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Latest Comments by Philadelphus
In the side-scroller automation game Sandustry every single pixel is a simulated resource
19 Jun 2025 at 4:49 am UTC Likes: 2

Oh…oh dear. This looks dangerous to my free time.

Steam Beta finally enables Proton on Linux fully, making Linux gaming simpler
18 Jun 2025 at 4:19 am UTC

Nice! I didn't figure that out for a few years after the introduction of Proton. :smile:

RimWorld - Odyssey will bring spaceship building, exploration and a lot more content
14 Jun 2025 at 1:18 am UTC Likes: 1

I just hope they did not steal many ideas from Stardeus.
The spacegravship stuff in this expansion is basically making the highly-popular mod Save Our Ship 2 official (minus some things like ship-to-ship weapons and combat), and SOS 2 was around years before Stardeus released*. I doubt Tynan needed to look elsewhere for inspiration.

*Or at least the original SOS was, I don't know exactly how far it goes but I know it was a fairly early mod.

Random chaotic puzzle-platformer Mosa Lina gets a big free expansion
30 May 2025 at 6:30 pm UTC Likes: 2

This game is a response to the current trend of Immersive Sim design, where every ability is perfectly suited to solve a specific problem in the game. In order to counter this "Lock and Key" philosophy, Mosa Lina is aggressively random
Y'know…on the one hand – I'm an old Dwarf Fortress player, I can respect that philosophy in a game.

On the other – I get my fill of "aggressively random with no guarantee of being able to solve it" in real life, so… :whistle:

Putting Team Fortress 2 inside Half-Life 2, Lambda Fortress is coming to Steam
29 May 2025 at 6:13 am UTC

I heard about this a few months ago, and looked it up on YouTube – it looks like a lot of fun with a bunch of friends. :smile:

Minecraft will finally let you craft saddles instead of hunting for them
16 May 2025 at 7:16 pm UTC Likes: 3

I don't play Minecraft, so this is all seeming very weird to me. "Can't craft saddles" on its own just seems like a bad oversight, and like surely there's a mod for this, right? But then it's supposed to be OK because you . . . hunt for them? So like, you stealth up to a wild saddle and put an arrow through it before it can get away? Um, sure. Can you breed them? Catch some wild saddles and domesticate them, end up with a herd of saddles in your corral?
Mostly it was a cool new thing to search for when saddles were shiny and new, but I think making them craftable is a good move. Before if you wanted saddles then you had to go search or fish for them (regardless of if you wanted to do that or not), and if you didn't care about using them but liked exploring or fishing you eventually ended with a ton of them, all useless to you. Now people who want saddles can just craft them, and explorers can get more useful raw materials. (And yes, mods that made saddles craftable and ones that introduced ways to break them down into raw materials have both existed for over a decade now.)

Team Fortress 2 update brings new server options like Friends Only and relaxed chat rules for all players
15 May 2025 at 3:25 am UTC Likes: 2

A quick follow-up release came after, as Valve forgot to allow you to join your own server if it was set to Friends Only, because you can't be your own Steam Friend. Oops.
Ha! That's pretty funny. :grin:

Paradox Interactive announce Europa Universalis V
9 May 2025 at 7:05 pm UTC

Pops? In my Europa Universalis? :grin:

Ah, the sequel to the title that introduced me to Paradox grand strategy games and subsequent thousands of hours of gameplay. Money's a bit tight this year so we'll see if/when I get a chance to pick it up, but it certainly sounds promising.

Go web-slinging in the adorable looking A Webbing Journey on May 19
9 May 2025 at 6:59 pm UTC

This reminds me of Webbed (which was fun), except in 3D instead of 2D.

Stellaris: BioGenesis and free 4.0 "Phoenix" update out now
7 May 2025 at 1:22 am UTC Likes: 2

Preliminary patch notes (major features only) can be found at this April 30 dev diary: https://forum.paradoxplaza.com/forum/developer-diary/stellaris-dev-diary-382-the-next-step-in-evolution.1738361/
They note that:
There are about 9000 lines in the export log for us to go through to get you the rest, sorry we couldn’t get them sorted by this dev diary!