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Latest Comments by Philadelphus
Valve make adjustments to Steam tags, and they settled the Vampire Survivor-like argument with Bullet Heaven
19 May 2026 at 7:26 pm UTC Likes: 1

We've made a few tags plural to match other tags: Dogs, Foxes, Vampires, Elves, Dwarves, and Assassins
I see they've gone with Tolkien on the pluralization of "dwarf". 😁 (Which makes sense, given the games using that tag…)

Quoting: RavenWings@TheSHEEEP
They generaly removed tags that are IPs. Also, Warhammer games are already really upfront about what they are in the title ;)
Yeah, the release had this paragraph about it:
And lastly, there are a number of tags that apply to specific intellectual property, an attribute that community-sourced information like tags is not well suited for. These collections of intellectual property are typically already covered by the developers and publishers setting up franchise pages to collect together officially all the content shared by that IP.

Build a star-system wide factory in the incremental game Starvester
19 May 2026 at 3:05 am UTC Likes: 1

I gave the demo a try. I've never really gotten into these sorts of incremental games, so it was a new experience. I can sort of see the allure of number-go-up (I did end up playing it for almost two-and-a-half hours to get through everything the demo had), but also it just felt so…sterile. So curated, or on rails. The numbers go up, but it doesn't actually mean anything because everything's so balanced; whether you're making 2 or 2 billion fuel per second doesn't really have any effect, because the costs of everything scale up proportionally. There's no way to break the game, ultimately – you're just walking a path that's been laid out for you in advance.

And I feel like I'm coming off quite negatively, but that's not a bad thing necessarily. I guess maybe what I'm trying to say is that it feels like there's a very low skill ceiling – I'm doing lots of work, but it doesn't feel like I can meaningfully get better, or even do worse, at doing that work. I dunno. It's a well made game (the pixel art on the various celestial bodies orbiting around the system is delightful), just maybe I'm not really the target audience for incremental games.

Discord joke that it's The Year of the Linux Desktop
13 May 2026 at 8:26 pm UTC Likes: 4

Well, there are at least two [External Link] editors [External Link] at PC Gamer who've switched in the last five months alone, so who knows where we're going? 🙂

Alabaster Dawn from the developers of the excellent CrossCode is now in Early Access
10 May 2026 at 10:04 pm UTC Likes: 1

Quoting: Nezchan
Quoting: JarmerI SOOOOO wish I didn't suck absolutely terribly at these style of games :( I was having a blast in CrossCode until the difficulty wall (and by that I mean I just am HORRIBLE at this style of combat) slammed me in the face at one of the bosses and I tried like 20 times and couldn't even make a dent and just gave up entirely. I think this dev is awesome though, and for fans I couldn't be more excited for them!
Crosscode had a good difficulty system that you could tinker with at any time. I used it on one of the bosses, and that made the whole experience a lot more fun.

Hopefully they expand on that concept here. I didn't really look in the demo if they did.
Yeah, CrossCode is an excellent example of how to do adjustable difficulty. It's not just a few preset levels, you can independently adjust several different values both for combat and puzzle-solving (like how fast things moved in puzzles, affecting how much time you had to pull off different moves). I was able to make to it through the entire game + A New Home DLC on the default difficulty, until I finally had to lower the combat difficulty for the final final boss battle. Hopefully Alabaster Dawn retains that system (I also haven't checked in the demo).

Alabaster Dawn from the developers of the excellent CrossCode is now in Early Access
9 May 2026 at 7:40 pm UTC

CrossCode was fantastic, and I say that as someone not generally interested in that sort of fast-paced action-RPG type of game. I will almost certainly pick this up at some point, though between a financial squeeze and Early Access I may hold off until it's more complete.

Unity AI out in Open Beta to give developers the fabled "make game" button
6 May 2026 at 9:37 pm UTC Likes: 2

Quoting: BrendanEven before this--even before ChatGPT launched, to be honest--there were more new games published on Steam alone in a week than I could have gotten around to playing in a year. Then add in those that are published on other game stores, consoles, phone app stores, and itch.io. If you want to go back further, shovelware was a drag even in the twentieth century.
The video game crash of 1983 [External Link] – 43 years ago, almost half a century – was due to "several factors, including market saturation in the number of video game consoles and available games, many of which were of poor quality" (according to Wikipedia, emphasis mine). Yet somehow we keep acting like this is an unprecedented situation no one's ever had to deal with before.

Unique deck-builder Moonsigil Atlas arrives May 28 - No energy, no mana, just space
6 May 2026 at 9:26 pm UTC Likes: 2

That's a really nice trailer. Not just a bunch of disjointed, few-second-long clips chosen to look flashy with some rousing music over top of it all, but a calm, rational voice over explaining how the game works and what makes it different. Not that there's no place for flashy trailers, but I'm suddenly finding myself wishing more games had trailers like this.

Discord is finally less of a nuisance to update on Linux
6 May 2026 at 9:18 pm UTC

Finally! So tired of having to reinstall it every week or so. Hopefully the other day was the last time.

Anthropic begin funding Blender as a Corporate Patron
28 Apr 2026 at 6:49 pm UTC Likes: 1

Huh. Epic Games and Netflix make sense. Why Anthropic? Are they working on an LLM to generate 3D models? 🤔