Latest Comments by Philadelphus
Metamorphic, a puzzle game inspired by Portal, Minecraft and Mirror’s Edge now on Linux
3 Aug 2016 at 1:07 am UTC Likes: 1
(I adore the Portal series, and got Q.U.B.E. partly on the strength of that love, and was sorely disappointed when I discovered that, although it mimicked much of the aesthetic, it had no witty banter or story of any kind barring a weird cutscene at the end where it turned out you were actually in a giant structure in space all along, for some reason. Then they released the Director's Cut edition with a story added and some updates, and now I'm torn on whether the story-less version was better.)
Bah, what is it with me and ranting about unrelated games in the comments section today? I apologize, folks. Here's hoping Metamorphic is the next Portal. :)
3 Aug 2016 at 1:07 am UTC Likes: 1
Quoting: UltraAltesBrotLooks also pretty familiar to Q.U.B.E. [External Link]That's what I immediately thought too. The visual aesthetic is extremely similar. Let's hope it's more fun than Q.U.B.E. turned out to be. Watching those green and red shapes falling and interacting is bringing back terrible memories of some of Q.U.B.E.'s incredibly annoying puzzles with magnets where things were free to move about, and due to the physics engine would often get out of place just enough to make a solution not work. Portal did some subtle manipulation of physics objects (like nudging things through portals that might normally have bounced off the edge) and it was a much better and less aggravating game for it.
(I adore the Portal series, and got Q.U.B.E. partly on the strength of that love, and was sorely disappointed when I discovered that, although it mimicked much of the aesthetic, it had no witty banter or story of any kind barring a weird cutscene at the end where it turned out you were actually in a giant structure in space all along, for some reason. Then they released the Director's Cut edition with a story added and some updates, and now I'm torn on whether the story-less version was better.)
Bah, what is it with me and ranting about unrelated games in the comments section today? I apologize, folks. Here's hoping Metamorphic is the next Portal. :)
Latest Steam Hardware Survey shows Linux has grown, by a tiny amount (updated)
3 Aug 2016 at 12:51 am UTC
3 Aug 2016 at 12:51 am UTC
I got the survey sometime last month or the month before for the first time in probably a year or so too.
Timex, a Portal 2 mod with new single player campaign, needs votes on Steam Greenlight
2 Aug 2016 at 9:38 pm UTC Likes: 1
2 Aug 2016 at 9:38 pm UTC Likes: 1
I do hope this'll be better than Portal Stories: MEL, which I really wanted to like, but which was far too in love with its own set design, forcing you to spend long minutes slowly plodding along to get to the next puzzle area without any interesting voice-overs or anything. No using portals to speed things up getting around or anything like that, what kind of game did you think you were playing? Walk slowly to the next area where we'll allow you to use your precious portal gun again, plebeian.
Plus it seemed like they had ONE main puzzle mechanic (which wasn't used in a puzzle solution in Portal 2, and this game demonstrates why), involving tons and tons of Emancipation Grills and fizzling portals, and they shoehorned it into Every. Single. Puzzle. Each time I'd slowly and painstakingly solve a puzzle involving figuring out how to turn off a series of Emancipation Grills in sequence so I could slowly move a cube to a button (and if you mess up, you get to start over!), I'd look forward to the next puzzle where maybe, just maybe, I'd get to do something new and exciting like fling myself through space, use Aerial Faith Plates, any of the other wonderful things Portal is known for? Annnnd, no...you get to figure out how to turn off a series of Emancipation Grills so you can slowly move a cube to a button. But this time you get to use lasers to help turn them off! That's cool, right?
Anyway, sorry about the rant there, I do hope this game will be good! I'm always up for more quality Portal content.
Plus it seemed like they had ONE main puzzle mechanic (which wasn't used in a puzzle solution in Portal 2, and this game demonstrates why), involving tons and tons of Emancipation Grills and fizzling portals, and they shoehorned it into Every. Single. Puzzle. Each time I'd slowly and painstakingly solve a puzzle involving figuring out how to turn off a series of Emancipation Grills in sequence so I could slowly move a cube to a button (and if you mess up, you get to start over!), I'd look forward to the next puzzle where maybe, just maybe, I'd get to do something new and exciting like fling myself through space, use Aerial Faith Plates, any of the other wonderful things Portal is known for? Annnnd, no...you get to figure out how to turn off a series of Emancipation Grills so you can slowly move a cube to a button. But this time you get to use lasers to help turn them off! That's cool, right?
Anyway, sorry about the rant there, I do hope this game will be good! I'm always up for more quality Portal content.
TynanSylvester, creator of RimWorld comments on Linux
22 Jul 2016 at 2:54 am UTC
22 Jul 2016 at 2:54 am UTC
There was a bug with the Steam key redemption system for Kickstarter backers that I encountered, but after emailing the help desk they got it fixed and I now have a score of mods installed for my first Steam game. :)
RimWorld, easily one of the best colony building sims is now on Steam with Linux support
15 Jul 2016 at 8:35 pm UTC
15 Jul 2016 at 8:35 pm UTC
Yes! I backed the original Kickstarter campaign, and while I've enjoyed playing some of the earlier alphas released to backers I find the hassle of having to manually re-download each new version a pain. (Yes, I'm lazy. :P ) I'm really looking forward to having it on Steam finally.
Exit Fate, a 50-hour 2D RPG now on Linux
14 Jul 2016 at 1:09 am UTC
14 Jul 2016 at 1:09 am UTC
Apparently the help isn't completely finished—trying to read entries on Elements, Battles, and Wars got me a little pop-up about missing text or image files and an instant crash. It's also flat-out wrong in places—the cancel key is not B, it's X.
The game itself isn't exactly my cup of tea from the half hour I've played, but that video review made it sound so compelling I'm willing to give it a go.
The game itself isn't exactly my cup of tea from the half hour I've played, but that video review made it sound so compelling I'm willing to give it a go.
Quadrilateral Cowboy, a cyberpunk heist adventure is coming to Linux in September
14 Jul 2016 at 1:06 am UTC
While I very much agree it'd be nice to see more development done in such a way that there are simultaneous cross-platform releases (definitely support the developers who do!), from a financial standpoint it'd be absolutely insane not to release a finished game on as many platforms as possible as soon as possible. What, exactly, would they be gaining by waiting?
14 Jul 2016 at 1:06 am UTC
Quoting: liamdaweYeah I know. It's just the usual for us, but it would still be nice if porters were able to get in early enough so that we don't see delays.It doesn't matter how long the delay is, you're still losing money you could be earning by putting out a finished product. That's two more months of rent, bills, food costs, etc. that you'd need to be paying while sitting on a finished product that you could put on sale right now. For a small studio that doesn't have millions in the bank, that's a very significant consideration.
It's not exactly a long delay, which is more my point.
While I very much agree it'd be nice to see more development done in such a way that there are simultaneous cross-platform releases (definitely support the developers who do!), from a financial standpoint it'd be absolutely insane not to release a finished game on as many platforms as possible as soon as possible. What, exactly, would they be gaining by waiting?
Shen’s Last Gift DLC for XCOM 2 released for Linux
13 Jul 2016 at 8:05 pm UTC
Every time I'd gene mod someone my brain would start concocting these stories about how on earth, after the war had been won, these veteran soldiers would integrate back into civilian life: the man who could leap three stories in a single bound. The woman who could sense other creature's electromagnetic fields. The person with two hearts, or the one able to make rage-inducing pheromones. Would these genetic modifications be passed on to their kids, or would it require additional Meld to do so? So much rich food for thought…
13 Jul 2016 at 8:05 pm UTC
Quoting: GuestSo this DLC adds part of what XCOM:Enemy Within added, minus the genetically enhanced soldiers and other stuff that EW had. I wonder if next we'll get the enhanced soldiers, too.I sure hope so, that was my favorite part of Enemy Within!
Every time I'd gene mod someone my brain would start concocting these stories about how on earth, after the war had been won, these veteran soldiers would integrate back into civilian life: the man who could leap three stories in a single bound. The woman who could sense other creature's electromagnetic fields. The person with two hearts, or the one able to make rage-inducing pheromones. Would these genetic modifications be passed on to their kids, or would it require additional Meld to do so? So much rich food for thought…
Team Fortress 2 'Meet Your Match' major update released, patch notes up
8 Jul 2016 at 9:02 pm UTC
8 Jul 2016 at 9:02 pm UTC
I'm a bit disappointed my favorite medi gun (the Quick-Fix) got a bit of a nerf, but it's not too bad (and giving its ability to keep up with faster heal targets to all medi guns is really a net gain), and I'm incredibly excited by the fact that teleporters absolutely plummeted in cost from 125 metal to 50. That's going to change so much about the Engineer set up phase on RED.
Parkitect updated with new rides, new sounds and more
7 Jul 2016 at 9:21 pm UTC Likes: 1
7 Jul 2016 at 9:21 pm UTC Likes: 1
I just have to mention the main menu music; it is ludicrously, ridiculously happy. Like, I can't even explain. Or stop listening. I can't wait until the soundtrack is available.
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