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Latest Comments by Philadelphus
OBS Studio 31.0.0 Beta 1 released bringing multiple new features
7 Oct 2024 at 6:34 pm UTC

My current job ends in three days, and with all the free time I'm about to have on my hands I figure I might give this whole "streaming" thing a try. :smile:

Minecraft is getting a real creepy new biome and mob, plus item bundles
30 Sep 2024 at 6:30 pm UTC Likes: 1

Hey, they added Coilheads from Lethal Company to Minecraft!

(Yes I know Weeping Angels came first. :tongue:)

Chill diorama builder Tiny Glade is out now
30 Sep 2024 at 1:14 am UTC Likes: 3

Quoting: MayeulCThere is even a first-person mode. I was going to suggest you play the free demo :)
Haha, I didn't know there was a demo. :happy: I've played around with it some more since my last post, and I still get my mind blown every time I see pictures of what other people have done. It's really quite incredible.

One more little factoid I picked up from an interview I read with the developers: it's not only written in Rust, but was developed using the still-relatively-new Bevy engine [External Link].

Major flaw found in CUPS - time to run Linux system updates
28 Sep 2024 at 6:07 am UTC Likes: 1

Quoting: SamsaiThere has to be some other way to get vulnerabilities fixed than by doing some kind of a salesman marketing spin campaign.
Having read the blog post, it sounds like Simone Margaritelli would strongly agree with that sentiment. :smile:

Stellaris: Grand Archive set for launch October 29th as Paradox teams up with Abrakam
27 Sep 2024 at 6:56 pm UTC Likes: 2

YESSS. Finally! I've been waiting for this one since it was announced early this year. I've always loved the alien zoo event, and have wished for literally years that it would one day go from a few preset species to a full-fledged system in the game. We deal with the sapient species, and occasionally a few pre-sapients, and there's some space fauna, but we don't see all the non-sapient species the galaxy must be teeming with apart from a few mentions in events. Time to collect 'em all! With mega-structure sized Pokéballs Gravity Snares…

And if that was all there was I'd be happy, but a new midgame crisis? New civics, origins, relics, and music? Two whole new tradition trees?!? I know what I'll be doing come the 29th… :smile:

Chill diorama builder Tiny Glade is out now
25 Sep 2024 at 5:36 am UTC Likes: 4

I picked it up, and it turns out you have full 3D camera control allowing you to view things from just about any angle, including top-down. It's definitely neat watching details pop in and out of existence as you adjust the width of a building or the location of a path. I don't know that I'll end up spending tons of time in it, but it's a nice relaxing experience with some chill music so I'll probably play around with it some more.

Steam Deck - SteamOS 3.6.15 Beta: Zoomer Edition released
24 Sep 2024 at 6:38 pm UTC Likes: 3

I think they misspelled "Boomer Edition" there – I doubt too many Zoomers need the magnifier tool. :tongue:

Chill diorama builder Tiny Glade is out now
24 Sep 2024 at 6:33 pm UTC Likes: 3

From the aesthetic, this looks like something that could be used to generate reference materials for TTRPGs like D&D. Not necessarily like a battlemap*, but something like "After a day of traveling, you come to the lovely town seen in this picture," or "Here's what the king's castle looks like."

Neat to see Rust getting more use in games, too!

*Though I don't know what the camera constraints are; maybe you could get a top-down view? Maybe I'll pick it up and see…

Get drilling for oil once again in the Turmoil - Deeper Underground DLC
16 Sep 2024 at 6:35 pm UTC

Much like how the previous The Heat Is On DLC changed the game by adding magma underground and letting you use it to grow gas pockets or convert oil pockets into gas pockets, Deeper Underground changes the game again by removing gas and adding water pockets that can be found. With some upgrades, drilling from a water pocket makes the process faster and cheaper, but its main purpose is combining with oil to refine into petrol in the new refinery that your oil storage tanks can be upgraded to. Left and Right Inc can be switched between buying oil and buying petrol; so far I've always seen there be more oil than water on a level so you'll still need to be selling oil, but you want to be making as much petrol as possible since it sells for a lot more (and has its own sinusoidal price fluctuations). One other change is that you no longer need an upgrade to drill through rock – you can do it from the start – but it now costs extra money while you're drilling through it.

Then, every so many levels, you get to try drilling as deep as you can on a fixed budget, which requires careful use of water-assisted drilling and figuring out the most efficient route around rocks with the limited information moles provide (scans being generally too expensive to use much in this mode). There's no time limit on these levels (they go until you run out of money or reach a pre-determined depth limit), which makes them a first for the game and a bit of a slower-paced challenge for when you need a breather after balancing all the various systems in the normal levels.

Overall I'm quite enjoying it, and I like that all three campaigns are playable (base game + 2 DLC), and that each is its own thing with unique strategies required to beat it.

Get drilling for oil once again in the Turmoil - Deeper Underground DLC
13 Sep 2024 at 6:44 pm UTC Likes: 1

In some ways this is about as close to the perfect game for me as I think is possible: it's basically managing a whole bunch of linked differential equations (with all the various fluid throughputs and processes), but in real-time and with very few actual numbers, so there's no way you could actually calculate things numerically and it's all about doing fast-paced intuitive calculus to make judgement calls on when and where to do things in order to maximize your score (net income) at the end of each level. The first DLC was a nice surprise when it came along (as was the free addition of an asynchronous multiplayer mode), and with how much fun I got out of it I'm looking forward to this one quite a bit. :smile:

One fly in the ointment is that I did have to switch to Proton Experimental to get the game to run after the update, something I've never had to bother with before. It seems to work, at least (I haven't had time actually play yet).