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Latest Comments by Philadelphus
Build and manage a totally scientifically inaccurate Beehive in Hive Time, out now
15 Dec 2019 at 6:53 am UTC

Quoting: CheesenessUnlikely. For this project, I am committed to pay-what-you-want pricing and that is not an option that Steam offers.

For what it's worth, I have verified that it runs and the Steam overlay works when launched through Steam as a non-Steam game.
Fair enough, I can respect that. Thanks for the info. :)

Build and manage a totally scientifically inaccurate Beehive in Hive Time, out now
13 Dec 2019 at 10:34 am UTC Likes: 1

Any chance of this coming to Steam at all in the near-ish future? :)

Do you hear an odd buzzing sound? Minecraft 1.15 is out with a new friend
12 Dec 2019 at 10:50 am UTC Likes: 1

Quoting: 14I also had never seen this mod for Minecraft. I have thus far avoided mods because I don't want to deal with the tedium. I have long been a server guy in my IT career and I tinker enough with stuff at home as it is. I kinda grimace when I think about adding mod maintenance onto the already multiple Minecraft clients and server instances in the house! All that said, I know one of my kids would really like a mod like this where you're working with nature. Is it dead though? Last real release was three years ago. Latest beta release was over a year ago.

About the OP: my kids have been waiting for this bees update very excitedly! That means it's time for me to update the server instances and all the clients! Woohoo! :P
Having administered a private modded Minecraft server for years for myself and a friend to play on, I can recommend FeedTheBeast's modpacks (both client and server versions). They're thoroughly tested for inter-mod interactions so they're very stable, and they've got all kinds of differently-themed ones depending on what you want to do. Unfortunately I've been out of the server hosting loop for the past few years due to life circumstances (:() so I can't say anything about Forestry specifically, but it was super popular back in the day so it's probably still around or has been replaced by something new that does the same thing but better.

I took a while to getting into modded Minecraft for similar reasons, but I pretty much can't go back now—even excluding any kind of content mod there are a couple of little quality-of-life mods that make vanilla so painful to play without (check out Inventory Tweaks [at least that's what it used to be called] for a really simple mod that'll have you wondering how you ever played without it).

Do you hear an odd buzzing sound? Minecraft 1.15 is out with a new friend
11 Dec 2019 at 10:09 am UTC

trying to sleep in a bed during daytime will now set the player’s spawn location to that bed
Was that not a vanilla thing before? I could swear I've been doing that for years, but I've also been playing almost exclusively heavily modded for years, so… :S:

The ridiculously large Stardew Valley 1.4 update is out
28 Nov 2019 at 9:16 am UTC

Wow, you weren't kidding about the length of that changelist! I'm torn between wanting to know what's changed, and actually getting the experience of finding some of it out for myself for once.

Edit: Ooo, 14 new music tracks? Time to update my Stardew Valley OST folder… :D

SamRewritten is an open source Steam Achievements Manager for Linux
24 Nov 2019 at 6:24 am UTC

I just recently ran into an issue where Age of Empires II: HD Edition wasn't correctly registering that I'd completed all the Battles of the Forgotten, so I tried SamRewritten out to unlock the achievement in question and it worked fine.

I like getting achievements as a way to push myself and to look back on so I'll probably only use this to unlock bugged achievements, but I like the idea of being able to re-lock them—could be fun if I'm replaying a beloved classic to lock some/all of the achievements and experience getting them again.

Edit: Huh, I've just discovered an ID clash: Torchlight and Just Cause 2: Multiplayer Mod both have the Steam ID 41500. I've got the former, but SamRewritten thinks I have the latter. :S:

Edit 2: Oh, ok, it also displays Torchlight in the list and I can access the achievements for it, so it shows all possibilities if there's a clash. Interesting.

Stellaris is getting some big changes to empire customization and creation with Origins
24 Nov 2019 at 6:18 am UTC

Juffo-Wup is inevitable.

Quoting: Purple Library GuySo far, I like everything I've heard about this expansion (and the free stuff going with it) except for the basic problem that I hate federations.
Yeah, I'm kinda in the same boat, even as a generally peaceful player who prefers exploration, expansion, development of planets, and building mega-structures to war. It sounds like maintaining a federation will become its own mini-game, which could be interesting (assuming we get better diplomatic interactions), but it'll probably need to come with some more value for being in one.

Stellaris is getting some big changes to empire customization and creation with Origins
23 Nov 2019 at 12:05 am UTC Likes: 1

Origins definitely sound cool, and a great way to make empires even more unique while freeing up space for an extra civic—civics that you could only pick at the start of game and never change were an awkward compromise. While it was generally expected that those civics would get translated over, some of the new ones look really interesting, like Void Dwellers and Shattered Ring.

Now if I could just get that Calamitous Birth origin for a fungoid species, I could finally realize my dreams of playing the Mycon from The Ur-Quan Masters… :D

Google reveal Stadia will only have 12 games available at launch, more later in the year
15 Nov 2019 at 12:04 pm UTC

Quoting: EikeI don't think I can answer all your questions from the article [External Link]. But some. They tested a mediocre laptop and a gaming PC, e.g. with Shadow of the Tomb Raider. They used a 1000 fps camera (Sony RX100M6) to measure the time from mouse click to change on the screen, locally and with a streaming service.
They measured 25 to 40 ms locally on the gaming PC and 70 to 100 ms on the notebook. The streaming services added: Parsec/Paperspace 5 to 60 ms, Parsec/Amazon 15 to 50 ms, Shadow 10 to 90 ms. (Worst was Liquidsky, 80 to 270).
Thanks for the summary, as I can't read German. :) That is interesting, maybe it'll work fine after all. Guess we'll see when more people get their hands on it to review it.

Google reveal Stadia will only have 12 games available at launch, more later in the year
14 Nov 2019 at 10:20 am UTC

Quoting: EikeGerman computer magazine c't has asked people to play games on PCs without telling them they were streamed - and the people didn't even realize. Furthermore, every online game has the same communication lines to cross...
Specialized gaming PCs, or a cheap laptop? Connected with how fast internet? Using a high-quality gaming-oriented router, or the cheap crappy one that your ISP provides? Were these avid gamers, or more casual? What kind of games were they playing? :)

I'm not saying it's impossible, just that there are a lot of variables in this scenario, and a lot of ways to make it look good, where in reality the average consumer might not be able to get the same experience. But hey, maybe I'm wrong and it actually works fine even in less-than-optimal situations. Cool. I'm not interested either way, so it doesn't matter to me. It just seems strange they'd focus entirely on games where any latency would potentially be highly noticeable and don't have any games where a few milliseconds of latency wouldn't really affect the experience. :S: