ran with it and bam!

CD PROJEKT RED replied to me about The Witcher 3 and Linux, flat-out denying to answer any questions
8 Sep 2016 at 11:06 am UTC Likes: 1

Quoting: devland
Quoting: TheBardIt's lame. If you don't plan to actively porting something on Linux, just don't tease it! When it's teased, it's to late to shut our mouth. Then you need to communicate and be honest. That's what is called an healthy business relation.
That kind of attitude is what is preventing us from having an honest communication relationship with devs.
Larian were honest about their porting troubles. They had some unforseen middleware issues that took some time to figure out. In the end they delivered a very well optimized rpg for Linux.

Yet people continued to bitch about the delays. That attitude is what is keeping cdpr from disclosing any information.
I think that the same problem exists for delays on any platform. Look at all the bitching going on about FFXV being delayed on the PS4.

It's a common problem. The best way is to be honest about the polishing. People will still bitch but at least it won't be on a major level.

In my opinion, the best way to deal with this is to be honest and say it's in the works but will take some time (like next year or something). At least the community can take it in their stride and deal with it knowing that those SteamOS ads which they bought the game for, were not a lie outright.